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Breizh
S2 licensed
Kids with keyboards
Breizh
S2 licensed
Quote from kart-36 :If I was in scawens shoes I wouldn't give you shit all. day in day out complaining even on Christmas. Bunch of ungrateful people saying what he should do and complaining that you don't get enough, get out more and don't worry so much about it.

I and others have been "getting out" almost every single day in the last coupla years. At this point, not releasing anything besides the physics update and the Sirocco is getting pretty curious. Understanding that the Sirocco's tied to physics; but what about the cockpit updates, and Rockingham for instance?


Quote from ACCAkut :atm I'm sort of expecting that the forum and the master server are shut down from one moment to the other. Which would kill the international community in one blow

That doesn't jive with the precedent Scavier's set so far. They are just taking one long ass detour, for whatever reasons.
Last edited by Breizh, .
Czech fire
Breizh
S2 licensed
Hey Flame

It ain't off topic if it shows precisely the rhetorical flaw in the OP.
Breizh
S2 licensed
Zombie coader
Breizh
S2 licensed
Not enough vents and gills on those pics.
Breizh
S2 licensed
"Mala in se" vs. "mala prohibita"
Breizh
S2 licensed
Thanks guys.
Simplistic driving physics.
Breizh
S2 licensed
Very simple couple of questions -

1) Could you have a very simple ~2D driving physics engine like Generally's in a 3D game engine like LFS? E.G. by having only placeholder calculations for third dimension.

2) How simple exactly, code-wise, can you make such barebones driving physics in a 3D context like a modern big budget game like GTA or Battlefield with a large number of other graphics and physics-driven systems leaving only minor amount of resources available for driving physics?

2b) The specific goal is to have the bare minimum elements for steering vehicles around: a range of sliding from neutral to complete oversteer. No need for complex sim-level suspension or traction variance with contact patch size or pressure, etc. Just bare bones steering/sliding/thrusting dynamics where you can either steer or slide around a corner like in Generally.
Breizh
S2 licensed
Scene
Breizh
S2 licensed
Not a perfect gyro cam view, but one with slight delay in returning to level would be perfect. Ideally adjustable, the same way LFS manages straight XYZ bumps now.
Breizh
S2 licensed
Quote from FPVaaron :The environment of the track does not have to be overly complex in detail, perhaps a few farm houses and windmills which follow a Netherlands like theme.

It wouldn't have to be, but it would help sense of speed. At least a few sections as crowded as Le Mans or Solitude would work.

And you could have the pits at some elevation above the track so you're up to speed or nearer to it right out of the box, with e.g. switchback-ish entry on the other end.
Breizh
S2 licensed
Quote from Ingolf :I do not say that your (demoracer) suggestion of "more better" tracks is wasted. However, the term "exiting" is often used to express a personal/individual view. So, even if you are not exited about Rockingham, there might be 20 000 others that are (oh, 20 001 including me).

I would definately like to see more options of tracks, but meanwhile I'd be happy with a good quality scan of a real environment instead of some artificial silly hills (sry).

Exciting. Exiting is a whole other word - 'he exited the corner sideways' vs 'microbiology review mags excite me'
Breizh
S2 licensed
Quote from CasseBent :what good would this topspeed track do?

Some fraction of LFS player population would have fun with it. A most dreadful prospect.
Breizh
S2 licensed
.. Now all that's needed is putting it all in a neat powerpoint..
Breizh
S2 licensed
Quote from E.Reiljans :There's this cool thing called volume control on your amp. Lowering volume at software level is not only retarded, but it also reduces quality of sound.

I don't know about LFS, but lowering volume in music players makes the equalizer's low end more manageable. Cleaner bass.
Breizh
S2 licensed
Top road section in Example 2 "city streets" looks like a railroad.
Breizh
S2 licensed
Pics for FE9 thru 13 are broken.
Breizh
S2 licensed
Quote from Matrixi :It's hardly pedantic to tell people how SLI (or crossfire for that matter) really works, since by reading this thread, the majority of SLI owners seem to believe it really doubles their vram.

I actually made a mistake of buying a GTX 295 by believing what the box said (1792MB) and was hugely disappointed when GTA 4 only displayed a lousy 896MB worth of usable memory.

I don't take this game or game forum seriously enough to delve into what's useless technical arcana to someone like me. :rolleyes:

Before you roll your eyes at my passing off disinterest as sloppy neglect, I did take the time to point out what my actual cfg was and what I voted, so that in case I was wrong as I suspected, the poll maker could account for this in his stat gathering.
Breizh
S2 licensed
Quote from Matrixi :

SLI != double memory. :rolleyes:

Not having much in the way of pedantry, I couldn't be bothered to look it up for the sole purpose of being accurate on this one video game poll. Thanks for enlightening me.
Breizh
S2 licensed
SLI: 2x 512 MB
Voted as 1024, assuming LFS uses both.
Breizh
S2 licensed
Maybe after the game is out of beta.
Breizh
S2 licensed
"Rule number 1 of engineering.

NEVER EVER tell sales and market what you are working on, they will try to sell it and take orders before you even know if it works and how much it will cost to manufacture."
Breizh
S2 licensed
Quote from Flame CZE :Isn't it only for nVidia cards with PhysX? I'm not sure.

I have no idea either, and not arguing either way. Just a clear visual of smoke better than LFS' so people can easily refer to it when they argue for relatively more or less realistic smoke.
Breizh
S2 licensed
Quote from Nick7 :Because it seems it's one of big hold-ups for everything else.

Only circumstantially. Any other car that had highlighted the WIP physics' shortcomings as the Sirroco did, would've been blamed for holding up LFS development.
FGED GREDG RDFGDR GSFDG