The online racing simulator
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Blowtus
S2 licensed
The huge 'blue flag' isn't enough? Fair point though.
Blowtus
S2 licensed
yes. cars should only go orange when they are a lap down, turning orange on the same lap is pointless, imho.
Blowtus
S2 licensed
I generally find clutch packs best in rwd's, with power side locking from 20-50% in high power cars and more in the low power things. Brake side locking depends on the track, anywhere from 40-80% usually.
Locked difs require too much compromise in the set imho. They understeer on entry at low speed and oversteer at high speed - generally the opposite of what I'd want. I see no improvement in corner exit speed with a locker - you have to reduce throttle instead of keeping it open and bleeding off any excess power through the inside wheel.

Even in the fwd's I've been moving to clutch pack lately - I find a locker provides too much variation in turning between power off and power on. Power off and they understeer like mad, power on and they oversteer like mad. Pretty much the opposite of 'normal' fwd behaviour. 80% power side on the clutch pack means I can pump the rear tyres up, set the suspension and steering up so I have fast, controllable turn in without throttle, and getting on the throttle just tightens the line a little bit, rather than madly wagging the tail as with a locker.
Blowtus
S2 licensed
seems to forget passwords for favourites every so often - haven't tracked down a repeatable behaviour for it though
Blowtus
S2 licensed
yes - consistency within the different setup options. Either aero should have more adjustability or the others should have less
Blowtus
S2 licensed
damned reposts

Even if the current degree of adjustment is 'accurate' it seems a little at odds with the rest of the setup features huge adjustability.

Tweaker - just because you do not understand the benefit in something doesn't mean that others would not. This suggestion takes nothing away from the ability to add as much downforce as you want, making the difference noticeable. I have been working on a set for the fo8 at aston north. One click of downforce either way makes a huge difference - either it doesn't turn enough or it turns too much. I can of course adjust this with the highly adjustable suspension settings, but they affect low and high speed corners equally, which is not ideal. I have confidence I'll be able to find the right combination eventually, but it seems a pointless complexity to the process.
Decimal point for aero adjustment
Blowtus
S2 licensed
Adjustment isn't fine enough at the moment. I assume the adjustment mechanisms in reality have free range of movement within their total range??
Blowtus
S2 licensed
what would be an interesting format Glenn?
Blowtus
S2 licensed
Quote from Glenn67 :Chaisis flex probably will go along way to improving that I'd guess

What leads you to that guess? The assumption that lfs models everything presently in a perfect fashion? Personally I can't see at all why chassis flex would prevent the present oversteer behaviour on road tyres. It always feels to me like the cornering forces are too evenly distributed between steered and non steered wheels. Rear wheels should have much less work to do because the direction has already been 'set' by the force on the fronts, as far as my rudimentary thinking can see
Blowtus
S2 licensed
pump the tyres up if you want to go faster
Blowtus
S2 licensed
not that I necessarily agree with the whinging, but the ability of 'the fans' to blatently misunderstand / ignore what are fairly reasonable (if debatable) points always amazes me. LFS really hasn't gone very far this year - a physics patch with modest improvements to tyres, general useability tweaks, and different, still fairly ugly sounds. For some that enjoy it so much and see so much potential, that can be a little frustrating Not that hard to understand. The biggest change to LFS this (edit: last) year, for me, has been a half arsed 3rd party app written as a stopgap while another, supposedly better 3rd party app was developed - CSR. The other app has still not surfaced

It's Scawens baby and he can do what he likes with it - that won't stop people being disappointed. Sometimes the disappointment gets too much for them
Last edited by Blowtus, .
Blowtus
S2 licensed
Ok, fair enough. You did seem to suggest that changes you would make to the curves in lfs (if given the opportunity) may not even be noticeable, hence my query I don't know how much grip is reduced when watching them on tv, but it's clear that it's far more than LFS currently exhibits.
Blowtus
S2 licensed
Quote from jtw62074 :Some curves you see in books or online under tractive, positive slip ratio (acceleration rather than braking) show a curve that climbs up to a peak, then suddenly and very quickly swoops down to 60-70% of the peak value and flattens out. You'll see something similar in some sims and folks will emphatically insist that that's how the tires really work. They don't. Real curves look a lot more like the LFS ones than some of these other ones floating around.

I know you've said this before - but it doesn't tie in at all to what is seen in reality with race cars. Excessive wheelspin off the line in a race car results in them dropping back in the field signifigantly.
Blowtus
S2 licensed
Quote from Vilante 11 :I would be very concerned that changing the system to a sample based system would ruin the great feel you get from the system as it is now!

I'd rather have mediocre sounds that communicate what the car is doing than brilliant sounds that don't help your driving any day!!

A sample overlay from CSR has only made me faster, if anything...
Blowtus
S2 licensed
assymetric tyre pressure can gain you signifigant advantage. higher pressure tyres make the car faster - combine that knowledge with a track that turns one direction most of the time and see what you come up with
So long as you balance front and back tyres on each side appropriately (for the amount of turn you want) you don't usually run into any issues.
Blowtus
S2 licensed
Quote from Bob Smith :Does it matter for racing anyway? Never use more than about 12 degrees unless you're countersteering.

That could be likened to 'never use more than about 12 degrees unless you're turning' for some people in some cars
Blowtus
S2 licensed
Quote from Dethred :Thats why most of the sound packs are taken from other games? Its a great program, don't get me wrong, but I'd rather play a game that doesn't need heavy modding to be remotely enjoyable.

Having the generated sounds with a sample overlay seems like one of the best / easiest ways of achieving both a good 'useability' and a good sound, to me.
Blowtus
S2 licensed
clutch pack dif with a very low power side setting for the f08 / bf1. increase front roll bar as much as necessary.
Blowtus
S2 licensed
Why are people saying this is a 'new' sound system? I don't recall seeing that mentioned anywhere from Scawen?? Isn't it just the old one with a few bits added / modified?
Blowtus
S2 licensed
Quote from alland44 :How many people, know the sounds the racers really hears, wearing a helmet, inside a racecar !?

I know how it sounds from the outside, when cars is passing the crowd.
Do you know how it should sound, inside a racecar Gianni C ??

Pretty sure you can add Scawen to the list of those who don't know, based on what he's said in the past.

Helmets muffle sound, but they don't substantially change the character of it.
Blowtus
S2 licensed
one suggestion for future versions - should be able to set a default csr volume, or it should default to 1 instead of 10.
Blowtus
S2 licensed
Quote from TagForce :Yes, but when I look at the big picture, then it doesn't actually sound half bad. The stuff you hear in LFS is maybe a fifth of the stuff that you hear in a real car driven at high speeds and near the limit.

I disagree. Decent engine sounds alone add massively to the immersion - I'd suggest they're about 80% of the sound that's important. CSR adds so much to my playing experience, still.
Blowtus
S2 licensed
a vague step in the right direction. sound is still shoddy. gear clicks and whine is the only substantial improvement imho.
Drive through penalty completed after driver swap
Blowtus
S2 licensed
One racer collects a drive through penalty, comes in to pit, swaps drivers, drive through is completed.
Blowtus
S2 licensed
woohoo, go the lx6
the fwd gtr's make for damn fine racing though.
FGED GREDG RDFGDR GSFDG