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Blowtus
S2 licensed
Quote from Crashgate3 :No matter how I set up the car, or how I approach (short of going stupidly slow) I always seem to lose the back end as soon as I touch the brakes coming down the hill, in both directions. Is there any particular line/driving trick/setup trick I can use to try and stop this?

Are you using a locked dif?
If you run a clutch pack dif on 80/80, you have a more consistent turn in response - ie it acts similarly whether on or off the throttle. You can achieve just as good cornering as with the locker, but don't have as unpredictable turn in. The parallel steer setting can also have a substantial effect on turn in after braking, in the fwd's.
Blowtus
S2 licensed
Quote from joen :Somehow some forum members seem to think they know what's right for LFS better than the devs.

They potentially do? The devs have to weigh up what's right for them as well as what's right for LFS, those who want LFS developed faster / differently / better, only have LFS to think of
Blowtus
S2 licensed
Did that person also have the 'virus'? If not, it was simply a result of a collision, with no virus like attributes
Blowtus
S2 licensed
Quote from BuddhaBing :Nice video. The high-contrast look that you get from filming the screen versus doing a direct video capture makes the scene look more realistic, I think. I might go back and start playing around with the contrast settings in my video card driver to see how it looks in-game.

I tried to do this, for the more realistic spread of brightness and colour (I'd prefer some clipping and some compression rather than pure compression) but nvidia removed the possibility of individual game colour profiles a while back
When composing files for a movie I found it all looked much better with the levels tweaked substantially. I guess an in game contrast option, or hd lighting, would be the optimum solution
Blowtus
S2 licensed
For all the ones bitching about how 'inhumane' this is - they lead their natural life and then die a fairly natural death. Rigorously controlling the entire lives of billions of animals, and putting them all to death as painlessly as possible in some lame attempt to assuage our concocted guilt over the issue - seems altogether less natural and 'humane', to me. There is more to a life than merely avoiding pain.

http://www.yousendit.com/trans ... amp;ufid=703E94AE5BC39625
Last edited by Blowtus, .
Blowtus
S2 licensed
Quote from Davo :And you dug up a 3 month old thread to tell us this bec ause...

What's wrong with 3 month old threads? If all the requests for wet weather and nos could stay in singular threads the world would be a happier place
Blowtus
S2 licensed
Ah fair enough. I find an 80 power side clutch pack with a moderate front / rear roll balance provides more consistent cornering under both throttle on and off conditions, without the big pendulum swings the locked dif can produce...
Blowtus
S2 licensed
Quote from petrichor :Whas is the front ARB bug? That would explain why I see a lot of sets with ARB rates that are 3x as high as the front spring rates.

I'd love to see this explained... lately I've gone to very low / 0 roll bar settings and find the cars much nicer to drive. Can run lower power side settings on the dif and still get power to the ground effectively, so don't have such a horrible snap when the loaded wheel loses traction...
Blowtus
S2 licensed
Oh, that's not so hard then
The low pressure / hard compound method has less grip, less responsiveness, less acceleration / top speed, less tyre wear, and a slightly more forgiving feel at the limit in some cases. (lx6 and the like particularly, not sure if the difference in feel is as noticeable in the race cars)
Blowtus
S2 licensed
Quote from danowat :I would be interested if anyone had done any serious testing comparing high pressure/soft against low pressure/hard and also if anyone has any heat cycle info for the compounds and recommended pressures (like manufacturers do)

What do you mean by serious testing? Do endurance setups that run not far off wr pace count, or do we need graphs?

Pazi - Perhaps there is a difference in behaviour between slicks and road tyres that makes it so? Or maybe it's downforce? You're right though, I should have made clear the ones where it is most noticeable is the race cars.
Blowtus
S2 licensed
a soft tyre with high pressure is the fastest combo in the game for a number of the cars. LFS unreasonably increases acceleration for high pressure tyres.

High pressure tyres are a little trickier to drive on in general though, and some combos benefit more from the added grip of lower pressure than they do from the speed of high pressure.
Until you start wearing tyres out, it's always best to run as soft a compound as you can while keeping within a reasonable temperature range. (and not requiring substantially less camber / slower times to do so)
Blowtus
S2 licensed
I think I agree with most of it except the ride height business. High ride height is great for dealing with bumps and curbs and doesn't compromise overall handling very substantially.
Blowtus
S2 licensed
If nothing else, this is an excellent study demonstrating how easily influenced people are by the method of framing a question
Blowtus
S2 licensed
hmmm, I thought it was just my wheel button... but I do have this issue.
Blowtus
S2 licensed
Quote from Ian.H :I've noticed this too, at one point, there was interesting threads worthy of discussion, now 80% seem to be just for the sake of posting out of pure boredom. I know people joke about and say "say goodbye to your life" when newcomers buy a license, but really, that should just be taken as a joke but the more time that passes by, the more that's scarily becoming reality, people seriously do need to find better things to do with their lives than to post the drivel that's become the latest fad of new threads.. IMO of course

[yoda]The irony is strong in this one[/yoda]

You've made a bunch of posts from 2 seperate accounts in what could be viewed as a fairly pointless drivel oriented thread!
Blowtus
S2 licensed
posts like this

Quote from Cr!t!calDrift :Some of the cars of s2 suck, i tried it at my friend's house who had s2. Even with setups, they arent so good. Maybe improving on some of those cars.

don't exactly do much for the cause...
Blowtus
S2 licensed
Yes, very sure.
http://www.ozbee-racing.com/phpbb/viewtopic.php?t=1586

According to stuff read in other posts here the command has to be done once the server is already started, not in the config file. A reverse grid of 23 in the fo8 really is a little wild!
LFS World only lists up to 20 racers in results
Blowtus
S2 licensed
But the '/carsmax 23' command allows 23 racers to drive and finish.
(Please don't fix this bug by removing the ability to have 23 racers! )
Blowtus
S2 licensed
I drive based on 'feel' and am very imprecise, but very good at maintaining control and in awkward situations. I am at my worst in cars where rote learning the exact movements works best, (fox, rb4, uf1, etc) and at my best where a good feel of the vehicle is more important. (lx6, xrr, etc)
Racing the fo8 at the moment and am finding it a little of both worlds - I am off with qual pace but generally do very well over the course of a race.
When it's an easy combo, I'm significantly further down the ability curve than when it's a tricky combo.
Blowtus
S2 licensed
Quote from srdsprinter :I understand that some of the crashing is a bit out of control, but when you think about the scope of lfs, crashing should be fairly low on the list.

20 cars, reverse grid, all aiming at the same first corner - and realistic contact between cars should be low on the list? It's not simply about major collisions, it's a big problem with any form of contact.
Blowtus
S2 licensed
Join a league - a 'real' career mode really.
Blowtus
S2 licensed
why have you got toe out on the rears? In my experience this produces power oversteer - toe them in for more power understeer.
Run more camber on the rear, increase pressure to compensate. Suggest increasing pressure to max all round.
Blowtus
S2 licensed
Quote from funkdancer :+1 {or all my points for this year!!} for increased connection limit. The 20 limit is hurting us bad. We're forced to run 2 servers when we have 25 odd racers.

Figured I'd better add another voice in for this one. Would make our series *so* much nicer. +1
Blowtus
S2 licensed
Quote from JeffR :Traction control at lower speeds is more important than at higher speeds. At higher speeds, the rear wheel torque is less due to running in a higher gear, and in the case of downforce cars, more grip.

Unless you either have really short gearing, a very broad power spread, or highly abuse resistant clutch - if you don't have any wheelspin off the line then the engine is not revving high enough to make good power. Full traction at 4000rpm is going to put less power to the ground in the sauber than a slipping wheel, for instance.
Blowtus
S2 licensed
more tracks and reasonable collisions.
FGED GREDG RDFGDR GSFDG