the cars should either be balanced or unclassed, and not close enough in performance to class. having classes with 1 clear winner narrows the depth of cars used in lfs massively.
if league organisers ran rb4/xrt and fxr / xrr leagues, there would at least be 2 reasonable car choices instead of one...
ran 1:46.87 (quicker than current wr) for qual recently, should be pretty easy to drive too. tyres got a little hot after 8 laps so may need tweaking as a longer distance race set.
Hey folks. Figured I'd post the link to a few wrapup movies from one of our Australian leagues, Monday Night Racing. All movies are around 100mb. Most recent one isn't listed under files yet but can be found under news.
A quick search has a few people talking about pulsing the injectors on occasionally during DFCO (automotive acronym for deceleration fuel cut off, useful for further searches if you're keen) and I know my car kills one bank of injectors before the other - whether that's enough to mitigate any damage, or even whether the damage is worth worrying about, I have no idea.
I posted a few links in the reply to Tristan. My own car, built way back in 1988, has this feature, and it is one of the most dangerous around to run on a lean condition - turbo rotary and all that. Wasn't trying to be particularly sarcastic, I just find it interesting how many people post answers in threads like this without having the answer - but I guess I wasn't expecting deceleration fuel cut to come as such a surprise to people.
wrong
it's really not an uncommon feature at all.
I don't know heaps about stupidly lean combustion mechanics, but I doubt it's particularly similar to 18:1 style, sucking a gutful of air and running out of fuel, melt your pistons combustion - we'd be talking much less air.
I tweaked the tps on my rx7 a while back to prevent this injector shutoff (15 years of age seems to have made it a little clunky) and the car drove really nicely but gave a lot of backfiring on overrun.
You don't think it's a simple matter to combine a tps signal of 0% and rpm signal above some arbitrary value, and cut power to the injectors? Or does everything still run on carburettors in Canada?
The amount of people keen to explain stuff without basic knowledge of how and why things works is always interesting...
It's not! The carby adds fuel because of the air flowing through it, it doesn't add fuel because you pressed the throttle.
thinking back on all my lapping, the corner I think gives me the most trouble to get 'right' is the turn 1 combo on aston club reversed - coming down from high speed, on the brakes, drift right, opens out left. It's not very dangerous, but it was exceedingly rare for me to feel like I got all I could out of it.
Also agree that the final corner of westhill is a bugger to get right.
The bumpy sweeper on south city long reverse is dangerous (particularly for passing!!) but I've never had that much trouble doing it pretty well.
yeah, by 'arbitrarily preheated' I meant the current level of pre-heating (up to what, 90 degrees or so for some tyres?) seemed just as unrealistic as being able to adjust the temp - was curious why you didn't think so, I understand it's just an opinion and your not bashing it as gospel
suppose you learnt that all the tracks in lfs were based on real tracks, but they were not 'big name' real tracks - would that change anything for you? I don't understand it.
You still have to translate and understand the cues from a real car though...?? If anything I'd have thought I had quicker reactions in LFS because the responses are much more 'pure', I'm not getting all manner of feedback from the car that I don't need at that point in time, I can just feel the wheels... I can also set the ff and steering lock to suitable levels such that I can get the wheel to the right spot more quickly.
All fair points, though not all the cars in LFS would have cramped and debilitatingly hot environments in real life, many would be perfectly comfortable
I'm not even sure I even notice a helmet once I start getting really stuck in...
people really seem to glorify driving 'real' cars. It's just more expensive and you deal with more forces, no? Sure there are physics differences - but to me, driving a formula ford in lfs would seem more similar to doing that in reality, than hauling an econo hatchback around a real race track. Suggesting that a 'real' race driver would have talent at sims, but a 'sim' race driver would have no talent for real, doesn't make much sense to me. Surely if there is a relationship between the two, it would work both ways? I have found this to be the case, though don't do much on the track in my car these days. Experiments with clutch pack difs in lfs have given me much more feel for why my 'real' car exhibits such appalling power on understeer, as one basic example.
what you may know was the best pass of all your lfs driving, can look very average to others. I pulled off a pass in the lx6 on the first turn (starting at the high speed sweeper then into hairpin) at so long rev recently, had been looking for a way around this guy all race, got on the outside of him, forcing him slightly out of position and slower than usual, I backed off early, he drifted wide, I pulled around the inside, he outbraked me up the inside into the hairpin, but couldn't hold it and drifted a touch wide, letting me get the run from the exit. Felt great and I know it *was* great, but on the replay it just looks like a fairly mundane pass
hmm, I thought it was a pretty damn decent pass. I know how hard it is to hang close through corners in the fox with the lack of downforce. Certainly it looked like a struggle to get by, took a long time. Nice work.