Yep I would expect something like a Miata to be small lock. The Fraizer (Lotus 7 clone my boss runs) is 900 and I am sure the JMC Works Mini Cooper S I drove for a bit was down there, the standard Cooper is a lot higher though.
you only need 101 in the drivers to get better forces, cant believe you run 105 in LFS though. You must have massive arms
Has to be Bad Taste.... Any movie where the main character uses a lawn mower to carve his way through Zombies has to be right up there lol
28 [Days|Weeks] Later are great. If you like these you need to get Left4Dead as great FPS where the standard Zombies based on the the zombies from this film.
Most cars ar 1080 tbh. Very few road cars will have anything like 900 lock.
The other thing to take into account is that man LFS sets have max lock available set for steering while many road cars are less than this.
So couple much more rotational lock and also less turning lock and this highlights why it feels like this in LFS.
Best setup at the mo for G25 is as follows
720 steering lock in driver and LFS
101% FF in driver
??% FF in LFS (adjust to suit but 30-40% is good)
Wheel turn comp in LFS set to 1
Now you wheel turn in LFS and on the G25 will match 100%.
I asked for road cars with 900deg lock in LFS ages ago and Scawen said not easy at the time because the need for new animation along with invalidation of replays.
Now we have the major update and a real car like the VW lets hope most road cars move to 900+ natural lock
Yep IRL you can look right back but only if your shoulder blades are off the seat, something only possible in a strandard 3 point car seatbelt.
A 5 point is designed such that you are in the seat and that is it. Try looking back IRL sat normally and ONLY moving your head and you will see what I mean
The gains you get IRL though is that your peripheral vision is far greater than in LFS, something you can only solve with a 3 screen setup
Yep the mirrors are a cheat and the wing mirrors only show the rear chopped in half. This is a render cheat to use a single rear render instead of 3 different sets of views that would all need calculation.
So we have put the wrong words on your mouth... I will give you a chance to expand so we know what you mean...
Please expand. I read this to mean it is IMPOSSIBLE to correct mistakes mid corner. What do you mean.
NOTE: There is an ideal line in racing BUT every race driver should be able to use the wrong line in a corner or they SHOULD NOT BE ON THE TRACK! This is the nature of racing because the ideal line is not always available!
EVERY race driver preps before a corner BUT this is racing so no corner entry is PERFECT. This is again the nature of racing. Every driver MUST be able to adapt to changing situations or again they SHOULD NOT BE ON THE TRACK!
A good racer needs both. They need to prepare BEFORE but then adapt because of situations. Out braking and hence being off line is a standard overtake practice! So you need the aggression to out brake then hold your line and possibly give the other driver space around the corner. All requires CONSTANT adaptation through the corner.
You can drift any RWD car.... ANY RWD car! This is FACT and impossible to dispute at all. If you know people who try and drift but can't that just means lack of skill/experience. It does not prove that drifting any car is impossible lol
Degats.. how dare you. That is just impossible lol
Because there are differences in style on how people drive. Some slightly under drive and some slightly overdrive their cars. Both are valid techniques!
People pushing cars beyond their skill level you mean
Actually the quickest way ONLY came up in THIS post. Trist just pointed out that when you put to limits you need to correct. Even if they are just subtle micro adjustments that are not really visible on cam etc.
I have to say that you appear to speak with the knowledge of someone that has not actually driven a car. If you have then someone that has not spent real time exploring the limits of grip, just driving around town which is NOTHING like the driving in LFS.
As to you saying don't drive with eyes closed... I NEVER SAID THAT. I said drive with ONE EYE closed at 60mph (Very slow speed in reality) to see what a lack of depth perception does. This is similar to driving in LFS where there is NO depth perception. If someone does this in an unsafe place and hurts themselves you could say it is natural selection at work!
Most people that complain about grip in LFS don't realise they are driving far faster than they think then wonder why it feels like ice. I real life try and take a roundabout at 60mph and see how ice like everything feels rotf
1) LFS grip IS too high. A road car like the GTi should not pull 1.1+G in a corner.
2) If you can't catch a mistake in a corner you have entered too hot. That is just driver error. Even high speed high downforce like F1 you constantly see some drivers fight and catch the car in corners.
Answer me this... If it is not possible to catch a car when out of shape how the hell do drifters drift? (This should be a great read)
I know what you mean. Its one reason (apart from cost) that I didn't join iRacing. It is just too anal with its set race start times etc
Things like CTRA show that people want game like structures even in a sim. It controlled access to content and its ratings system acted like a big highscore table. Was most popular thing in LFS while it was active
It's a good point, I guess the point I was trying to make is that the goal/ideal of LFS is simulation while something like Dirt is an out and out game.
This means in Dirt things like ease of play matter because that is what sell games. Control via d-pad or keyboard matters more than supporting a G25.
In LFS things that go against sim get removed in the end. No options to turn off damage or stop tyre and clutch heat/wear. The old "perfect" keyboard system and credits to unlock stuff was gutted.
Hence why I call LFS a sim not game
BTW: Not bashing games for being games. I have been a gamer since the Commodore PET and love racing games, Wipeout and Wipeout 2097 probably took as much of my life from me as LFS lol
RBR is thought of as one of the BEST loose surface simulations. There is nothing really better even in todays sim world for loose surfaces so believe what you want. RBR does get a bit iffy on tarmac though.
For info...The early McRae games used the standard central pivot system that has made most codemasters race titles games and not sims. Its just they used better grip levels than todays titles which cater for people with a 2 second attention span.
Or it could just be that your perception of how much grip there should be is just wrong!
Too many people bitch and then when you watch a replay they have recorded they are over driving the tyres then try and corner far far too fast on cooked tyres.
In real life you have G force and fear of injury to temper over driving etc. In sim racing all this is removed which leads to many newer people having poor perception of speed.
In your car in real life get maintain a steady 60mph then drive with one eye closed. This will narrow your field of view and remove depth perception. Everything will look quiet slow now (Good simulation of what you see through the screen in a sim)
I have used a number of wheels over the years. The DFP (Had for a couple of years) has reall gearing lag issues compared to the G25. Single bit motor vs 2 small nimble motors.
I never used the DFP pedals so cant comment as used ActLabs pedals and shifter with the DFP.
G25 is a great wheet though. Worth the cash if you are into sim racing!
Those that have been around LFS long enough to go through many patch cycles must have been struck by how different from the norm the current Z?? test patches have been.
Normally a test patch would go through a few revisions to clean up issues then the next real release would come out.
The current Z patches started before Xmas when the new car was announced and since then there have been a few patch revisions fixing minor issues but nothing else. Looking through the patch changes reveals nothing as most of the fixes have been very minor tidy ups and have not included the new car.
So here comes the speculation. Given there will be a few development streams (Current release and future changes) it appears most of the effort in now focused on the future versions. So does that mean the VW will be part of S3 and hence S3 is closer than we think.
It has been many years since S2 now and we have had glimpses of new track areas in South City etc. This patch cycle has just been so very strange in nature!
If this were implemented it opens whole new areas in LFS.
Things like:
- Race series where handycaps are put in place based on position in the last race etc to balance racing.
- Spec racing where every car is known to be exactly the same.
- Things like the Baby Mini & GT series can be enforced properly and become new "car" types.
- Block unrealistic set options or only allow settings in specific ranges. Such as the V8s choice of 3 diffs etc
- Hell, even the cruise servers benefit as they could bodge a form of tuning with this via hanycaps and locked sets.