This concept of a 'perfect sim' baffles me. The whole idea of a sim is that you simulate various elements of real life as closely as possible, while removing many of the time, money, and danger barriers / hassles / elements associated with that activity. Where would you stop in your perfect sim? Would you have to drive your car across the country in a truck?
It's great that tyre temps affect lap times and driving. But what's the point of starting them pre-heated to an arbitrary amount below optimum? Surely as a race car driver, if I have tyre warming equipment that can heat r2's to 70 degrees, those same tyre warmers could also manage to heat r1's to 70, instead of 60? Surely as a big fan of 'realism' you can see that if warmers are being used, it's more realistic to be able to set them as you will?
there is clearly the ability to heat them to different levels - if you want to go straight out there and hotlap, why wouldn't you heat them to optimum, or 5 degrees below (to allow for heating over the lap)
I think they should either start dead cold (which would probably require more realism from the temp model) or should be pre-heated to what ever temp you want. This arbitrary heating seems a little odd and unrealistic to me.
I find the dfp way too small to swing from lock to lock without getting horribly lost. I set it to 360 degrees and run ffb at a level that feels like reasonable power steering.
The original suggestion is simple and bears merit - whether the devs choose to implement is clearly up to them, but why this insatiable need to tear down suggestions?
I doubt there'd be hostility if the devs wanted to release it - I think it's more the random, grandiose ideas that do not fit with the current style of game and are clearly not just 'improvement suggestions', but 'complete re-design of game world because this is how I'd like it' suggestions, that people get a little sick of.
Why is a name so important? All of the cars in lfs are much more like real cars than anything in nfs, gran turismo, etc. All those cars have going for them is a name and a shell.
Sorry, not sure whether I should be posting this here or not. Seems more like a bug than an improvement suggestion.
It seems that the positioning of barrier tyres on the track (ie, after someone hits them, or your client thinks they've been hit) is not a server side thing, but client side yeah? I just suffered a bit of a loss in my Monday league race, chasing down 1st and I spear a tyre in the middle of a chicane. Of the 2 replays shown so far, the tyre is not there, I just spin violently off. I forgot to save my replay
Seems a little unfair if some players do not have tyres on the track at the same time as others do...
Never really got a response to the query of 'where do you start, how do you get in the ballpark' etc, for damping. Anyone got any suggestions? I have good feel for tweaking transition balance with the dampers, but in general I just seem to like quite fast (low damping) weight transfer, so start with lowish settings (rebound slightly more damped than bump, this is normal yeah?) and go from there. Suspension frequency and notions of 'under or overdamped' never really seemed to work for me when I tried in the past.
you do a good job of filling threads with irrelevant and previously discussed stuff mate
I'm sure everyone has their pet cars they'd like to see in the game...
Generating power at a centralised location, with a number of large scale efficiency measures in place, gets far more energy yield for the same materials volume, and less emissions.
Manufacturers trying to sell a car to the masses often operate with a different set of parameters to Johnny Corneringfreak though
My own car for instance, although designed to be a highly capable sportscar for it's time, is quite limited in it's ability to put any power down under high cornering loads, with the *cheap* open dif that's in it. It wasn't the dynamics guys who put that there, it was the accountants
I often try stiff springs to get a bit of response out of the slower road cars, but it never seems to help, or hinder, much. Stiff springs and soft dampers usually provide quite predictable response over curbs for me - soft springs can sometimes wallow around too much, providing more traction but less directional stability...
personally, it's the barrage of threads like these (and posts like this one hahaha) that irritate me more than the odd flame. Does seem like the place would benefit from more rigorous moderation - abuse, repeat posts, pointless posts - if people knew they would just be removed they would be less likely to bother responding, laying fuel on the fire.
an easy way for people to think of it is this:
nose down = weight over front end = oversteer bias
nose up = weight over rear end = understeer bias
bump damping affects the suspension on the way down
rebound damping affects on the way up
so for more understeer bias under acceleration, you would reduce front rebound and rear bump.
for more oversteer bias while braking, reduce front bump and rear rebound.
All that said, the main point I am yet to really 'work out' is a good starting range. A lot of the time it seems that most traction under brakes and acceleration can be found with low damper settings. I've been running comparably stiff springs and quite low dampers for best times - this runs completely against any of the 'frequency' style of tuning that some have suggested in the past. On south city particularly, tuning for bump compliance gives much better cornering than tuning for outright peak traction.
Getting a handle on the dampers made heaps of difference to my ability to set up a car to suit me. Being able to adjust turn in under brakes, and behaviour under acceleration, mostly independant of each other is great. (Yes, this can also be done with the clutch pack dif)
nowhere did I state that the example I used was a perfectly constructed demonstration of fwd vs rwd... just a point I thought was interesting, given Hankstar's lack of imagination on the 'fwd being anything but a camry' front I wasn't suggesting my late 80's rx7 is the pinnacle of rwd sportscar technology hahahahah.