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Blowtus
S2 licensed
Oh, that's not so hard then
The low pressure / hard compound method has less grip, less responsiveness, less acceleration / top speed, less tyre wear, and a slightly more forgiving feel at the limit in some cases. (lx6 and the like particularly, not sure if the difference in feel is as noticeable in the race cars)
Blowtus
S2 licensed
Quote from danowat :I would be interested if anyone had done any serious testing comparing high pressure/soft against low pressure/hard and also if anyone has any heat cycle info for the compounds and recommended pressures (like manufacturers do)

What do you mean by serious testing? Do endurance setups that run not far off wr pace count, or do we need graphs?

Pazi - Perhaps there is a difference in behaviour between slicks and road tyres that makes it so? Or maybe it's downforce? You're right though, I should have made clear the ones where it is most noticeable is the race cars.
Blowtus
S2 licensed
a soft tyre with high pressure is the fastest combo in the game for a number of the cars. LFS unreasonably increases acceleration for high pressure tyres.

High pressure tyres are a little trickier to drive on in general though, and some combos benefit more from the added grip of lower pressure than they do from the speed of high pressure.
Until you start wearing tyres out, it's always best to run as soft a compound as you can while keeping within a reasonable temperature range. (and not requiring substantially less camber / slower times to do so)
Blowtus
S2 licensed
I think I agree with most of it except the ride height business. High ride height is great for dealing with bumps and curbs and doesn't compromise overall handling very substantially.
Blowtus
S2 licensed
If nothing else, this is an excellent study demonstrating how easily influenced people are by the method of framing a question
Blowtus
S2 licensed
hmmm, I thought it was just my wheel button... but I do have this issue.
Blowtus
S2 licensed
Quote from Ian.H :I've noticed this too, at one point, there was interesting threads worthy of discussion, now 80% seem to be just for the sake of posting out of pure boredom. I know people joke about and say "say goodbye to your life" when newcomers buy a license, but really, that should just be taken as a joke but the more time that passes by, the more that's scarily becoming reality, people seriously do need to find better things to do with their lives than to post the drivel that's become the latest fad of new threads.. IMO of course

[yoda]The irony is strong in this one[/yoda]

You've made a bunch of posts from 2 seperate accounts in what could be viewed as a fairly pointless drivel oriented thread!
Blowtus
S2 licensed
posts like this

Quote from Cr!t!calDrift :Some of the cars of s2 suck, i tried it at my friend's house who had s2. Even with setups, they arent so good. Maybe improving on some of those cars.

don't exactly do much for the cause...
Blowtus
S2 licensed
Yes, very sure.
http://www.ozbee-racing.com/phpbb/viewtopic.php?t=1586

According to stuff read in other posts here the command has to be done once the server is already started, not in the config file. A reverse grid of 23 in the fo8 really is a little wild!
LFS World only lists up to 20 racers in results
Blowtus
S2 licensed
But the '/carsmax 23' command allows 23 racers to drive and finish.
(Please don't fix this bug by removing the ability to have 23 racers! )
Blowtus
S2 licensed
I drive based on 'feel' and am very imprecise, but very good at maintaining control and in awkward situations. I am at my worst in cars where rote learning the exact movements works best, (fox, rb4, uf1, etc) and at my best where a good feel of the vehicle is more important. (lx6, xrr, etc)
Racing the fo8 at the moment and am finding it a little of both worlds - I am off with qual pace but generally do very well over the course of a race.
When it's an easy combo, I'm significantly further down the ability curve than when it's a tricky combo.
Blowtus
S2 licensed
Quote from srdsprinter :I understand that some of the crashing is a bit out of control, but when you think about the scope of lfs, crashing should be fairly low on the list.

20 cars, reverse grid, all aiming at the same first corner - and realistic contact between cars should be low on the list? It's not simply about major collisions, it's a big problem with any form of contact.
Blowtus
S2 licensed
Join a league - a 'real' career mode really.
Blowtus
S2 licensed
why have you got toe out on the rears? In my experience this produces power oversteer - toe them in for more power understeer.
Run more camber on the rear, increase pressure to compensate. Suggest increasing pressure to max all round.
Blowtus
S2 licensed
Quote from funkdancer :+1 {or all my points for this year!!} for increased connection limit. The 20 limit is hurting us bad. We're forced to run 2 servers when we have 25 odd racers.

Figured I'd better add another voice in for this one. Would make our series *so* much nicer. +1
Blowtus
S2 licensed
Quote from JeffR :Traction control at lower speeds is more important than at higher speeds. At higher speeds, the rear wheel torque is less due to running in a higher gear, and in the case of downforce cars, more grip.

Unless you either have really short gearing, a very broad power spread, or highly abuse resistant clutch - if you don't have any wheelspin off the line then the engine is not revving high enough to make good power. Full traction at 4000rpm is going to put less power to the ground in the sauber than a slipping wheel, for instance.
Blowtus
S2 licensed
more tracks and reasonable collisions.
Blowtus
S2 licensed
Quote from Rooble :Over inflated tyres can also heat up just as quick as those with less pressure!

Only if you start to spin them like mad because of poor throttle control... not going to happen on the combo in question
Blowtus
S2 licensed
how would traction control work if it judged it on wheel speed? There would be no comparison element - think of it as comparing driven and non driven wheel speed in this case.
Blowtus
S2 licensed
Quote from Rappa Z :Fe black rev in a FO8, i haven't done it, but it's bound to be hell flying into the fe club chicane.

I just finished a league round at fe black in the fo8 and thought it was a brilliant track for it... you're right that that chicane in reverse would be nasty though.
Blowtus
S2 licensed
Never thought south city was too hard in any car. Fe green is a wild track for certain vehicles - fwd gtr's particularly. Westhill is pretty tricky, especially in the fast road cars.
Blowtus
S2 licensed
pump the tyres as high as they can go, run as much camber as you can without the insides getting over about 100-105 degrees after 10 laps. r2's setup like that, pushing very hard, last for approximately 50.1 laps around westhill in the forwards direction

k.david - how do rollbars help?
Blowtus
S2 licensed
lfs has saved me money - I stopped taking my real car for as many mountain drives and track days. Also probably made me less likely to crash as I don't feel the same urge to push the limit out in reality as I used to.
Last edited by Blowtus, .
Blowtus
S2 licensed
Depends on the combo - but generally I think a setup that is comfortable to drive and can be pushed hard is very important for everyone, but further tweaking for outright speed is only useful for those with the outright speed in the first place.
Blowtus
S2 licensed
Cheers Tweaker. Find my set faster and a little easier to drive though damnit! Fairly compliant and low damping rates pretty much removes the problem of oversteer when clipping kerbs (as in the first left turn after the fe green chicane, or the fast sweeper after the wall) but still gets unsettled when hitting the chicanes with the weight transfer a little off. As expected, I'm just trying to be fussy, like usual. Hopefully I get down to the quick times you were talking
Neither higher or lower front end as opposed to rear seemed to help with the chicanes at all.
FGED GREDG RDFGDR GSFDG