The online racing simulator
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Whiskey
S3 licensed
I like what I read (can't comment on packet structure since I didn't develop an InSim app for too long now). The teleporting was long time requested by many people, I was a bit worried that you didn't mentioned in your earlier post, but it was clarified in the latest.

On that subject, I believe that sometime in the past you said that keeping car status (damage, tire temps, etc) was not possible without recoding a good chunk of the code? I'd love to be able to just help people trapped in the sand, flipped over or out of track boundaries by just putting them in the closest safe place, but keeping their car status.


Joke of the day: have a "bit keepMomentum" to teleport in realtime and make a car version of Portal Omg omg omg
Whiskey
S3 licensed
Quote from marcal_m :Hey @MadCatX, did you test the mod on 0.6K LFS? I was using Fanaleds for my G27 to use on rFactor, ETS2 and rFactor 2 and it doesn't work on LFS, neither your mod worked for me, can you please help me? I really want this mod to work Big grin
EDIT: Sorry for bad english.

Fanaleds works fine with LFS. If it ain't working, and this mod is also having problems, then your InSim port is wrong, check LFS' cfg file.
Whiskey
S3 licensed
Quote from yaper :As you can see on first screen-shot, LFS is incorrectly (or maybe it is the Windows itself) calculating screen object positions.

Quote from MandulAA :I don't really know what to expect from the borderless window on multiple screens on this config but maybe providing some kind of test info will help you in the development of the borderless system.

There is no bug/problem in those configurations. A window is a rectangle, drawn on a virtual space, and your monitors only cover a part of that space (if they don't have the same vertical resolution or they are not aligned in Windows configuration). Hence Yaper missing some image on his right monitor.

The different in size is due to a different pixel density in your monitors. Could LFS account for that and generate a distorted image that result in a nice final result? Yes, that's exactly what the VR needed. I'd be really glad if Scawen implemented it, but I'm aware this suggestion is gonna be probably at the bottom of his priority list.
Whiskey
S3 licensed
I confirm I have this thing too. My testpatch folder is cloned from the ofifial patch, so I guess it's not relevant.

nVidia GTX 560 and Windows 10. What are your specs, guys?
Whiskey
S3 licensed
Quote from Flame CZE :Thanks to the new 'input when window is inactive' feature, only in LFS can you now control up to 40 cars at once! 40 for the price of 1! And that's worth it! Na-na

I tried 9 and it was getting quite laggy at times, but it works Big grin

Oh my god, so many possibilities hahaha
Whiskey
S3 licensed
I like the idea of F4 and F11 working the same way. Everyone can use his/her prefered 'fullscreen' mode.

Quote from pik_d :http://imgur.com/a/PdkSs

The album is not public. Or did you delete it as imgur suggests?
Whiskey
S3 licensed
Quote from mbutcher :Maybe someone can rename the thread to avoid confusion?

This is even in the wrong section now, it's not a bug report anymore haha
Whiskey
S3 licensed
Quote from pik_d :@Scawen, I have one issue with K6.

Two pixels width of screen that should be on my main (left) monitor are showing up on the right monitor.

http://i.imgur.com/xihxQX6.jpg

http://i.imgur.com/hLwZK1P.jpg

I managed to get this.

Shift+F12, main monitor at 1920px and right at 1216 (desktop resolution), I see that little stripe. Increasing LFS' right screen resolution to 1219px fixes it.
Whiskey
S3 licensed
Quote from pik_d :Yeah I talked to a few others who don't have the issue, but one guy said it happened the first time, then not after that. For me it keeps happening.

I actually looked for it when trying the mode for the first time, I'm pretty sure is the main issue that these windows could suffer, but it was pixel perfect for me.
Whiskey
S3 licensed
Quote from pik_d :@Scawen, I have one issue with K6.

Two pixels width of screen that should be on my main (left) monitor are showing up on the right monitor.

http://i.imgur.com/xihxQX6.jpg

http://i.imgur.com/hLwZK1P.jpg

I don't have that issue. I have the same config, LFS on left screen, which also happens to be a Dell Big grin
Whiskey
S3 licensed
We need every setup to have a hash, and link that with some basic information (author, date, LFS version...).

Scawen should change a thing: when someone shares his setup in the game, the name should default to be the original in the hashed set, though you can change it if you want.

This way we are more likely to avoid duplicating setups and 'stealing' others work.
Whiskey
S3 licensed
Quote from Scawen :When the taskbar is on the main monitor in a multi-monitor setup it is sometimes visible over LFS but I can make it disappear by clicking on it then clicking back to LFS. This seems like a slight bug in Windows 7.

Now that LFS still receives input while not on focus that is the smallest of the issues hehe
Whiskey
S3 licensed
I have 2 monitors, completely diferent size (and even not an standard resolution) and this patch works perfect.

Shift+F11 goes full screen on current monitor, which is really nice after all these years.

Shift+F12 gos full screen on my main monitor, but stays behind the task bar on the other monitor. I like this behavour, but it may be due to muy custom setup. My task bar IS NOT on the main monitor (you just have to drag it to the monitor you wantit to be), just in case you want to test this case.
Whiskey
S3 licensed
Scawen, in the 'Controls' screen you see if a button is pressed and its function if it is assigned to anything, but it doesn't show up if you are on the 'Shifter' tab. For the 'Axes / FF' there is no problem not showing it, but in the 'Shifter' tab you'd need to know if any button is pressed before clicking on any gear.

Just discovered last week, don't know how this went under the radar so many years xD
Whiskey
S3 licensed
Quote from Victor :Let's all put our puppy eyes on an look at Scawen Big grin

I bet he is already hating you for saying that haha

Whiskey
S3 licensed
Quote from blackbird04217 :- Wall Detection: [...]only add the safety buffer if there is a wall found within 1-3 meters of the track edge. Should be simple to detect, but a bit time consuming. Results could be useful.

Does your driver have some kind of random behavour? My post relies on Jared not doing the perfect lap each lap.

I think a better aproach would be to have a "severity of failure".
On the inside/apex you may have: tarmac, flat grass, a tiny curb, a huge curb, any kind of objet and a wall. (from low to high severity)
On the outside you may have: tarmac, a wide low curb (+synthetic turf), a small curb, a high curb... a wall.

While driving we are not always pushing to the limit, we decide our strategy on the fly or prior the starting the sesion. On an endurance race we won't attack the curbs much, but on a qualifying session we might prefer going too fast on corner exit and touch the grass than being too slow and pottentially lose more time.
Whiskey
S3 licensed
Quote from Victor :Maybe it's time for us to have a setup database?

Yes!
Whiskey
S3 licensed
Quote from Lacko86 :Do you guys mind to make a list about the deleted hotlaps?

You should have received an email if one of yours was deleted.
Whiskey
S3 licensed
Many games (Assetto Corsa to name one) use windowed and borderless, and the task bar is always hidden behind this screen is focussed. When you Alt+Tab you see that windows through the semitransparent task bar. Tat is the behaviour I expect using this kind of windows.

I like your suggestion of the F11 and F12 keys, I've never used them, and they even screw up the picture quality (in LFS and CMX Viewer) when pressed accidentally.
Whiskey
S3 licensed
Quote from blackbird04217 :Whiskey, no it wasn't his "learning" that I saw in the difference. First he doesn't actually do genetic learning he just modifies brake points and corner entry speeds, and the difference is immediate and reproducible. Those values definitely effect physics also.

My bad then. I must have mixed some things in my memory, pretty usual on me Razz

A second (and last) thought about the wheel turn compensation, 0.23 might result in a non-linear input, therefore the AI can't determine how many degrees the car is going to steer at any given actual state.
Whiskey
S3 licensed
At least car body seems to be ok, isn't it?

What graphic card do you have?
Whiskey
S3 licensed
You have a really old graphics card?

I belive if you set reflections to zero it'll look fine.
Whiskey
S3 licensed
Quote from blackbird04217 :I think there might be more behind the scenes than just that, both of those values are definitely not only for graphical effects as it has a 6 second difference when wheel turn compensation is set to 0 or 1.

Don't you think that difference could just be based on the genetic learning you did and if steering setting changes it just goes crazy?

Anyway, impresive video, it feels faster than what I was expecting, and it handles the bounce out of the kerbs pretty well.
Whiskey
S3 licensed
Quote from blackbird04217 :wheel turn compensation to 1.0, I'm not entirely sure what that option does

LFS steering wheel animation only does 720º, if wheel turn compesation is set to 1, LFS and real wheel turn in sync, meaning that any more turn on your wheel is ignored. (That's why LFS ask how many degrees your wheel turns)

IMO is a stupid slider. You either want it to turn in sync or not. I prefer having the full 900º, other people what the sync, and others even hide driver arms or the whole wheel. I've never understood why some people use a value inbetween.
Whiskey
S3 licensed
Getting used to handle the clutch and those things sure helps you in the first practices you do in a real car, though in the long term, as said above, you'll have to deal with other people, traffic rules, etc.

A G27 makes LFS that more fun, so I would advise to get it anyway hehe
FGED GREDG RDFGDR GSFDG