Ballast... it's so simple, and will make a lot of people happy.. and those that don't care for it, won't have to use it.
Server and client side options, so the server can force a car/track/driver, or combination of those, a positive or negative amount of ballast, depending on whether it's public/private/league/etc, and client side as well (with server side the higher authority to, for example, disallow negative ballast on public servers), so you can ballast yourself online.
Obivously if a server sets the handicap rules wrong, it won't get traffic, just like any other variable set wrong, e.g. auto-spectate if going the right way, or 500 laps of Uf1 @ KY1 with tons of red & white chicanes all over it.
Shotglass, I haven't tried those sticks for myself, so I can only repeat what many people in the combat flight sim community said, a number of them the very best players... Unlike most other joysticks, I remembered them because they never seemed to get any complaints.
It seemed like a meaningful statistic, as like you've said, most joysticks in the entry price range just don't last very long if you use them regularly.
I still recommend Ajp try one out, although he probably won't.. I don't know about TM's first-hand Ajp, sorry.
JTbo, I guess you can only build a joystick to be so good, if it is to cost only so much.
Even my CH stick had more deadzone than I liked.. I haven't tried the Cougar, but I bet it is only at that price range that you find joysticks made with that much precision.. and it's why I really recommend making your own
Take apart a cheap joystick's internals, and build it a correct shell.
XN: Physics first.
Graphics are just details down on the priorities list, because (and how do you manage to miss this?) they would require updating, were Scawen to update them today... which doubles the work time for just one item, that happens to be extraneous and superficial = waste of time.
LFS does look real, because the "actors" in LFS act real.. they don't do things you wouldn't expect them to in reality, which you can't say for other games which chose to take shortcuts which cost them credibility, no matter how much proverbial gloss is dumped over the hurried and arcadish painting.
Keeping up with fashion all through their pre-Gold state would be a big expense.. for what? That's what Scawen probably means when he says he doesn't want LFS to turn into a screenshot generator.
Is that what you're asking for?
The mechanics of the game need to be gotten right, because those are set in stone. Graphics aren't.
Look at all the fuss about next-gen graphics this and that, nowadays? It's like games are just reiterations of the same gameplay mechanics ad nauseum, only with "bold new graphics !!!". Most people with average lucidity have known but never really spread the word around because games are just games, and not taken so seriously, but devs have, for a while now, woken up and smelled the roses.. Games aren't evolving anymore: you can find games ten years old, or more, that are better than some big house productions today.
FPS's are a good example... there's been almost nothing new in the genre in recent years... and yet each one is PR'd into some sort of miracle of programming.
They're not.
Physics and game mechanics first.
Superficial and fast-aging details last.
LFS is done slow specifically so it doesn't start sucking, like every other game made under pressure. The games industry is just no walk in the park anymore.
You can take one step at a time, and be effectively progressing as fast as if taking five steps forward and four back. That's what other games seem to be doing.. granted, they have either more backing (usually because they woo their audience and fund sources with eye candy etc), or larger dev teams, but who else is going straight for the real solutions (real time audio engine, etc..), besides the West brothers?
Shotglass, I don't know MS sticks at all, and all I see is 3dPro in that pic's filename .. but the one I mentionned is the Sidewinder Precision Pro. I'm told the Precision Pro 2's are just as good.
Try em out if you find em Ajp.
Ajp, there was a Microsoft stick a few years ago that was almost perfect...I don't remember the name, but it was in your price range.
I could find out which one it was if you give me a day or two?
I haven't looked in person at sticks for three years now, but I am sure that back then, the TMs of that price range were not something you could rely on for more than a year. Neither were the Saiteks, what I mean is neither were that much better than the other, all things considered.
I guess you'll best try them on and see for yourself.. I'll let you know about that MS stick. People in the flight sim community were after them on ebay, so I would recommend trying to find one, at least to try.
Yep, Il2 has fantastic immersion if you don't mind its few faults.. I don't play it for now because I don't have a fast enough PC, but friends of mine have some really great tales about the ongoing war servers.. Forgotten skies is the name.
The Russian planes in Il2 are a bit tweaked , but that doesn't detract from the great fighting you get.
I was going to say, Thrustmaster are a bit junky, but ajp already bought it before I could say anything.
Another duly well-renowned brand is Cougar, if you can afford it. Good flight sim gear is just pricey.
I wouldn't recommend anything that you can't take apart and clean, or rebuild. I'd seriously recommend putting a few hours of work into making one yourself... that way you're sure it will actually work, and last.
I would recommend CH products, because a lot of people in the combat flight sim community swear by their durability, and quality (they are in fact very very smooth and precise), but I've had the misfortune of buying an exceptionaly flaky stick... but other than the pots going bad, I'd litteraly forget it was in my hands when flying.
You should set some categories.
Production cars, Tuner cars, and Racing cars, for example. Maybe even a separate class for the production cars that use "road normal" tires, altho those are probably not too exciting.
You might want to also have the non-replica Tweaks in their own class as well.
I told you it was old school
The good sounds are made by the players.. you have to look for them in the Custom sounds and skins forum. The ones that come with the game are almost as old as Aces High v.1 No one uses them.
Trust me though, it might seem a pretty small difference, but it's not negligible, between AH and Il2's physics. Real veteran pilots agree AH has better physics.. it is definitely less mushy than Il2's controls and the instruments are made so you can actually read them.
Make sure you try the RV8, the A6M2 and A6M5... The other planes are heavier, sort of like the FZ5 in LFS. They can be very snappy and precise, but their stall isn't as predictible when you're still learning (e.g. the Fw190D anywhere under 200mph). The Ki84 is also very agile (especially when you are slow enough to lower the flaps and have WEP on), as is the Spitfire Mk. V.
If the plane really doesnt fly straight, you may need to set the trim differently. Look for "elevator/aileron/rudder trim" in the controls.
AHII has an automatic trim adjustment you can turn on.
There's a number of ways to airbrake, depending on the situation, you can drop your MAN pressure (throttle), up the prop RPM, and cross the controls - put the rudder one way, and/or compensate for the yaw with a combination of aileron and elevator... the plane will stand crooked and bleed a lot of energy.
Aircraft maneuvers are all about energy.. you have to spend no more, and no less than you need to, sort of like you ride the limit of traction in racing sims.
Flight sims have a pretty steep learning curve, but if you stick to it, it's very rewarding.
Not to detract from Il2, but you can do some pretty funny stuff with the physics there.. flip planes 360 degrees long enough to shoot down the guy on your six, etc.
JTbo, one of the best exercises for situational awareness is either dogfighting (mock, if you dont feel like having to take off over and over), or formation flying. You'd just need to find friends to fly with.
What sort of aerobatics are you looking for? Plain contemporary aerobatics planes, or will anything do?
The best flight model at this time is probably Aces High II's, but that's a WWII sim.
You get the game for free, it's less than a 100MB, two weeks free in the subscriber arenas, and the 8-player arenas always for free.
The head coder for the game is the same guy that coded a lot of Warbirds.. they also did Dawn of Aces. He flies an RV8 in reality, so the one that's in the game will probably be nearly perfectly modeled.
You can fly offline all you want, there's a lot of maps to choose from... most of the players that went on to get their pilot licensing mentionned their instructors were surprised how naturally they learned to handle the plane by themselves.
AH2's graphics aren't as flashy as Il2's, though. It's like LFS, old school coding with great physics and gameplay.
I used car pedals in that game, and for what it's worth (I frequently placed in the top 15 out of 3000+ pilots), it was never a problem. You will more likely be bothered by a bad joystick deadzone, but even then, only in very precise maneuvers.
I know it was Heinlein's opinion, that you oughta get citizenship from service, but is that what Becky meant?
For who exactly are you saying the movie is a training video?