The online racing simulator
Searching in All forums
(963 results)
Velociround
S2 licensed
Bibsfiha


I'm eating them right now
Velociround
S2 licensed
I did the same thing
Velociround
S2 licensed
Quote from aroX123 :I guess this is a LFS WR Emails. 90% of em are LFSForum


That's exactly why I disabled email subscriptions. I had about 7,000 LFS Forum emails on my inbox. (I didn't delete them, just selected everything as "already read")
Velociround
S2 licensed
AMD Athlon X2 6400+ - 3.2GHz - 2MB L2
Velociround
S2 licensed
Quote from Shadowww :Real minimal requirements (to get stable 30-45 fps):
Intel Core2Duo 2.2GHz / AMD Athlon64 X2 2.6GHz
2GB RAM with XP, 3GB RAM with Vista
NVidia GeForce 8800GT / ATi Radeon HD4770 with 512MB VideoRAM
HDD - 16GB free space (won't be a real problem).

I completely agree with you, but I would just like to point out that this minimum requirements doesn't mean the game will run like crap on any other processor/settings.

Quote from Velociround :Average FPS: 31.49
[...]
Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 7
Detail Distance: 100
[...]
Hardware
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce 9800 GT (Microsoft Corporation - WDDM v1.1)
Video Driver version: 181.71
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz

(2GB RAM DDR2 667MHz)



Quote from BigPeBe :That can't be it right? Because it's the only DX9 game I've seen that where AA isn't possible.

DX9 does not support AA with deferred shading, which GTA uses. DX10 is needed. It isn't due to DX9, but the lighting technique they use where AA only works in DX10. They even said that on a interview on IGN.
Last edited by Velociround, . Reason : haven't seen the post before
Velociround
S2 licensed
Quote from lukelfs :Ahhh, Thank you , guess i will have to put up with the terrible jaggys

By the way, AA won't work because game uses DX9 (it would work on DX10), but AF still does work. Just force it on the drivers, because IMO GTA IV's texture filtering is pretty poor ("Render quality").
Velociround
S2 licensed
Quote from Blas89 :It's really easy, you only need a formula

I have these formulas in my mind already. All of them, or at least the big majority of them. If I don't remember one, I make a interpretation of it. So I just calculate, then if I remember one that applies, and put it in there!

Quote from The Very End :Even with a formula I could not manage to understand that

I had to read your post 4 times to understand it...
"Even with a formula 1 could not manage to understand that"
"Even with a formula 1 could not manage..."
"Even with a formula 1...

OH!
"Even with a formula I could not manage to understand that " !!!
EUREKA!

PS: Hey wait, where are my cookies? grrrr
(lol)
Last edited by Velociround, .
Velociround
S2 licensed
Quote from stickylfs :I put AllowAntialias=1 and when i try to put AntiAlising it shows black screen

Answer from Boris: Your videocard doesn't support HDR textures antialiasing.

Possible solutions:
- Try BugFixMode=1 and BugFixMode=5 separately to see if one of them fixes it.
- If doesn't work, try AlternativeDepth=0,
- If doesn't work, disable ambient occlusions EnableOcclusion=0.
- If doesn't work, choose AllowAntialias=0 otherwise you'll have a black screen when playing
Velociround
S2 licensed
Quote from Intermediate07 :damn

well I think i have to download lfs again to do hotlaps... -.-

Here you go, the default LFS patch Z LFS.exe.
LFS.rar (mirror 1, mirror 2) (808KB)
Velociround
S2 licensed
Quote from stickylfs :How to use AntiAlising with bloom? (Sorry to bump this thread but i want this hehe)

Thanks

Open enbseries.ini with notepad.
Edit this line:
[GLOBAL]
...
AllowAntialias=1

1 = allow
0 = force disabled

Save the file and choose antialiasing settings in the game settings.
Velociround
S2 licensed
Quote from aroX123 :I didn't get this at all, i had math exam two days ago so... maybe i need to chill with math
Just to f*ck up your minds:

What is X?

32x(5-2x)+(5x+23)=3x-2+2-7x+(2x-3x)(5x+8)

Easy as pie.

32x(5-2x)+(5x+23)=3x-2+2-7x+(2x-3x)(5x+8)
160x - 64x² + 5x + 23 = 3x - 7x + 10x² + 16x - 15x² - 24x
-64x² + 165x + 23 = -12x - 5x²
-59x² + 153x + 23 = 0

Δ = b² - 4ac
Δ = -153² - 4.59.23
Δ = 23,409 - 5,428
Δ = 17,981

-b ± √Δ
x = -----------
2a

-153 ± √17,981
x = ---------------------
2 . (-59)

-153 ± 134,093
x = ---------------------
-118

-153 + 134,093
x' = ---------------------
-118
x' = 0,160228813559322

-153 - 134,093
x" = ---------------------
-118
x" = 2,432991525423729



That means that X can be approximately 0,16 or 2,43.
i can haz cookies?
Velociround
S2 licensed
Keep it coming - Uncle Kracker
Velociround
S2 licensed
lerts? r u der?

Ok then, let me see.. my number objective is 5.
There is 1 odd number on my team. There are 0 even numbers on my team. There is 1 admin on my league. There is 1 moderator on my team. There is 1 driver on my league. There is 1 active player on my team.
My car number is 5.

(1 + 0) * 1 * 1 * 1 * 1 * 5 = 5

/me wins?

In all seriousness, I did not understand almost everything the OP said.
Velociround
S2 licensed
Quote from EliteAti :o.O - cool. Add me guys in steam - eliteati - because i play some TF2 too - Great game.

1 note, are there many players who play some MODS of source engine as well here?

I play almost all of the HL2 Mods
Velociround
S2 licensed
Quote from NotAnIllusion :Windows in ur Windows

edit: Yo dawg, I put Windows in ur Windows so you can use Windows while you use your Windows

You're right, but it should be something like:

"YO DAWG, I herd u liek Windows so I put Windows in ur Windows so u can use Windows while u use Windows!"
Velociround
S2 licensed
Quote from G!NhO :Ok i bought Counter Strike source and player INS, its hard o_O lol

Insurgency is great, isn't it?
Have you got Garry's Mod with CSS? :hyper:
Add me on friends or give me your acc name and let's play! see PM
And of course, Insurgency too!
Last edited by Velociround, .
Velociround
S2 licensed
Quote from The Moose :A little HistoriX action...

http://www.youtube.com/watch?v=bpmIYPmP6Ns

Ovals are funnier to drive on. http://www.youtube.com/watch?v=Yi74sG6CK6k
(now THAT's close! 0.002s )
Just joking, HistoriX looks like a good mod anyway But somehow I didn't find it very realistic on that video specifically
Velociround
S2 licensed
Quote from Stiggie :Thank you.

Oh I'm so sorry, I didn't make it clear, these are not the final edited menus, these are just the reference menus for Lynce to work on

Quote from Lynce :I haven't got a reference for work with other resolutions than 4:3.

Velociround
S2 licensed
Quote from Lynce :Thanks, my friend, for your support and help.

It's confirmed that I'm working on the backgrounds and the PSD backgrounds. The PSD backgrounds is for adjust to your resolution screen.

I haven't got a reference for work with other resolutions than 4:3.

I'm sorry.

Today I haven't got a date for the next RP because I'm working on the documentation and planing.


As always and again, thanks for the coments and the interest.

Well I can help you with that

16:10
Menu screenshots package 16:10 (4,47MB)

16:9
Menu screenshots package 16:9 (4,56MB)

I hope this helps

If there's any menu screen missing, tell me which ones and I'll send you as well.
Velociround
S2 licensed
Quote from S14 DRIFT :(found that one hilarious personally!)

Why Brazilian? They look more like korean IMO.
Velociround
S2 licensed
Quote from shaun463 :Velociround, is it me or does your installer not work?

Well, you need to select the game folder and the installer should work correctly. I've tested all installers plenty of times before uploading, and it worked on all of them, as well as the uninstallers.

Are you using Windows 7 RC? If so, do you mean this thing here?


If so, there's no problem, it installed correctly but since my installers don't add up anything to your registry, start menu or desktop shortcuts, Windows thinks it didn't install correctly.
Velociround
S2 licensed
Quote from Bean0 :Think the desktop icons in Vista and Windows 7 are a bit too big ?

Simply hold CTRL and use your mousewheel to adjust the size.


Velociround
S2 licensed
Quote from LFSn00b :Nope, LFS has always been DX7. I don't see a reason how would it look DX8 in any way, otherwise it'd have atleast some motion blur options etc...

Quote from Marco1 :yes it is DX7
i think if lfs got updated to Dx9 or maybe Dx10 it would be the first racing simulator whit such a Great Gaphic

i think the devs have fully occupied DX7 i never have seen a DX7 game whit such a good graphic

No, LFS is DirectX8. It doesn't have motion blur because Scawen didn't code it in the first place, not because of different DX.

If LFS was DirectX7, ENBSeries wouldn't work on it: d3d8.dll. This is also the DLL used by the game to work, and Scawen had some trouble with this dll's crashes (he already fixed it though) when he implemented the new ambient shadows under the car.

I don't know about 0.04 and these older versions, but since I've been playing LFS (2005~2006) it's always been DirectX8.
FGED GREDG RDFGDR GSFDG