Sorry if I got too personal - just felt like you were trying to crap on folk from a great height with your 'this is how it's meant to be, how dare you suggest Scavier hasn't got it entirely right, any difference in lap times is just your driving' type stuff... the number of people who feel strongly about this issue would tend to reassure me that I'm not going crazy when I know that even though I hate driving the fzr, I can still lap signifigantly quicker with it. If Scavier had no interest in class balance then why the slight tweaking of the demo and tbo class through numerous patches previously?
hp/cc is far easier and cheaper to get per cc for smaller displacements - you can't just take a 5cc, 40zillion rpm engine and extrapolate away to prove how brilliant VTEC is or anything
Why has it destroyed the car? An xrr with a slight power increase is still going to drive very much like an xrr - ie front engined, nicely balanced, not as much grip under acceleration as rear engine. The benefit would be you could run a successful multi-make series or race. You've proposed no benefit for 'unbalanced' car classes other than 'this is the way God / Scavier intended' which is just sycophantic bollocks, imho.
This concept of a 'perfect sim' baffles me. The whole idea of a sim is that you simulate various elements of real life as closely as possible, while removing many of the time, money, and danger barriers / hassles / elements associated with that activity. Where would you stop in your perfect sim? Would you have to drive your car across the country in a truck?
It's great that tyre temps affect lap times and driving. But what's the point of starting them pre-heated to an arbitrary amount below optimum? Surely as a race car driver, if I have tyre warming equipment that can heat r2's to 70 degrees, those same tyre warmers could also manage to heat r1's to 70, instead of 60? Surely as a big fan of 'realism' you can see that if warmers are being used, it's more realistic to be able to set them as you will?
there is clearly the ability to heat them to different levels - if you want to go straight out there and hotlap, why wouldn't you heat them to optimum, or 5 degrees below (to allow for heating over the lap)
I think they should either start dead cold (which would probably require more realism from the temp model) or should be pre-heated to what ever temp you want. This arbitrary heating seems a little odd and unrealistic to me.
I find the dfp way too small to swing from lock to lock without getting horribly lost. I set it to 360 degrees and run ffb at a level that feels like reasonable power steering.
The original suggestion is simple and bears merit - whether the devs choose to implement is clearly up to them, but why this insatiable need to tear down suggestions?
I doubt there'd be hostility if the devs wanted to release it - I think it's more the random, grandiose ideas that do not fit with the current style of game and are clearly not just 'improvement suggestions', but 'complete re-design of game world because this is how I'd like it' suggestions, that people get a little sick of.
Why is a name so important? All of the cars in lfs are much more like real cars than anything in nfs, gran turismo, etc. All those cars have going for them is a name and a shell.
Sorry, not sure whether I should be posting this here or not. Seems more like a bug than an improvement suggestion.
It seems that the positioning of barrier tyres on the track (ie, after someone hits them, or your client thinks they've been hit) is not a server side thing, but client side yeah? I just suffered a bit of a loss in my Monday league race, chasing down 1st and I spear a tyre in the middle of a chicane. Of the 2 replays shown so far, the tyre is not there, I just spin violently off. I forgot to save my replay
Seems a little unfair if some players do not have tyres on the track at the same time as others do...
Never really got a response to the query of 'where do you start, how do you get in the ballpark' etc, for damping. Anyone got any suggestions? I have good feel for tweaking transition balance with the dampers, but in general I just seem to like quite fast (low damping) weight transfer, so start with lowish settings (rebound slightly more damped than bump, this is normal yeah?) and go from there. Suspension frequency and notions of 'under or overdamped' never really seemed to work for me when I tried in the past.