I am
really enjoying playing this game.
The fact that you do not feel as though the game is set in a narrow drainpipe with event triggers every once in a while which spawn a bad guy or make the ceiling collapse gives the freedom to do as you please when you please.
The fact that you can carry 60kg and
no more [if you want to be able to move] is great too. It's up to you what items make up that 60kg... if you wanna carry eleventy weapons go for it, just don't expect to be able to carry an ammunition
What I'm trying to put across is that playing Stalker is unlike playing other games in the genre because of the freedom to play how you want to, not how it was designed to make you play.
I am a little disappointed that features which were supposed to have been included seem to have been canned [presumably by a publisher who wanted to get it to market at some point]. I remember seeing videos suggesting it had drivable vehicles and reading reviews saying that the multiplayer would simply be an extension of the singleplayer and would have that same freedom of the RPG/FPS mixture over the whole 30km playing space.
I think for me it could well be the game of the year, despite the fact that I am beginning to re-tread the same ground several times as I move from place to place, and once you get a decent assault rifle it's not actually very difficult provided you're prepared to think about what you're about to do before you do it. Ok so it's not prefect - show me something which is.
I'll be trying the multiplayer and if it lives up to expectations then I can see me putting lots of time into it, since MP FPS gaming is my first love and ever since the UT and Far Cry communities disappeared up their own arses I've been looking for a new shooter to play online.