The online racing simulator
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Blowtus
S2 licensed
should have thought of forces view! Ok. Well that's kind of good to know it's implemented, but leaves me wondering why it doesn't spin as easy once out of shape as real f1's
Blowtus
S2 licensed
higher cornering speed? I was comfortably lapping blgp in the 1:24's in xrt before, stuggled to get under 1:26 during brief testing last night... felt like I was down a few kph each corner.
Blowtus
S2 licensed
I agree, car setup seems to be a factor influencing a lot of this discussion.

I also agree with the point that a fast spinning wheel doesn't lose traction enough. Sort of like the slip / traction curve levels out at some early point, when it should still be going sharply down.

The rwds exhibit far more normal cornering behaviour when set with a fairly neutral setup to me now - throttle on understeer, have to get a bit vigorous to shake the rear end loose. Previously I was unable to make the xrt drive at all like my rx7, my sets now feel pretty close. Tyres search for traction when slipping, rather than just floating around. All very good. Still doesn't feel like enough of a bite when correcting a slide, but part of this 'may' be to do with the lack of real forces being applied to my body
Aerodynamics - are they directional yet??
Blowtus
S2 licensed
Anyone got the ability to run some sort of test with output data and see if the downwards force on the tyres decreases when you send the bf1 into a big smoking sideways slide? Or have the devs said anything related to this? I'm just wondering as it kind of feels like downforce stays constant no matter which way the car faces to the direction of travel.
Blowtus
S2 licensed
the fact that people can point to specific instances of 'f1 drifting' would seem to imply it's not particularly commonplace Seems much more normal to see a spin, whereas in lfs it's more normal (for me) to pull off a big slide and recover.
I love the game, and this doesn't particularly worry me, but it is a fair point imho.
Blowtus
S2 licensed
seems like a stupidly inflammatory post, but I agree that I was hoping for more out of the bf1. The tyres still exhibit the characteristic lfs float without bite, though there is definately 'more' bite now.
Blowtus
S2 licensed
Quote from hammer it :Yea I cant see that either. I got yelled at the other day because I was faster than the leader. I got taken out and after pitting I caught the leader. Even though I was faster but one lap down, I got yelled at and threatened so I just said... bite me and found somewhere else to race. If I were the leader I would have just said ... come on! and did some drafting with the guy if I could keep up.

challenging to pass when you're a lap down just isn't cool, generally...
Blowtus
S2 licensed
Quote from BrainBT :I think that as real WR are beaten with better machines, actual LFS WR's should be beaten "naturally", no need to reset.

I think you haven't thought enough about it The cars aren't getting upgrades to make them faster, the physics are getting upgrades to make them more realistic. How much fun would it be for hotlappers if they're unable to come within 3 seconds of the wr for all lfs releases in future, because a few goons don't want their current hotlaps wiped?
The current hotlaps will be from a different game, and irrelevant...
Blowtus
S2 licensed
Quote from deggis :owned!

I already mentioned about this some 30+ pages ago but no one replied... what do you think is the collision detection still the same? Now that the new tyre physics should make racing closer I really don't want to see anymore those moonflights from a minor touch made in 30 km/h speed. I'm talking about only the collision detection not a whole new damage model. I think this issue at least should be very high on the to do list, right after aeromodel bugs and tyre physics issues.

I agree, and I've said so at length a few times before, so will leave it at that
Blowtus
S2 licensed
it will make them a lot worse to drive in comparison to other setups though, which effectively makes them a lot worse to drive, as other setups / times can be the only real reference point
Blowtus
S2 licensed
I guess people are just more used to the corporate style of beta, release, patch, patch, go and make a new game, leaving the old one still buggy....
Blowtus
S2 licensed
Quote from Lord_Verminaard :Hmm, a lot of the design and testing on the C6 was done by some German engineers in ... er.. GERMANY. :P The C6 Z06 ran a lap at Nurburgring in 7:42.99. That's pretty damn fast. If a car cant handle, there is no way it can do a lap at the 'ring that quick.

One thing US-ians seem to have always struggled with is the differences between outright grip and handling. One need only look at the focus on skidpad numbers to see this
Outright grip will let a fast car get around a circuit in a good time, but that doesn't really tell you anything much about how hard the driver had to fight it to get it there. Whether or not the latest Corvette actually handles nicely as well as grips well I don't know, just bringing up an observation
Blowtus
S2 licensed
Quote from Rappa Z :dam, What is so special with this game?I looked it up and it looks like a Toca Race Driver 3 or Gran Turismo 4.

Toca and GT are buggy with difficult interfaces and reasonable driving physics? Someones got things a little backwards I reckon
Blowtus
S2 licensed
first crash putting my name in, was ok next time.
second crash starting a race, keeps happening.
looks like a great piece of software...
Blowtus
S2 licensed
heh... envisaging a controller to use for car race sims wouldn't exactly require huge leaps of thought
Blowtus
S2 licensed
yep, some things just can't be simmed accurately. Pretty much anything relying on the human bodys motion, as opposed to controls that the human body twiddles (wheel, pedals, buttons, etc) is going to be very difficult / impossible. At least bike racing is cheap enough to be moderately accessible in real life
Blowtus
S2 licensed
no they don't! There are not many countries that make nice cars, many don't make any I believe. Taking the PC 'all countries make ok cars' line is just a cop out
Blowtus
S2 licensed
new tyre and aero, woohoo
Blowtus
S2 licensed
you think there are no rfactor players that dislike U.S-ians?
Blowtus
S2 licensed
most racers aren't particularly good at setup creation, the fast sets are much more readily available than the 'almost as fast but much more driveable' sets...
Blowtus
S2 licensed
you can play definition god all you like if you really want
to my mind, the forces involved in your fwd 'power oversteer' are very similar to the forces involved in lift off oversteer. weight shift is the sole contributor to the oversteer, whereas 'power oversteer' to me implies that power is the main contributor.
Blowtus
S2 licensed
seems we have a fairly different idea of power oversteer. obviously you could put some maccas trays under your fwd hatchback's rear wheels, get on the power, and call it power oversteer if you wanted, but that's hardly behaving like a rwd
Blowtus
S2 licensed
ok, but you're hardly initiating the rear wheels sliding with power. you're just getting a bit of extra bite from the front once the rear is hanging out...
Blowtus
S2 licensed
so why can't you correct for the understeer with a bigger rear roll bar, damper tuning, or any of the other usual options...?
Blowtus
S2 licensed
Quote from Gentlefoot :In most caes, only cars with power to the rear wheels can produce 'power oversteer'. However, even front wheel drive cars can experience power oversteer with certain setups and a diff under some circumstances.

Mind describing some of those circumstances?
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