did you watch the video? Im not saying the old was perfect. It definitely needed tweaks on the 08/15 turns, but this is a completely different track. It doesnt even look like the same place.
Im sorry, but this isnt Westhill anymore! Why not give it a new name? This looks more like a new Kyoto (which is not necessarily a bad thing) than anything with some Aston boringness. There are a few kinks that are nice, like the last turn, but other than that, its not an improvement. What happened to the downhill left (or uphill right in reverse, which was great fun climbing up with the Lx6). Its not any more challenging than the old, which was the whole point of this venture, no? The do-or-die chicane is gone? That was one of the fun things about the track (besides being an actual challenge).
Well, can you blame them? It's quite audacious what they try, but if the consumers buy into the hype, its hard to blame them for trying.
Talking about microstransaction coming to boxed games, did you know there are skins in CS:GO (I believe it was), that go around for $100, or soemthing like this?
Are you implying that LFS is a bad game or that you think skin rstriction and sorts / FTP model would be better for LFS? How is this relevant? FTP model for this type of game, is an absolut no-go.
This is a thread about Westhill, and people voiced their opinion and arguments. The case was closed and now you (and other annoying people) come in again make a big deal out of it.
Just deal with it. It's just complaining for the sake of it, isn't it?
That's a good point. It can only be in the interest of the artist (and new players), to showcase how much a track evolved. For people that only know the newest Blackwood, it's a pretty nice track, awesome even, but all the ones that have driven the old one, can really appreciate how much changed (for better or worse).
Regarding the possibilities of reality, well, its a video game and being able to do things you can't in reality, is one of its greatest appeals. Why put on artificial limitation. if one doesn't want to drive it, then don't, but leaving it in does absolutely no harm. If it was possible i nreality, people would do it, no question about it. In a video game/virtual world, you can. So why not?
@Flame, different physics, physics that breath new life in an old track. Its a win-win
But everybody experienced the old version and know the in and outs. Again, its not a bad track and has some good corners - thats a fact. The reason people are bored is because it looks so empty, and frankly, pretty bad overall. People would be just as excited about the old Westhill if it only had the make up done and added new layouts so slower cars aren't flat out every corner. Of course people will like the new one; its finally a complete track and adjusted for the new tyres. At this point everybody is happy (obviously) about anything that is something new, even if its just some trees around Westhill and 'new' tarmac.
Already been asked and the answer was you have to use an older version for that. Eric also stated that it was designed with the old physics. Sad to say, but the old version is no more, and i am kinda afraid he changed some of the good corners. Its not like it was a bad track and there is nothing wrong with 'quick' chicanes. It just was very sparse in regards to the surrounding. It wouldn't have hurt to have a few more layouts incorporated into the map as well.
You're kinda late People suggested, at least mod support, for years and just recently Scavier started actively working on S3.
As you noted, LFS is still one of the best simulations (not necessarily games) and the potential is massive. It would be the stupidest thing on earth to just make it open source. Plus, DLC is a widely accepted model already, so its not too much of a stretch to think that it (Nordschleife) will come eventually, whether they buy the laser data or just the whole track as it is.
Then again, as seen over at AC, proper mod support gets you very far. Its "free" content for your game and acts like free advertisement/promo. It brings people that want quantity and people that get most of their enjoyment from creating something.
PS: your english seems perfectly fine ^^
PSS: I believe AC does have tyre deformation though, just not visible. I could be totally wrong, but think to have read it somewhere
Or it could put them even more off. LFS has good mouse steering, which is good enough to get the idea. Its probably safe to assume if someone doesnt understand what "racing simulation" means, he definitely doesnt knwo what a force feedback wheel is.
I like some of the changes but some not so much. For one, the flawless tarmac in comparison to the patchy/old concrete type. Thats not really an improvement and rather boring even just to look at. I'd love to see maybe old road parts still existent. Like Blackwood with old and new tarmac sections. This type of detail helps a lot with immersion of the speed.
The new chicane is interesting, but the old one was a lot of fun too. I've seen a lot of people fly off there, so difficulty was never an issue yet super fun if you nailed it
I imagine its also something a programer takes soem pride in. I'm not too bothered by it, but then again, If nobody is online or you (I really) just suck and only can follow the field either way, it's nice to still have some fun racing.
Input lag and tearing only is an issue if you're above the refresh rate of your monitor.
I have to correct myself the typo, I have to U2312HM too not the H and can confirm the slightly lightness on the corners Wiskey mentioned, but really only noticed it in the beginning and forgot about it after a few days. You'd only notice it when looking for it
I can recommend the Dell U2312H, which is an IPS panel with still good response times and a heavy foot keeping the whole thing very stable. It also has a pivot funtion and can be raised accordingly. I have it for at least 2 years or something and runnning 24/7
Not too long ago i've read a test about the latest LG IPS series for a fair price of ~150 or something, but can't remember the name.
kerb/track/slide are the "canned" effects. They were implemented for people who like to feel the car rumble in their wheel and such. So lowering that gets rid of them.