is it really very intelligent to rant and rave and scream 'cracker!!!!' every time someone appears to be in a potentially shady position? Makes it seem pretty easy to do, the amount of times it gets shouted about in these forums. Why not email the relevant people and get it sorted quietly...?
nope. It takes a fair bit of driving before a fast set is faster than an easy to drive set, usually. Though you may well be faster still with suitable downforce levels.
I think letting s1 licenses race on s1 cars and tracks, but on 's2' servers, would be good. of course there are things that would need to happen for this to occur, that's why this is the suggestions forum and the devs decide what to do
I think the original suggestion is the most useful of all in this thread. Even if it's unrelated to dicing for position, it's still very handy to know how hard to push.
generally I find the people that come out with 'it's just a game' comments are the one's I don't want to race with. I don't care whether it's just a game or not, I want to be able to enjoy it effectively.
If you're 'pushing' too hard in the game and annoying others, perhaps your own actions are the one you should be looking at. I don't think I've ever been kicked, and also don't think I'm anything particularly special?
3 gtr cars is plenty imho, compared to the other classes. Rather than try to slot in an rb4 gtr and suggest it should be more competitive, I'd just make the fxo gtr reasonable. Some form of rally oriented rb4 sounds good, but I'm not sure how much benefit you could give it aside from a better engine and slicks?
I don't think it's pushy, I just think the default setups / physics in lfs are too conducive to oversteer. Fast corners in lx's are a very good example of this, they oversteer ridiculously more so than in real life... fixing this with setup leaves no disadvantage that I can see.
it's easy enough to fix. full front bar, no rear bar, lowish tyre pressures, fair bit of toe out on the rear, generally soft suspension. It's not at all slow like that either, just requires a different driving style.
Do you really notice every little change on your supermoto straight away? I don't find changes in LFS any more difficult to notice / understand than on my dirtbike. Sometimes I make a change and can't work out whether it's better or I'm just thinking positively One confusing aspect in LFS is you'll often be driving on warm tyres, make a change, and they'll go back to cold, so you can't do direct comparisons.
That's my understanding of how seemingly 'standard' collision detection systems work... it seems in this case it needs to be a little more involved than 'standard' though. Don't see why some basic vector calculation using a bunch of previous packets, acting at least as a sort of 'check value' is such a laughable concept, but like I said, I'm not a programmer