Ok this post won't be easy for me. I should have taken the technical english course at the uni. In one of my current lectures (car construction I) we talked about clutches. When you talked about the stiffness of the drivetrain another point came to my mind.
Do you simulate torsional springs in a clutch at the moment scawen? Watch my attached pic, i marked it with a orange square. In roadcars clutches do not have a 100% stiff connection between drive side and the other (dont know the right english name). Even if they are fully engaged, all the tourque goes through these torsional springs. They are mainly one of the dozen methods to reduce engine vibrations in the drive shaft and to get rid off high tourque peaks.
Scawen! I have to admit that your message is not fair! I think the overall feedback is very very positive... you should not only consider the (mainly rediculous) negative comments!
Relax... work on the bug fixes, stay happy! You have a good reason to be proud of what you have achieved especially with all these small changes in this patch and of course the whole project!
I really think that this point of view is a bit narrow-minded. I only raced FSAE cars in reallife until now. But there you often get to the limiter because you often drive in 1st and 2nd gear and the car revs so fast that there are track parts where its not the best solution to shift. Example: You know you reach the limiter just 5 or 10 meters before the braking point, then you easily can rev to the limiter and concentrate on braking, because the tracks are very narrow and unforgiving. I think there are moments in "real" racing where its not the most stupid choice to behave like this too. Atleast if you don't got a flappy-pedal gearbox. Because one upshift less means also one downshift less...
And the limiter is there to prevent the engine of getting damaged, so its not "forbidden" to reach it.
BUT: Nonetheless i'am a bit with you... also i pretty like the rev limiter sound we currently have. It atleast gives you a good feeling for "SHIFT... SHIFT NOW"
I don't know if this has been mentioned before. Just one day before we got Testpatch X30 i drove a race online. I had a crash and beamed me to the Pits. When i got out, i had to Raceposition, no Laptimes... nothing! I was lost in the matrix.
Here is the replay. Shame on me that i can't tell you the exact lap in which the crash happend but i installed X30 and can't play the replay anymore
But even if you have a clutch (and you have one in the FBM) you wouldn't use it for upshift! There is no difference at all in having a clutch or don't have a clutch if it comes to upshift in the FBM. Am i stupid? Or is it just the language prob
Don't understand your prob. Some racecars have ignition-cut on upshift some do not have. Same in LFS. The FBM doesn't has ignition-cut in reallife. So you just have to lift the throttle to unload the transmission for an upshift. This definately has nothing todo with clutching?
You got such a nice patch together... it's just astonishing. We live in a 4 person flat share and 3 of us own a G25 and LFS license (hey, the fourth is a girl :P) and i really have to shout that out: We just had one of our best races in the FBM on the new Blackwood. Such a masterpiece... Like axus said, so many small things changed that they pretty much summ up to a big step forward in sense of immersion.
The only thing i have to say is that BMW should fit a better clutch in the FBM. I think it generates to much heat... even if you do a kickstart it grinds - that shouldn't happen. And a kickstart is the best way to get off for a clutch...!
So... all in all, thanks for all the work went into this patch! We all love the game even more now!
Greets,
Warper
EDIT: And i love the view out of the FBM, you really need to race with your ears, you just don't see cars directly behind you... very nice But get rid of the virtual mirror on backview... thats to arcade!
Thanks scawen for the test patch. But i have to say that i had a very big problem:
I updated the game, then went online on our own dedicated host (Version V). The only available car was the XFR. One teammate was already on that host with Version V. My LFS connected properly and spectated my teammate, but all i saw, was him driving in an GTI and the driver STANDING with all above the ass beeing out of the car. But thats not all. The game extremly stuttered, so i closed LFS to start it again.
When i restarted it, alle these "first-lfs-start"-dialogues popped up. But LFS was still unlocked. The problem was, my main player profile could not been opened any more. When i tried to load it, LFS said: Can't open ****. I had to delete it in the explorer... Of course i had to set all the profile specific options again...
But since i configured it all again i had no problems anymore...!
Greets,
Warper
PS: You should also know, that i have the HQ skies installed and also smokemod was running while i started LFS V2 the first time...
We should make it a bit more clear. Which wheels are you talking about? I would say, any basic TC systems works as an comparison between wheel speed of the unpowered wheels and the powered wheels. So, for the sauber and the fz5, the front wheels are the benchmark. This should be (in most situations) proportional to the speed relative to the track.
We could try to give 100% brake on the frontwheels to get them blocked - so their speed should be 0. The TC should then think that the speed of the car relative to the track is also 0 - and if your minimum TC speed is 0, it should take you alle your power I hope you did understand me...
How else should it work, if not based on front wheel speed? Another possibility would be an wheelspeed acceleration based limiter, but that wouldn't be a simple TC as used in LFS. You would have to get a complete acceleration/gear/speed characteristic map to implement something like that. Then you could compare wheelspeed of the powered wheels in t=0 width wheelspeed in t=1... and judge about to much slip or not on that...
Greets warper
Edit: Btw, until now i thought that the minspeed for TC was only implemented for getting better out of the dirt - because the TC would cut you all of your power. You need much more slip to get some power on the track while beeing on something like sand or gravel...
I also had stutters and big crackling out of my headphones. Then i tried what happens with a fresh windows session and WOHOO, everything was fine. Worked the whole day with the computer, maybe ther was some process running which wasn't the best for performance - but like someone already said, the FPS wer around 50-100...
So if you have stutters or crackling, try to restart windows before running LFS.