The online racing simulator
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dawesdust_12
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Quote from nacim :Wow, TIL ! That's such a weird behaviour, it makes the choice of S1/S2/S3 when creating the server nearly useless actually. But nevermind, I was wrong, thanks for correcting me. Smile

Well, it does have practical uses. For instance, say I was running a server with user-voted track rotation. Restricting the content level would allow my application to be able to automatically limit content to the specified level, along with preventing any content loaded above my desired content level.
dawesdust_12
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#1 is probably due to track licencing. I don't think any game has had reverse configs of real-life race circuits. GT is probably the best "proof" of this, as their fictional circuits all have reverse configs, except for circuits that are real-life circuits.
dawesdust_12
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Quote from obzelite :well i'll complain then.

seriously £12 and no guarantees. looks like your game plan and customer service are taken directly from EA, the architects of screwing the customer over.

made the mistake of S2 based on promises, wont make the same mistake again.

If Scawen was in the EA business, it'd be 12 quid per config, 20 quid for each iteration of tyre physics. 20 quid for damage model.

Then they'd re-release the same game the next year, with the same pricing model but incompatible content.
dawesdust_12
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Quote from G13Haze :hahahah i cant believe so many ppl bought s3 already.. and i will crawl back into my hole, its called asseto corsa, for real this community is so stupid i cant believe it. i bet asseto corsa has a scirocco before lfs does huahauauaha

thx scawen for your hard work HHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAH
im falling of my chair of laughter

btw uninstall gl&hf and dont forget to pay for high ress skin downloads all. Big grin Big grin Big grin

You are aware people can enjoy multiple sims? LFS and AC offer different things. Sure they may overlap in some aspects, but they are separate games. AC will never offer the same multiplayer experience that LFS can, as Kunos is incapable of making a good decision when it comes to engine design it seems.

I haven't really seriously played LFS since the last season of LFSCART, but I do see that LFS is at least getting some progress in "the right direction". Some content is better than no content, and the work that's been done to the graphics engine like real-time reflections along with modern HLSL shaders do bring the potential to LFS' graphics engine.
dawesdust_12
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Quote from TheNoobisonFire :I see Dawesdust is out of Time out...

Yes, calm and rational discussion is now a ban-able offense.

Time to shitpost I suppose.
dawesdust_12
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Quote from Schooner :Anyone remember the name or URL to the old forum before this one? Been a while.....

RaceSimCentral. It's long long long gone though now. I think its latest manifestation was a shitty blog. As for the last LFS Forum (hosted by Scavier), this is one in the same. Same data, just different software handling that data.
dawesdust_12
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I'm wondering if anyone tests the AI.

AI in the FO8 are unable to complete a short race at the oval without crashing.
dawesdust_12
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Quote from cargame.nl :So ehh I know that demo doesnt have revers..

But why doesn't have Rockingham have this?

Probably licencing.

I know in the GT series, no real life tracks had reverse configs.
dawesdust_12
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Quote from Slovakia ring :Frown omg when it does not work (VISA ELECTRON) i was tried Skrill and it also does not work Uh-hu Another account ( paypal) I do not intend to establish. any other option where I will not pay fees for payment ?

It would be beneficial to create a Paypal account as nearly all internet retailers accept Paypal, and buyers do not pay fees on transactions.
dawesdust_12
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Quote from Amynue :If you are required to be online to play offline games you bought, there is something wrong, buy maybe its just my point of view.

DRM is pointless, every game is getting cracked within hours/days anyway, so what's the point. It just pain in the ass for those who actually bought the game - you have to login or put the CD/DVD in to play.

You're not required to stay online with Steam. You need to be online to DL the game. After that, you can put Steam in offline mode and never connect again (until you choose to update or DL another game). Steam is essentially "perfect" DRM in that you never notice it.

It also functions as an excellent games library. I couldn't imagine having CDs for the 400 games I own on Steam. Or having a separate username/password combo to DL the game from each publisher (especially if that publisher went out of business). The fact that I can, with 1 username and password combo, DL and play the vast majority of games I've purchased in the last 11 years, is a huge huge positive to Steam as a platform and a marketplace.

If you also do more research, the "Vive DRM" is similar to Steam DRM, as it appears HTC is positioning themselves to create a VR Marketplace, not unlike what IIRC Samsung has done with the Galaxy Gear. It's not mandatory, nor does it supplant/replace any other DRM system.

I think it'll fail and it's a bad idea, but it's not this "VIVE IS LOCKED DOWN" like you're attempting to frame it as.

Stop spreading fake information because you have a vendetta.
Last edited by dawesdust_12, .
dawesdust_12
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I'm just glad to see more development made on LFS in any fashion, even if I disagree with the potential success of certain targeted features.
dawesdust_12
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Of course. Providing facts and evidence makes me a "troll". Just because I disagree with the fanboys doesn't mean I'm wrong.
dawesdust_12
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Why do you continue to litter your replies with irrelevant insulting remarks? Are you not confident with your actual point that you need to attack me as well?
dawesdust_12
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Quote from bobloblaw :Just stop. You are clearly either arguing for the sake of arguing, or just not that bright.

Why would I concede when I'm right? I even provided proof! Oculus fanboys are blatantly ignoring the proof for their own agenda.
dawesdust_12
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How were my statements false when I provided linked proof of Oculus going back on their promises?
dawesdust_12
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Quote from cargame.nl :What did you add to the world this year?

All will be revealed in due time.
dawesdust_12
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Quote from cargame.nl :Why this guy gets attention I don't know. He is not doing anything. Just dust.

How are you still relevant when all you do is flame?
dawesdust_12
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Quote from Whiskey :"1080p resolution at 60 FPS"
http://store.steampowered.com/app/353380/?snr=1_5_1100__1100

VR needs 90+ fps at huge resolution. Technology isn't there yet as I said.

Except modern WiFi is capable of 500mbit to >1gbit speed. There's plenty of excess bandwidth available at super low latency.
dawesdust_12
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Quote from Whiskey :
Quote from dawesdust_12 :Which at this point, I think Valve has the ability to make room scale VR wireless. Given that the HMD only really needs to be a small SoC capable of decoding vide

VR needs the minimum input/output lag possible. They tried to do it a year ago and technology wasn't there yet. I wouldn't expect it before the second version of theses things.

Well, with Steam Link (which goes over my congested wifi network. A dedicated network for the HMD itself), I have <1ms latency over WiFi. It's extremely performant.
dawesdust_12
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Quote from Scawen :There is a serious problem with room scale VR in its current form. The wire!

If you are a simulation enthusiast and aren't interested in stand-up games / tripping over the wire / crashing into walls etc, and you only want to be seated, then the decision for you will be about things like how comfortable the HMD is, how high the resolution is in the centre of the screen, how wide is the angle of view, if it runs quietly, what the price is (and do you like the company you are handing over your money to).

Which at this point, I think Valve has the ability to make room scale VR wireless. Given that the HMD only really needs to be a small SoC capable of decoding video, which is something they already have experience with that works exceptionally well, it's a small leap from adding that, along with a pocketable battery pack to complete the setup.

Given how Valve rapidly iterates on everything they've done for the last 10 years, It's a reasonable prediction that removing the cord is either a V1 or V2 feature.
dawesdust_12
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Quote from Whiskey :
Quote from dawesdust_12 :I'm certain the one saying that others lack a brain or are simple minded is the one who is incapable of having a rational conversation.

I'm not gonna fall in your tricks to start another endless useless posts.

But when someone is told over and over that he is not right and he is not able to get that fact, maybe there is some true in that statement...

How can anyone be right? The whole thing is based purely on speculation. There's no hard sales numbers to back the "success" of VR in general as there's no consumer market VR device out there yet.

It's all just speculation. That said, you can look at the numbers and make educated guesses as to how profitable a VR system truly can be. In the Rift's case, it's significantly less versatile and functional than the alternative, which reduces the potential market even further. Sure VR is cool, but lots of cool things don't have the mass market required to actually make a business model. Oculus fell into the classic startup culture where boatloads of money gets injected into a "cool" thing, but that "cool" thing may not be something that is a marketable consumer product.
dawesdust_12
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Quote from Whiskey :
Quote from dawesdust_12 :So having rational conversations[...]

That is what Scawen is telling you. You were not having a rational conversation. And it is very disturbing to see the forum flooded with nonsense and biased opinions, huge wall of texts posted again and again by the same people.

I'm certain the one saying that others lack a brain or are simple minded is the one who is incapable of having a rational conversation.
dawesdust_12
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Quote from Scawen :If you really want to understand, and I hope you do (but I guess you don't) then I suggest you go back to grammatonfeather's first post and start reading your own posts, trying to imagine you are just an ordinary person with an interest in VR and no absurdly biased views. Then you may begin to see the problems with your posts.

It's there, plain to see. Sometimes in life you have to look at your own actions and change a bit. I've had to in the past and I am suggesting you do, because you are very often causing trouble round here. It's really tiresome.

So having rational conversations without resorting to childish words tossed in is now "causing trouble"? I might as well have just called him a moron, as apparently writing in a manner that avoids throwing irrelevant jabs at someones intellect or other personality traits is "causing trouble".
dawesdust_12
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Quote from Scawen :Dustin, I've read these posts through, quite quickly as it went along. You are the one coming across as problematic here. You are defending one system over another, very forcefully and with much exaggeration, having tried neither. If you have never put on a VR headset, you should really take a much calmer approach to the whole thing. It's not surprising that grammatonfeather starts to get annoyed with you, then makes a comment that you perceive as an attack. But really, he has spoken quite reasonably all the way whereas you seem crazy and biased. If you don't like something Oculus did, you can say what it was and why you don't like it. There are reasonably ways to make negative points. If you do so, people will listen to you. Otherwise you are just ranting and when that goes on and on it becomes a waste of time, causes your posts to be reported, people requesting that you be permanently banned and so on. I don't like this because you are wasting my time. Why can't you stick to being helpful and reasonable. You know how to do that, if you really think about it.

I don't understand how I'm being that unreasonable or saying anything banworthy? I'm not the one throwing casual insults or other remarks into my replies.

If people are asking that I get banned from what I've said in this thread, then they're allowing the past to influence their decision making. I've been writing in a manner that's coherent and calm.

It's illogical when the other party has littered his posts with phrases like "No one with a brain" or "You're too how to say... simple of mind", yet I'm the one being told off? It wasn't even when he was getting annoyed where he was using these phrases. It was from the very beginning where he was acting in this manner. Should I just start prefacing anything I say about VR fanboys with "mindless", as that seems to be the behaviour that you're advocating for.
dawesdust_12
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Quote from grammatonfeather :
"People are unable to make their point using rational points, so they must choose to attack the individual. It's an absolute classic approach as when it occurs I know that they've just conceded then and there that they're wrong.

Every single one of your arguments have been littered with either condescending comments or hyperbolic insults in some fashion" <<< This is the only thing you've said that I can agree with.

So, you agree with me then that you have no actual legitimate points.

Thanks Smile
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