You still have to translate and understand the cues from a real car though...?? If anything I'd have thought I had quicker reactions in LFS because the responses are much more 'pure', I'm not getting all manner of feedback from the car that I don't need at that point in time, I can just feel the wheels... I can also set the ff and steering lock to suitable levels such that I can get the wheel to the right spot more quickly.
All fair points, though not all the cars in LFS would have cramped and debilitatingly hot environments in real life, many would be perfectly comfortable
I'm not even sure I even notice a helmet once I start getting really stuck in...
people really seem to glorify driving 'real' cars. It's just more expensive and you deal with more forces, no? Sure there are physics differences - but to me, driving a formula ford in lfs would seem more similar to doing that in reality, than hauling an econo hatchback around a real race track. Suggesting that a 'real' race driver would have talent at sims, but a 'sim' race driver would have no talent for real, doesn't make much sense to me. Surely if there is a relationship between the two, it would work both ways? I have found this to be the case, though don't do much on the track in my car these days. Experiments with clutch pack difs in lfs have given me much more feel for why my 'real' car exhibits such appalling power on understeer, as one basic example.
what you may know was the best pass of all your lfs driving, can look very average to others. I pulled off a pass in the lx6 on the first turn (starting at the high speed sweeper then into hairpin) at so long rev recently, had been looking for a way around this guy all race, got on the outside of him, forcing him slightly out of position and slower than usual, I backed off early, he drifted wide, I pulled around the inside, he outbraked me up the inside into the hairpin, but couldn't hold it and drifted a touch wide, letting me get the run from the exit. Felt great and I know it *was* great, but on the replay it just looks like a fairly mundane pass
hmm, I thought it was a pretty damn decent pass. I know how hard it is to hang close through corners in the fox with the lack of downforce. Certainly it looked like a struggle to get by, took a long time. Nice work.
I think there is heaps to be gained from it. Race lines, race craft, learning to feel what the car is doing and adjusting it's balance to suit you, developing instinctive reactions to certain situations...
considering the tyres already start pre-warmed, I don't understand this argument? If you were arguing for the tyres to start at ambient temperature on the road cars in all situations I would agree with you - but we would also need better temp vs grip modelling I *think*. Currently the tyres start pre-warmed - It'd be a funny prewarming system that you couldn't specify a rough temperature to get the tyres to I believe.
any other car and I'd probably agree with you I ran totally pumped rear tyres and a very oversteery set, partially compensated for with a 7000rpm idle (dxtweak2 fun) with great success all series - once I'd ironed out that nasty brake reduction snap oversteer. Next time I fire up LFS I'll spend a few minutes checking out this situation again though, and see if lots of toe in causes a similar effect - will help square it up in my mind if nothing else.
Like I said, it was only in the transition phase though - entry without brakes, mid corner, and exit, were unaffected. I guess it's things like that that are hindering my understanding... I'm going to make a point of experimenting more with the steering settings for my lx6 set this week.
drivers republic sounds interesting. Funny to read about all these 'innovative' development styles of it though when it sounds just like the LFS model
Having a mech engineer as the driving force behind the physics can't hurt...
I don't understand why that effect would only be noticeable when lifting off heavy brakes though - seems like if that were the case I'd have needed to adjust my neutral cornering balance too?
an understanding of the steering geometry strikes me as the thing most lacking in my understanding of setups. I've read in depth articles on ackermann and alignment, but I still can't get the feel for it very well. I'm not sure whether it's a fault of mine, LFS, or it's always just a fairly experimental aspect of setups.
Can anyone explain the dynamics behind the following situation? uf gtr with 100% parallel steer would snap the tail out quite dramatically as brakes were lifted off at high speed (for high speed sweeping corners) but with parallel steer at 0%, this behaviour was much reduced, and no difference was noted anywhere else. This was on kyoto national but I then stayed with 0% for the rest of the series iirc.
the devs have already made the decision to give away a top notch demo - dunno why anyone would realistically think it's any of their business what is included in the demo myself.
urgh, not one of those 'pc's from a shop'
ram and motherboard are not going to play much part in lfs performance, unless you want to get into overclocking, so far as I can see.
my athlon 1800 played lfs fine, main benefit I saw from upgrading it was that I can go through replays at 16x now...
might go make a poll and see if people want more cars, more tracks, better graphics, and better physics... or I guess I could ask them if they'll be buying s3?
you can easily see what is holding you back. drop your resolution to 640x480 with no antialiasing etc, does your frame rate increase? If yes, your vid card is limiting you. a celeron 2.8 should be plenty to play lfs at a good frame rate, a better graphics card will let you run at a higher res with antialiasing etc turned on, so will look much prettier.
If you're going to get passed by them eventually, there really is no point holding yourself and them up in a battle - just lets those in front get further away and those behind get closer.
That said, I'd likely do exactly the same
actually I think there is another inaccurate physics effect at work making high pressures more useful than you say. Posted a thread a while back with little response - http://www.lfsforum.net/showth ... 79&highlight=pressure
the fox likes high pressure on all 4 tyres, the ufr / xfr like it on the rear - will be experimenting a little more with the lx6 this evening, but I doubt it will benefit.
interesting thread, nice pics Tweaker. Hard to know whether those pics are representative of the deformation occuring within the physics engine, or whether they are just a graphical thing though? Would be nice to get a shot of a similar 'real' car, without the car there also hahah.
I used to create setups aiming for a fairly even distribution of temperature, at least on the 'heavily used' side of the car - but I'm finding lately that more negative camber is better, and forget the big temp difference. Heat does seem to take a very long time to bleed through the tyres - I wonder whether heat is only transferred between outer tread and inner air, rather than from outer tread to outer tread? Have no real data to base any of those thoughts on.