Those sorts of acrylic lights would probably appear a bit poorly with LFSs Shader system. Maybe I'll try something, but my vision of the car is mostly set. Same with the roof scoop, in the old thread I linked you can see the scoop I had on it before. But whole engine compartment is to change, as what I have is much too high poly and a bit unrealistic anyway with its open standoff injectors (which were just an AC scripting experiment mostly). I managed to find measurements of a "Saab V6" (X25XE) and transversal seq box for the drivetrain. Probably not going to end up in the final model, but I like to fill my cars with their needed components. Front shark mouth contains the radiators and coolers.
Driver fit well in AC, but there I could scale it. But iirc I did model the roof section with a helmet in mind, it's why in my roof version I continue the windscreen shape in an arc instead of extruding it flat to the rear like in the other render.