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Blowtus
S2 licensed
Quote from Funnybear :In my eyes the margins are close enough to say that they are pretty much perfectly balanced.

a second of difference and you try to defend the 'balance' of the cars? illepall
Blowtus
S2 licensed
Quote from Funnybear :Hell. Who are we to question the maker.

Why do you bother coming into this section of the forum...?
Blowtus
S2 licensed
Quote from Becky Rose :I do agree generally speaking BUT, the LFS team are taking their time on this game, nothing is happening quickly, so we're stuck with an imbalanced car class month on month, and from what i've read, it's been this way since the beginning a few years back.

Sure they dont want to have to repeat work, but it does not take long to make a few changes to the FXO, 20 minutes work, then include that in the next compatable patch - then let the community say "nah you took too much off, up it a little again for the next patch please".

Instead what we have is the subject being deffered until later and general silence on the issue, and that is frustrating.

I'm sure I've agreed with and said very similar in the past, but I'm going to do it again because I too think it's important and easily fixed.

I agree!
Blowtus
S2 licensed
Quote from XCNuse :well.. when people refer to the STi, they mean the newest ones; the older STi's aren't exactly known

yes, because we all live in the U.S...
Blowtus
S2 licensed
Quote from sinbad :Anyway, this is my last post in this thread. I've said all I have to say, and to conclude, I'm disappointed that people don't seem to enjoy the game as a whole. Do people really hate the simple act of driving the cars so much that they are not prepared to drive them for a lap from the pitlane to heat the tyres up in preparation for a hotlap? Just because shortcuts are possible in a game, doesn't mean we should be obliged to take them because they save time. In "The Perfect Sim" (indistinguishable from reality) would we really be asking to teleport 3/4 of the way round a track?

This concept of a 'perfect sim' baffles me. The whole idea of a sim is that you simulate various elements of real life as closely as possible, while removing many of the time, money, and danger barriers / hassles / elements associated with that activity. Where would you stop in your perfect sim? Would you have to drive your car across the country in a truck?
Blowtus
S2 licensed
Quote from tristancliffe :Hotlap in S1 when tyre temps aren't a problem then - problem solved. S2 has tyre temps and of course it's going to affect your lap times and driving - why shouldn't it?

It's great that tyre temps affect lap times and driving. But what's the point of starting them pre-heated to an arbitrary amount below optimum? Surely as a race car driver, if I have tyre warming equipment that can heat r2's to 70 degrees, those same tyre warmers could also manage to heat r1's to 70, instead of 60? Surely as a big fan of 'realism' you can see that if warmers are being used, it's more realistic to be able to set them as you will?
Blowtus
S2 licensed
Quote from tristancliffe :When I start hotlapping my tyres are warm - i.e. only 20 degrees below optimum. As everyone is the same I think it's not too much of a problem. if they started cold, i.e. ambient, then I could understand that complaint.

there is clearly the ability to heat them to different levels - if you want to go straight out there and hotlap, why wouldn't you heat them to optimum, or 5 degrees below (to allow for heating over the lap)
I think they should either start dead cold (which would probably require more realism from the temp model) or should be pre-heated to what ever temp you want. This arbitrary heating seems a little odd and unrealistic to me.
Blowtus
S2 licensed
expansion chambers hanging out the side of an f1 car? one can only dream :woohoo:
Blowtus
S2 licensed
I find the dfp way too small to swing from lock to lock without getting horribly lost. I set it to 360 degrees and run ffb at a level that feels like reasonable power steering.
Blowtus
S2 licensed
we had a fairly extended discussion of abs pretty recently in this thread here if interested
http://www.lfsforum.net/showthread.php?t=9929&page=2

continually pointing out the same flaws, that have been pointed out over and over before you arrived, does get a little repetitive
Blowtus
S2 licensed
it's the lack of lighting I imagine
Blowtus
S2 licensed
Quote from Lible :Nope, alt+tab is a no-no for LFS.

works great for me.


The original suggestion is simple and bears merit - whether the devs choose to implement is clearly up to them, but why this insatiable need to tear down suggestions?
Blowtus
S2 licensed
I doubt there'd be hostility if the devs wanted to release it - I think it's more the random, grandiose ideas that do not fit with the current style of game and are clearly not just 'improvement suggestions', but 'complete re-design of game world because this is how I'd like it' suggestions, that people get a little sick of.
Blowtus
S2 licensed
Quote from Jamexing :I've seen tha there is quite a bit of sentiment against the RA. It may not be my favourite car, but to kill one RL car after another will eventually rlegate LFS to non-sim status. Why call it a sim if it has absolutely NO real cars?

Why is a name so important? All of the cars in lfs are much more like real cars than anything in nfs, gran turismo, etc. All those cars have going for them is a name and a shell.
Blowtus
S2 licensed
I guess the fact that they are deleted is a start / acknowledgement of this problem. Still don't like it
Client side tyres?
Blowtus
S2 licensed
Sorry, not sure whether I should be posting this here or not. Seems more like a bug than an improvement suggestion.
It seems that the positioning of barrier tyres on the track (ie, after someone hits them, or your client thinks they've been hit) is not a server side thing, but client side yeah? I just suffered a bit of a loss in my Monday league race, chasing down 1st and I spear a tyre in the middle of a chicane. Of the 2 replays shown so far, the tyre is not there, I just spin violently off. I forgot to save my replay

Seems a little unfair if some players do not have tyres on the track at the same time as others do...
Blowtus
S2 licensed
Never really got a response to the query of 'where do you start, how do you get in the ballpark' etc, for damping. Anyone got any suggestions? I have good feel for tweaking transition balance with the dampers, but in general I just seem to like quite fast (low damping) weight transfer, so start with lowish settings (rebound slightly more damped than bump, this is normal yeah?) and go from there. Suspension frequency and notions of 'under or overdamped' never really seemed to work for me when I tried in the past.
Last edited by Blowtus, .
Blowtus
S2 licensed
you do a good job of filling threads with irrelevant and previously discussed stuff mate
I'm sure everyone has their pet cars they'd like to see in the game...
Blowtus
S2 licensed
Quote from Jamexing :Electric cars are clean ONLY IF there is a clean way to generate electrical power.

Generating power at a centralised location, with a number of large scale efficiency measures in place, gets far more energy yield for the same materials volume, and less emissions.
Blowtus
S2 licensed
Quote from tristancliffe :Yes, most road cars that are lowered and stiffened end up MASSIVELY overdamped. Then they fit lighter wheels, and make it even worse. People don't seem to realise that the manufacturers spend millions on suspension choices - it's not the work of a quick afternoon. So why should it be possible to improve it with an off the shelf kit using random wheel for £200 by flicking through a glossy magazine?

Manufacturers trying to sell a car to the masses often operate with a different set of parameters to Johnny Corneringfreak though
My own car for instance, although designed to be a highly capable sportscar for it's time, is quite limited in it's ability to put any power down under high cornering loads, with the *cheap* open dif that's in it. It wasn't the dynamics guys who put that there, it was the accountants
Blowtus
S2 licensed
I often try stiff springs to get a bit of response out of the slower road cars, but it never seems to help, or hinder, much. Stiff springs and soft dampers usually provide quite predictable response over curbs for me - soft springs can sometimes wallow around too much, providing more traction but less directional stability...
Blowtus
S2 licensed
only prob with giving the lx's slicks, is they then wouldn't be driven on road tyres
Blowtus
S2 licensed
personally, it's the barrage of threads like these (and posts like this one hahaha) that irritate me more than the odd flame. Does seem like the place would benefit from more rigorous moderation - abuse, repeat posts, pointless posts - if people knew they would just be removed they would be less likely to bother responding, laying fuel on the fire.
Blowtus
S2 licensed
an easy way for people to think of it is this:
nose down = weight over front end = oversteer bias
nose up = weight over rear end = understeer bias

bump damping affects the suspension on the way down
rebound damping affects on the way up

so for more understeer bias under acceleration, you would reduce front rebound and rear bump.

for more oversteer bias while braking, reduce front bump and rear rebound.


All that said, the main point I am yet to really 'work out' is a good starting range. A lot of the time it seems that most traction under brakes and acceleration can be found with low damper settings. I've been running comparably stiff springs and quite low dampers for best times - this runs completely against any of the 'frequency' style of tuning that some have suggested in the past. On south city particularly, tuning for bump compliance gives much better cornering than tuning for outright peak traction.

Getting a handle on the dampers made heaps of difference to my ability to set up a car to suit me. Being able to adjust turn in under brakes, and behaviour under acceleration, mostly independant of each other is great. (Yes, this can also be done with the clutch pack dif)
Blowtus
S2 licensed
nowhere did I state that the example I used was a perfectly constructed demonstration of fwd vs rwd... just a point I thought was interesting, given Hankstar's lack of imagination on the 'fwd being anything but a camry' front I wasn't suggesting my late 80's rx7 is the pinnacle of rwd sportscar technology hahahahah.
FGED GREDG RDFGDR GSFDG