you make some interesting points JJ. So long as we are left with enough adjustment to tweak the balance I would probably be in favour of it, after thinking it over. It *would* be nice to have to deal with wallowy, imperfect springs / dampers etc, I think.
whatever works for you, of course I don't like CSR overpowering the normal LFS sounds, I like it working in tandem, and I didn't test it on anything but 1.
Am driving the xrt at the moment, so made a soundset for it. It uses a number of sounds and portions from the other soundsets, the engine sound is from James's lx6 soundset, but this sounds different because of the lower revs and turbo. I like it and figured others may get some use out of it. Designed to be used with a csr volume of 1.
The turbo spool noise behaves rather oddly with clutch usage - boost stays steady but you can hear all manner of fluctuations and dropoffs from the turbo.
Also might be nice to include a batch file to run csr in abovenormal priority
"start /abovenormal csr.exe"
I find CSR with the lx6 brilliant. I have the CSR volume set to 1 though, so the LFS sounds still figure, all mixes quite well imho... don't feel at all handicapped by it.
drag the volume offset of the throttle on drivetrain noise down to 0 and see if that is what you're talking about Boris. If not it must be in the high revs throttle on sample...
your entirely right about pitspotter, sorry. I read a number of posts talking about being unable to make pitspotter and csr work, and assumed too much
PS and CSR are working fine for me now.
I adjusted this soundset to suit my tastes, the transmission whine is far lower, gearshifts sound the same regardless of h-pattern position, a little gearbox noise when you back off, and a lower pitch on the engine, are the basics. Sounds great to my ears now, so I'm happy - thanks for your work on this James.
ok, I got this to work - have pitspotter and csr functional, but I get thousands of 'unknown packet' messages, making it currently unusable.
edit: am unable to make it work again, same old 'unexpected error occurred'
using xp sp2, .net 1.1 and 2.0
edit2: made it go again - quite temperamental clearly same unknown packet issues
fair enough, at least it's been thought about. I've never heard a car develop anything like that level of dif whine before, usually just a boomy wind noise and monotonous tyre drone...
even with the standard road car gearbox you'll still hear a bit from sportscars, I'd expect particularly so on the 'raw' variety like lx6.
I reckon MRT provides the best racing. With less crap collision dynamics it would be even further ahead imho - currently it gets thrown around quite a lot from small taps...
the engine sounds pretty good on it's own, just revving - but it sounds like a jet plane taking off when you accelerate along the straights. not sure what that whine is meant to simulate? Gearbox whine is engine speed dependant, not road speed...
edit: seems like this may be an intrinsic issue to the carsound remixer. Fair enough. Still don't like it
Just earlier I had left lfs paused on a replay for about 10 minutes, then went to exit LFS and it left me hanging at a black screen with mouse visible. alt-f4 then closed whatever it was no worries. this is on u22.
I found the lx6 extremely sensitive to front tyre pressure - low pressure responded slower and didn't cause sudden spikes in force to upset the rear, but on some tracks higher pressure was required for straight line speed. I was able to make the car driveable again (without resorting to major mid corner grip reduction methods like crap front tyres / camber etc) by toeing out the fronts by as much as 0.6. This had the effect of reducing the 'dartyness' of the front end, which kept the back end much more settled. Overall corner speed was not affected. I also ran toe in on the rears (up to about 0.5) for better traction on the rear putting power down.
Well, you're wrong I and others benefit from knowing the exact speed through the corner. I'm not slow, neither are the others I've seen comment on it. You may be fast and drive differently - good for you.
I'd still rather a realistic speedo instead of a 'perfect' speedo though, even if it is slightly slower / harder to learn.
assymetric setups have the potential to be faster - more adjustability.
it's often worth running high pressure on the non dominant side, for extra acceleration.