just did some playing around with the xrt on the skidpad, thought I'd put up a few points on how *I find* it differs from reality. I'm a long way from an expert, just a goon with a longtime interest in cars / vehicle dynamics, and a bit of time spent on racetracks / skidpads. I drive an rx7 turbo, similar weight, size, power curve / output, open dif, standard suspension, moderate camber angles, good quality but high-ish profile tyres, good mechanical condition, etc. I've tried to emulate all this as closely as possible with the setup, though have had to pay more attention to how the car drives as opposed to any sort of strict accordance with numbers - none of the cars I've driven start this slow slide sideways when you get them at the limit under neutral throttle situations
I realise the xrt is *not* my car, I'm not trying to suggest they should behave exactly the same, but I believe with the wide range of setup options available I should be able to set the xrt to exhibit similar traits - this is not the case.
low speed physics - my car simply will not donut (spin on the spot) it just drives forward under power, whether a rear wheel is spinning fast or not. too much steering lock overloads the front wheels and it ploughs straight ahead. With an open dif and similar suspension settings the xrt spins around and around on the spot. No, this one in itself is not critical to the game, but is an illustration of a current failing, imho. Power understeer (from a rwd) *has* been dramatically improved (since the patch) in all situations though, I find.
engine response - boost still rises really slowly. could be argued as just a car design thing of course, just can't imagine any sort of car company would release such a thing
5k clutch dumps in anything resembling a 'normal' car of this ilk would result in lots of smoke and screaming tyres.
off the line traction - tried the same as above in some of the non turbo cars. Feels like the tyres have the same forwards traction in a static state as they do once already loaded / deformed in that direction. Real tyres 'feel' like they suffer some form of shock loading type situation and are unable to cope with such instantaneous changes in acceleration without a noticeable reduction in traction. I really know bugger all about the mathematical physics of tyres in a situation like this, would be interested in any input
Gah, I'm up too late already. bring on the disagreements, I'll try out some of the other points I had in mind another time. I realise the current ones are skirting around the issue under the spotlight so far.... got a bit sidetracked on the skidpad
I think LFS is a *fantastic* race simulator