The online racing simulator
Searching in All forums
(719 results)
Blowtus
S2 licensed
one of my hotlapping 'techniques' has been to lock the wheels to get them warm. This has never had a noticeable effect on cornering ability or lap times...
Blowtus
S2 licensed
final drive ratios are pretty easily changed, so this wouldn't really even anything out.
Blowtus
S2 licensed
I'd be willing to pay more to speed the LFS development process - similar to what you're suggesting, and just as unlikely to happen
Blowtus
S2 licensed
Better FF would be nice.
Personally it sometimes seems like the 'uncompromising' development process hinders in a number of situations, FF potentially being one of them. Sometimes important effects just can't be 'simulated' as well as they can be 'canned'...

that said, the FF in LFS is pretty damn good. Just not perfect
Blowtus
S2 licensed
I've never been convinced lfs does actually flatspot - it certainly heats up the tyres properly, but I don't think the tyres degrade under extreme conditions anywhere near enough. They just seem to get hot, and not wear down. Same goes for drifting.
Blowtus
S2 licensed
I agree. But then I also think the track looks much better after 20 cars have cut a bunch of laps on it. Would be nice if there was an already skidded starting state for the track, then new marks weren't as sensitive.
Blowtus
S2 licensed
as opposed to just sorting the screensaver, it would be nice if LFS could somehow convince windows it isn't 'idle'. (which would fix the screensaver issue too) Seems to be determined purely by mouse and keyboard input. I used to run into trouble with a scheduled backup starting because it thought the pc was idle...
Blowtus
S2 licensed
I have been noticing start lag too lately, hadn't twigged that it 'might' be test patches though...
Blowtus
S2 licensed
pit spotter makes close racing so much better. only one I wouldn't want to go without.
Blowtus
S2 licensed
what should they put on the webpage well?
Blowtus
S2 licensed
I'm hugely in favour of anything which gets these damn cars balanced. Find it fairly disappointing that the fxo has *always* been faster. Almost seems as if Scavier has an idea about what the cars specs should be to be balanced given perfect physics, and is unwilling to compromise on this for less than perfect physics...
Blowtus
S2 licensed
fantastic stuff, love the way the interface is being streamlined. One suggestion I have along these lines is to remove the exit confirmation once you click to exit LFS - it's pointless. Doesn't exactly take a long time to reload LFS if someone does click it by accident.
Blowtus
S2 licensed
I use hotlaps for my practice, and if I beat or come close to a wr I will upload. If I end up beating or getting close to it in whatever race I'm practicing for I'll sometimes go back and set a hotlap.
Blowtus
S2 licensed
it makes me sick that this thread was born.
Blowtus
S2 licensed
the point of a simulator is it's an accessible way to develop and use skills that 'could' be put to use in real life - if you want realism, buy a race car!
Blowtus
S2 licensed
you may not be aware, but we're talking about the game, "live for speed" here
Blowtus
S2 licensed
Titanium, none of what you appear to be suggesting relies on having strong enough brakes to lock the wheels in a straight line though... which was the original point I think
Blowtus
S2 licensed
yes - less camber means that when the car starts to slide, and body roll is reduced, the contact patch / tyre load, becomes more even. If you were to have camber set so even load is achieved under max cornering load, as you go past max load (and start to slip) the contact patch becomes worse, reducing grip further.
This is most effective on the driven wheels.

Gentlefoot is probably correct regarding slip angle and soft tyres, but I usually find higher pressure tyres brake traction much more smoothly, at least in the road cars. Reducing the wallow of the tyre just makes it skip around more predictably, for me.
Blowtus
S2 licensed
Quote from Shotglass :if you can get it to (unlike vb) not mark threads as read just because youve been logged in after their creation i shall love you forever

big -1 from me. The 'view new posts' button would become useless to me...
Blowtus
S2 licensed
it sounds good. Though, if I was going to concoct a fake movie to get you all excited, I'd use very short snippets to save myself too much work
Here's hoping...
Blowtus
S2 licensed
the onset of boost is determined by the amount of air flowing into the engine - the airflow doesn't change if your throttle doesn't change, the speed just drops off
in situations where boost is developing, (more open throttle positions) you'll get more boost (below any sort of max limit) for a given rpm uphill, because it has more time to build.
Blowtus
S2 licensed
would anyone really be silly enough to think they wouldn't be found out?
I thought it was kinda funny...
Blowtus
S2 licensed
yes - that was my point too Smaller resolutions create far bigger jaggies than higher resolutions. antialiasing would be unnecessary given a high enough res. Games look better to me at 1280x960 with no antialias, than they do at 640x480 with everything cranked. There is certainly room for compromise, I agree - I just don't think it's as straightforward as your previously bias'd examples show. Even without antialiasing, if you scale that 1600x1200 down to 160x120, it will look much nicer, because you can't see enough detail for it to look bad
Blowtus
S2 licensed
Interesting post - your sim makes nice noises and seems to respond well
I'm all for realism. Sometimes though compromises need to be made, if tyre degradation such as I described is not easily modelled, perhaps a tyre that responds more violently to temperature change is a suitable compromise, from the drivers perspective? Of course I doubt we'll ever know the motivation behind each and every bit of physics in LFS
Blowtus
S2 licensed
glyphon, examples like that make no sense as they are not the same visual size
FGED GREDG RDFGDR GSFDG