Sounds like you've never tried one. I haven't either, but I've had the theory explained pretty well. Google will do a much better job than me. Tilting someone sideways and keeping their vision angled the same (ie, screen following same movement) causes them to feel lateral G's, because they believe they are still upright and gravity is now acting on their sides, to a degree. Obviously there are limits to the amount of force gravity can apply, but apparently the same technique is used in fairly hardcore military sim type stuff to good effect.
How can my personal opinion be 'wrong'?? I've given up track days since getting involved in the 'race' scene of LFS, and don't even bother with as many mountain drives. I get my thrill seeking motorsport rushes primarily from my dirtbike now, as I don't find what I was doing in the car to be as worthwhile when I exercise my brain in a similar (in many ways better, because I'm actually 'racing' and have to practice, setup, etc) manner just sitting at home.
funny... I don't find it that different, if I use the gtt as an example. The mind and body are doing all the same things, it just feels and looks a little different.
It's quite evident you haven't tried this There is not enough camera adjustment to make it at all functional. Couldn't really work out why it was so terrible myself.
I guess I was thinking more of a 'wind the throttle plates open' idle adjust than an ecu managed idle control. (driving an 80's efi sportscar you get used to ignoring ecu controls!) No doubt you're right and you wouldn't do it in a real car (to the degree I have anyway) because of braking concerns... not sure if that's a good reason not to have it or not though Maybe it's a good reason to have brake heat and wear simulated
As for flywheel weight, it would make a fairly signifigant difference to traction over bumps / speed of rpm increase during loss of traction, and would be a very nice thing to have simulated once (if?) proper clutch control is available.
I've read 'engine improvement' suggestion threads before and they always seemed unnecessary, verging on ridiculous... just thought things like this would make more sense though. Obviously I'm not suggesting it's at all a necessity, just that it would be an 'improvement'.
was doing some experimenting in the xfr last night. Came to the conclusion that rather than learn left foot braking, all I really wanted was a much higher idle speed, to always keep a touch of power on and avoid the wild swinging around the fwd's do with a high rear arb bias. I achieved this using dxtweak to get my accelerator always on, but I think it would be nice to have non performance improving engine setup options available. flywheel weight adjustment for the race cars might be another nice thing to have.
right, the only thing that seperates 'them' from 'us' is the fact they're out there doing it! Not that they're mythical heroes with balls of steel and loads of natural talent
it's all very well to pick and choose snippets that sound funny... I'm not here to win a courtroom case, I'm here for a discussion. Am happy to be shown to be wrong, as I was very clearly regarding the endurance some forms of racing need, didn't put enough thought in initially. If it makes you feel good to try and rub my face in that acknowledgment then go for your life!
As far as natural talent goes, like I said much earlier in the piece, it depends what level of 'good' you want to talk about. I don't think there'd be many people that would dispute Michael Schumacher has a touch of natural talent up his sleeve, but what about the mid pack runners in a local saloon car race? I dispute the idea that these guys are anything particularly special. Sorry to cause you such ongoing confusion.
you're right, the potential for it to be taken like that probably didn't help the point at all. Surely, car racing can still be a valid and great sport, without it's physical requirements being of the highest level? There are plenty of old blokes still highly competitive, (obviously not in all forms) whereas many highly demanding sports they're finished by mid 30's...
Sorry, I'd have stopped by now, I feel like everything I've said is being taken out of context though ah well.
rx7 turbo, but you're right that it's much more comfortable than the majority of race cars, though I don't see that racing in a 'stock' car class makes you not a 'real racer' either. The point that racing can be very tiring has already been accepted.
I never said there is no need for natural talent, just that I don't believe it's as necessary to achieve success in racing as in many other sports, because the money / time factor is so much more important. (than many other sports) I suspect the same would be true of the huge ocean powerboat racing, around the world yacht racing, space shuttle racing... etc
excellent point Gunn, completely ignored that aspect of the endurance required. Still believe in the other points, and still highly respect those talented enough to be champions.
Clownpaint, what should I read? Some heroic tales of 'real racer' daring do, written by folk like you who love to talk it up?
you obviously know me very well You clearly hold 'real racers' in some very high esteem, are you one yourself or just a fanboy? I think racing is great, but I don't delude myself with ideas that the drivers are superheroes, very different to the average person...
my trailbike requires a hell of a lot more pure physical ability (strength, endurance, reactions, etc) on a casual ride, let alone an enduro event or the like, than the average race car event, from what I've seen. I could hammer my car around a track all day long and hop out a little stiff and tired, but not too bad. I've not been involved in anything involving panel rubbing, but I can't see that it would make the dramatic differences you seem to imply. I would contend that anyone with the desire, given enough seat time could become competitive in many forms of racing. I believe this to be true for racing a little more than many other sports, though all have some element of this.
Depends how 'good' you mean by good. There are plenty of good drivers and riders who get knocked back because they don't have the sponsorship dollars and connections. I disagree you need natural talent, time in the car and a functional brain can get over most hurdles, racing really isn't that physically demanding or anything, it's just a bunch of learned responses...
fear is a part of it, as far as ability to learn the track / laptimes go. I don't know that race drivers are anything particularly special though, just folk interested in motorsport who've had the opportunity many didn't. Karting is great fun, if I wasn't obsessed with trailbiking on the weekends I'd probably be into that. Would rather be rallying or circuit racing, but don't have the $$$ or time to put the effort in. Same situation as many into lfs, I'd imagine?
don't really see why they'd include the sound effects of a propriety engine management system, that has little use in racing, and produces stupid torque steps...
Much rather they spent the time making the engines sound like engines.
don't really see how 6th would help it much myself. more gears are more useful in cars where the power output is quite peaky. road cars particularly have broad power curves and slow gear changes... gears are great for 'real life' driving, for economical cruising...
pointing out someones 'stupid' thinking on one subject is a bit different to calling them stupid.
the number of racers online at any given moment is not the responsibility of the devs...
I didn't think you got the effect with anything less than a locked diff, but am unsure. I'm not convinced you'd get that effect in real life either mind you. Would be interested to see. I have a vague suspicion in lfs it would come down to the same problem as the rwd's, just reversed, because the driven wheels are pointing into the corner, rather than out of.