This. At home I have 1 Win7 pc for internet and another with xp where I run what runs, the xp box is bare essentials and only connected to anything when needed. Some "old" games on that xp box, of course.
I've worked in many geology and microanalysis labs where xp remains standard, and there the rationale is the same.
XP users aren't stupid. This could've been a reasonable discussion but for that ad hom.. I've done basically the same thing as Scawen for 15 years or so. No need to update if you just keep good habits.
My bad, agreed. OTOH if there's a good reason for not releasing Eric's content, I missed it. For me the issue isn't that LFS is dead or not, or falling behind other sims or not, it's that there's no other sim that I like as much.
So what's the hold up? I really don't see why LFS would be worse off if Scawen and Eric filled in the gaps in the content a little, in spite of the physics being a bit off. So what?... Does anyone that's still here care about that problem? There's enough of us to QA a few new cars and tracks.
It's capitalism to expect more updates than once (or zero depending how you count) every.. what, 6 years or however long it's been? Why was Eric making new tracks? "Capitalism"? Does he expect the game to be less fun with those new tracks?
No, the problem is bullshit, regardless whether its fanboys or whatever other "clique" that holds majority share of it. Any bullshit like the type you tried to defend is nothing but a waste of webpage space and readers' time. Because it's untrue and poisonous to what's good about LFS, even as far removed from a game as its forum might be.
Yes it makes less sense in my not-humble opinion to not do a sort of data-lock on current unreleased content and finish + release that, and then go back to working/R&D-ing physics, than it does to insist on constipation (pardon my French Scawen). I mean, what's the worry - that LFS players will not appreciate it? That the next update will suffer too much from having so much content subtracted? IMNHO: too bad, that's just another broken egg from chasing satisfactory physics omelet. But that's just, like.. my opinion, man.
What makes the least sense for sure though, is telling Scavier how to do their job - to pretend to know better than them "what is LFS". If you know better, you'd make a better LFS... as the saying goes. But you don't.
And you might go play something else. But other than petty spitefulness, you gain nothing from not trying LFS again whenever the physics obstacles are overcome and/or updates are released. LFS and other labors of love, ridiculously earnest as it might sound, are works of art. And works of art aren't about being the most popular or downloaded works, they're about being done right.
"LFS self destructed"
So Scawen's a terrorist now? Ahem.
The only sense in which LFS did, "self-destruct", is if you somehow blame LFS the video game for LFS the players, I.E. mostly miserably desperate teeming mass of temper tantrum throwing eager beavers. If that seems like absurd equivocation, it's cause it is.
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LFS can't be developed faster than it can be developed. If you can't change something, change your attitude.
But somehow it doesn't feel like that long ago. It's gonna sound like self-patting on the back, but IMHO that's benefit of just not forcing yourself to play the game while it's stuck in "limbo" or any other sort of self-imposed stress over something (LFS) you can't control.
It's a lot like when you find a song and it just rocks your world. The "psychology" of players most distressed by the state of LFS is a lot like that of someone who has listened to that song too much, or who's eaten the same admittedly delicious meal three times every day for the last month.
Everyone feeling so much grief over LFS from "waiting" should give that a try. Don't touch LFS till you can get that same sorta simple transparent pleasure you got from it earlier, e.g. when you first started playing it. It's not like you're going to like LFS any less, like what you loved about LFS will change, or like the things about you that make LFS so appealing to you will change. And if they do, why fight it?
"K.I.S.S."
Not all of us. I don't care either way - it's just one damned car, and not even a break from the (as you yourself admit) beaten path (TBO and FWD in general). It sure would be nice, but no nicer, not especially, than most any other addition to LFS. In other words no big deal worth particular desperation.
Sure, on that one: most everyone is waiting on said infamous physics. But again, why wait for something unattainable? What do people hope to accomplish? By all appearances (I haven't at all kept up with race sim news, so CMIIW) an affordable (computational budget) tire model that improves on what we have now is just not possible, not yet anyway (it's somewhere out there in proverbial jungle but Scawen has yet to machete his way thru inadequate solutions and other dead ends it with only his programming savvy - doesn't mean he never will).
IOW work continues. What most people seem to understand without integrating, to understand only in abstraction, is that WORDS TYPED on an internet forum... Do not advance Scawen in any way, barring some very rare exceptions, toward resolving the tire model problem.
Square peg, round hole sorta thing. All the complaining and counter-complaining and rationalizing and relativizing etc, is "not even wrong".
Just relax and play LFS if you feel like it. If not, don't. Just don't fool yourself into thinking that it's time well spent to do anything but submit helpful tire physics math and algorithms, debugging help on otherwise-related test patches, and just doing your small contribution keeping friendly atmosphere on forums so Scawen doesn't have to swap his programming hat for a police cap every 5min.
But it's still hinged on "some people" and really seems to trivialize content updates. Content updates made of the very stuff he pretends is "good" about LFS.
Yes. Yes and masturbation creates psychopath cereal killers responsible for the fall of civilization and cosmic heat death. We see this already with e.g. isolation tank subculture.