If you want it to be good.. turn up your graphics all the way, aka turn up AF too.
Also, like said above, to shiny.. take the shot with the sky set to overcast, not clear sunny day.. that shadow will ruin the picture and is to much to 'shop out without it looking awkward.
Oh, also.. a shot bigger than 1024x768 would be really nice too..
Listen to Justice's latest live album, I just got it the other day it's okay.. but lots of skipping stuff, I'm more into electronic than any other kind of techno music, I used to be into trance and deep, but I've grown more into wanting lyrics and.. real music than .. as someone said above scratching your CDs lol
Just don't get any of Ministry of Sound's chillout CDs this year, the SUCK! (at least the ones this summer so far have been grade A terrible) MOS is going downhill this year, all the stuff used to be the greatest, and now.. i'm having a hard time following it.
not this summer for sure, I hopefully will have time to do some work down at school.. maybe, this will be a harsh semester so I'll see what I can muster up..
Here are the things I didn't like about (so you can get better!):
Showing off the track you got a lot of dead black parts where there is no modeling.. big nono!
Laps in the BF1 were... by no means clean at all! the wheel fighting at bottom of screen was a distraction!
Music was good, but I think it would've gone much better if you sped up and added motion blur to the parts of the BF1, aka.. use the video software to speed it up 2x or even 3x and then add motion blur to the video, otherwise it just looks like watching a normal replay
Honestly though I think the music went quite well.. minus how not graceful the car was
little teaser for what I will be giving to you guys soon:
(don't mind the crappy materials)
Just started on it earlier today, materials are crappy but I'm worried about the modeling right now, it's all low poly and keeps with the style of the Scirocco.. tell you what though, I've never seen a more complicated taillight!
Was working on something I haven't tried in a while and usually gave up on, had noticed I tried a while back and it kinda worked... so.. I tried it again with even better results..
to bad it is VERY hard to work with, poly modeling is soooo so so so much easier!
And also.. a little something I was working on all day, a teaser for a gift i'm gonna give yall whenever I finish and like the results
(not the scene silly, the taillight!)
Taillight is all done in lowpoly so it fits in with the car, I guess what I will do when I finish is I will set it all up so all you have to do is open the package and delete the taillights on the model already there.
As for materials, I don't want to go overboard so the textures are all built into 3dsmax to keep things simple, and materials wise someone will have to work with me to get brazil materials since that seems to be the second most used renderer.
It isn't that great right now but.. good things take time
I'm just kind of mad how much time I spent working on just that!
Pictures hardly show how that taillight is made, it's very complex!
Only thing really I don't like about those is the tile ground, it gets extremely distracting in the background, I can't look at the car long enough before it pulls my back into the background
Overall though the materials are very nice, I wish the headlights looked like that in LFS!
So what you land up with is a bunch of people that already have a wheel.. but now they have to go out and either buy a second wheel to use the pedals, make your own pedal and figure that all out, or buy a pedal set, or buy a new wheel that has a clutch... That can range anywhere from the do it yourself of probably $20 to over $200 depending on the option
I really can't think of to many people that have the time/patience to do it themselves, or see any reason to go out and buy a second wheel just for a pedal set.. just to be able to race..
No I am how you are, people say you can feel the brakes, i know I don't!
But I think it's safe to say if you hit a bump hard enough while braking in LFS.. I think you would get feedback when the car hits the ground ... I think..? I don't know lol
I guess it isn't really feedback.
Maybe someone just needs to figure out the right kind of piston pressure etc, every pedal set I've touched is all floppy and feels like crap!
I want a clutch that feels like a clutch, I want to be able to set the grip point of that clutch in LFS, my clutch pedal feels like my gas pedal, and my brake pedal feels like my car's real clutch pedal, it's all mixed around!
I think I know what has happened with this whole you can feel brakes.. I think it got handed down from our parents who had to use their own pressure to apply the brakes.. if that's the case sure lol, but... I haven't been in a situation yet I had to use my own force to brake, have in my driveway and it's hella hard! But today, no I don't feel much, I do feel my friend's warped disc though and that's.. besides insanely dangerous if sucks!
I suppose what it really comes down to is.. LFS is to linear feeling, in my car and every car I know, there are specific points in the throttle, brake, and clutch that have a different effect than they did right before, ei: with a gas pedal, there are certain punch points where it feels like you just floored your car but.. you didn't.. anyone know what I mean?
Same with the engines in LFS, the power is to linear I believe
Don's was the same thing he just showed it with a car in LFS instead, actually if anything his english (no offense don! :razz made it slightly more confusing.
If that one doesn't help any, do a google search for Photoshop lens blur effect or depth of field or something of the sort.
I remember when don released that thing I started doing that stuff, I even looked at that same cow tutorial that was.. 5 years ago
Once you follow a tutorial and figure it out it's hard to forget it.