LFS technically doesn't allow more than one path. That means nothing else than closed, single path circuits. IIRC that's the official answer
I don't know why such a city area couldn't be treated the same way as an autocross area is now, only much larger and with permanent (building) objects scattered.
There might not need to be more than one or a few iterations of each car and track type, but LFS is still missing a number of those types. I'm curious what it'd take to pick Scawen's brains on this with just a couple of questions.
I don't think it's incredible if you're capable of trusting Scavier's word that LFS isn't dead, S3 will come out, etc. Of course this speculation's on the premise that Scavier would be interested in such a contest.
If Scavier's interested and approves yeah.
Of course the designers give up all rights to submitted designs.
I think it's worth it. This is just my speculation, but I don't see any reason for Scavier to oppose such contributions if everyone understands that there's no promise any of it will make it in. The way I see it, creative work like this is healthy activity for the "community". And as an artist, the satisfaction of creating a nice piece of art is the best reward, not so much fame or paycheck. Either way submissions could (ought to IMO) be shown on a website; no need for anything fancy, just a clean showcase of submissions so far.
One way to set the thing up would be to suggest a few categories, corresponding to what cars LFS could use. E.G. (as separate, non-mutually exclusive categories) a certain drivetrain, or bodywork (sedan, convertible, etc), or era (e.g. 80s boxy, 60/70s hotrod, etc), or "national" influences (e.g. Italian or Japanese or German or American trends), and aimed to either fit inside new or existing car classes, or be stand-alone models.
It should probably start with a brainstorm thread for consensus on categories, deadlines (if any), where to host it (this or another forum, or independent website) etc. Then take the final draft to Scavier and see what they think of it.
It'd sure be cool. There's plenty of talent out there to do it justice. But somehow, at some level at least, it doesn't seem to jibe with Scavier's minimal-manpower formula.
Which'd be a shame. LFS could certainly use more variety in bodywork esthetics, drivetrain config, and wheel shapes too. We already had a skin competition. It's too bad there doesn't seem to be interest in a repeat for the above three, even if conditioned by no guarantee that any submissions would or wouldn't be used.
Read this. It's only after months of sustained play that you'll get a sense of the real odds of finding good and bad races. When I used to play a few years ago, I'd sometimes go a week or two finding nothing but good or bad races. And league racing was definitely better than demo or public licensed racing.
Pure crap. This is the kind of childish dribble that's no help to the LFS "community", the kind of **** attitude that the OP (erroneously) characterizes all licensed players as. If you can't stand it, either do something useful about it (not throw fuel on the fire) or stop complaining.
Thought it'd go here rather than off topic general forum, because it's the same thing LFS cars do and specifically it looks like what the FZ5 could've been.
From my outsider perspective, with experience (>10 years) in another sim community where realism is at least as essential to gameplay, and where there's arguably much more importance to community bonds, it's safe to say that racers are by nature cocky and that the critical point in avoiding "rot" is tempering that cockiness. Keeping competition healthy. Unfortunately, driving and racing cars is easy enough, and LFS is so well designed from an accessibility standpoint, and racing itself is so popular, that you have a much larger proportion of young users who are inarguably more immature on average. So that they don't yet grok that notion of healthy cockiness. Instead of airhead cockiness for its own sake.
That's the root of it. Not LFS' development scheme or whether you get banned or not for (intentionally or not) acting like a prick. The inability to entertain and accept the idea that even if this is a sim, it's a game beforehand - you're playing with other people - is what precedes all these "rot" issues. You can't play LFS (race, other than hotlapping) without those other people; you can't poop where you eat.
Can't find it, but I'm fairly sure someone posted showing the trend. Maybe it was in one of the threads discussing license numbers.. And someone went and checked LFSW more thoroughly for the data.
This is all I found, don't have time to look further http://www.lfsforum.net/showthread.php?p=925895#post925895
If you go to LFSW and open 'Racers and hosts online', select History and select '600 weeks' at the far right, you see hosts numbers flattening recently, but racers still on a shallow but clear upward trend.
edit 2- Never mind, you already saw that data. I only have to say that another very experienced game developer said that games like LFS can be relied on to have a population continually in flux. New users replacing old ones. Only a small proportion of players do stick around for very long. There's no way to tell from just those LFSW graphs whether that's the case. I reckon it's not likely to be a totally static population.
Anyway, considering how much complaining there is, and how truly little updating the game has had, it's not so bad. Once a major update does show up, things should pick up pretty good.
You provide no counter argument to the accurate note that output's been lethargic regardless what the development speed is behind the scenes, and, for all you know, that "demo" forum user is using separate forum and game accounts. Self righteous pontificating rants like yours are what's wrong with LFS. It's a great game but too much of the "community" is made of cocky, whiny, immature kids.
By Macfox' metric you can't judge a placeholder element, only a finished one - one that received Scawen's "perfectionist" attention. Modular "WIP". Those half baked placeholders are half baked because they're placeholders; it's intentional and temporary.
Forget altering the cars we have. A new RWD street model roadster with a V8, along with a GTR variant is the way to do it. The extra lightweight XRR with its peaky i4T and skinny tires is worth keeping.
Next is needed an MR model for the GTR class. Either a race version of the RAC, or a new pair of road/GTR models. E.G. an exotic V8/10/12 for variety.