fairly harsh, but generally balanced and valid, review I thought. Clearly the good bits just aren't good enough for this reviewer
The rwd physics issues in lfs are largely able to be corrected with setup, but the setups that do fix them are not setups you'd find on any 'real' road going car, so there seem to be clear flaws there.
A little more time in the game, or online racing, may have given a better judgement for the sound. It's true that it doesn't *sound* amazing, but it *works* very well, echo's, rumbles, pitch variations... it all makes sense and adds to the experience. It just lacks the 'I'm driving a stonking v8 race car' feel...
I'm a serious racer and I wouldn't dream of driving from cockpit view, just as I wouldn't dream of painting the windscreen on my real car so I could only see out a miniscule portion...
I've got all the spring and damper settings at 0, but it seems fairly clear that ff is not entirely correct. Wheel oscillations obviously, but you can also wiggle the wheel back and forth when stopped, then put the brake on and try it, for another example...
yeah, similar happened to me last night. Was having a terrible race, scored a drivethrough, wanted to use it to let a few faster folk through later in the race, damaged myself (for the umpteenth time) then had to do 1.5 laps of crab crawling because my first pit attempt failed due to drivethrough.
I agree with Hallen, there are times correcting a slide when the ff is much too strong, it should go very light.
Whether or not people are drift kings is irrelevant to the point that the ff is wrong...
sorry, it was westhill rev. best lap ended up at 154.20 I think. Forgot to save the last race of the night (where I kept bettering pb/wr) but my wr lap is 154.67, viewable at lfsworld. If you're keen I'll post up and find someone who saved the last replay.
The setup seems to turn off people who are already good in the 4, because it doesn't feel like the 4 so much any more Just modified the set slightly and lapped bl rev 3 tenths under my own wr... obviously the lx4 on rev tracks is hardly the most difficult wr's to beat, but it seems a fair indication that the set is working
edit: sorry again!! when I say '154.20' I mean '156.22' confusing myself with bl rev times, which incidentally has just been annihilated
you may like to attempt to make up for the games limitations, but in a competitive league there is no way for any of it to be policed, it's better to accept the flaws and make the best setup / driving strategy you can, imho.
there seems to be a point where people get a bit too skilled and large gaps start opening up though div b always provides closer and (imho) better racing than div a, in the AAL league.
I think the 'equal cars for more exciting races' thing is valid... it's a more interesting race with different, but still fairly equal, cars.
gah, I hate starting the same thread a month later Least I've got some responses to think on though. converted that lx4 set over to the 6, would be interested to hear how those who find the 6 too hard to drive find it...
Any thoughts? Just had a look at the online car usage stats... do people find them too hard to make a setup for? Or just plain don't like them?
If anyones interested, I made the following lx4 set the other day. Easiest lx4 set I've driven by a fair way, landed me half a second better than wr time after a few races on westhill.
P'raps I'm just a little kooky, I'd just like to see more interest in cars other than the fast, downforce things...
maybe not a 'bug' in the strictest sense of the word, but an oversight it would definately seem to be. Seems more useful here than in the improvement suggestions forum, to me...
what section of the tyres is getting cooked? what pressure are the rears at? Sounds to me like you've got some combo of too much camber / too little pressure. cooking r1's in 5 laps shouldn't happen on anything but a qual / hotlap set.
I'd suggest a poll might be a good idea. Personally I don't have any problem at all with it, sometimes it's useful to let a bit of steam out. Usually I'll do it with a bit of circle work, but it doesn't seem at all odd or wrong that people crash after the race to me. It's hardly a vindictive "I'm going to stuff this guys DFP" thing...
I've had lfs for quite a while now, in the last few months I've played much more than ever, a mate entered a league and I liked the sound of it. makes it feel much more like 'racing', you know what track you'll be on next week, you know who you'll race, you need to work out a set, practice to become as competent as you want. Previously I'd assumed it'd feel too structured / stuffy, but I love it. Don't seem to race public servers at all these days though 1.5 events a week mean I'm either working on a setup / hotlap, or involved in the event. Don't have any more time than that to spend with lfs.
avih... I'd encourage finding a league with the xfr/ufr combo, you really do get some great racing. Don't think it would really happen on a public server though, they take time to setup for the race etc...
was thinking the other day the 'synchronised start' seems a bit silly to still be around. Even just having to let go of a clutch button would make it much better, with the potential for false starts.
a fast setup is a good starting point, but to improve quickly I believe you really need a fast setup modified for stability. So grab those inferno sets, but remove rear roll bar and increase front roll bar, until the car is comfortable for you to push to the limit, without oscillating around the limit too much.