The online racing simulator
Searching in All forums
(964 results)
Breizh
S2 licensed
Quote from jonny__27 :from what i understood, and please correct me if i'm wrong, in the first times of lfs people were racing just for the fun of doing it. now all that matters is winning and "owning" everyone else. they only want to be faster and faster. sadly i have to agree with you. it's not the first time that i receive some, shall we say "not so nice" comments from faster drivers who think they have rights above the ones that are just there for the pleasure of driving. and in the end, you finish a race hating more people, before you even know them.
but anyway, i think i can be happy for being a "just for fun" racer, and have no intentions of changing this behaviour. i remember before Y18 and anyone could join a demo server, specially in the portuguese ones in my case, i entered the server and found a familiar name, and after that lots of messages contained some "lols", :P, and such, but now is almost impossible to get this feelings again.

That's just the way games work as their "communities" grow past a certain size, it's the same in pretty much all games, and it's reflective and a consequence of society. To put it briefly.
Breizh
S2 licensed
Thank you
Forum question - attachments
Breizh
S2 licensed
Is there a way to find all the attachments you've made to the lfs.net forums?

Thanks.
Breizh
S2 licensed
Let's hope Scawen keeps the shaders in check rather than exagerate them like in 90% of recent games.
Breizh
S2 licensed
I'm not saying it was always the same.. I only mean that what made the good old days what they were is almost always still available, if they weren't good old days only because of the good times you had with friends, regardless of what the game would've been. That almost everytime, it's just the players getting nostalgic, rather than the game really worsening beyond help.
Blackwood has changed, but you can still race it with the cars you choose, with friends who were there in those good old days, and it'd be a lot more fun than not being able to at all.
Placebo
Breizh
S2 licensed
This good ol days phenomenon is the same in every game. It's not the game that make it happen, but the players.

The only trend that's really deminishing for LFS, imo, is the slower rate of updates.
Breizh
S2 licensed
Outstanding can mean either excellent, or not yet done.
Breizh
S2 licensed
That's almost perfectly redundant too. There just isn't much possible in the XFG class. The UF's another one that's not likely to get anything else than a Fiat500/old Beetle sort of RR competitor.
Breizh
S2 licensed
Cheaper to produce, probably. In addition to being more foolproof for A to B drivers.
Breizh
S2 licensed
Quote from Mike85 :What LFS needs is a AU rehaul. Simplification of the User Interface. Simplification of setup use, and more clearly readable server browser.

Interface and server browser are already very clear and concise. Setup screen has just a few outstanding improvements (a tab for notes, e.g. "works great in sector 1"), and so does the browser (filters, etc.). Nothing major's really required.
Breizh
S2 licensed
Minus the beach and that's actualy how he seems to be doing it, and to great effect
Breizh
S2 licensed
cf. rFactor, or whichever racing sim has unrestricted public mods that flood the mod pool with junk and spread the player base thin across countless mods.
Breizh
S2 licensed
I just don't see it like that. Plenty of people do use the slower cars in most races I see online, either because they choose to handicap themselves, or because they simply like that car best. In my experience this is pretty common, to have a favorite car and race it against most odds. With more different cars in the (e.g.) GTR class, you'd have more chances of having one of the cars really appealing to a player, consequently making for more diversity at the races, which is easily one of the few most appealing things in races.. Diversity.
And like I said in a class with the main attributes of cars restricted like in any series I can think of, there's only so much variance in performance you can get.

Suppose the cars all have pretty much the same power, weight and dimensions as the GTRs we have, then the permutations of all the different components, such as drivetrain, chassis, engine character, tires etc, will eventualy give you a very dense data cloud, if you plot the overall performance value of each car across all tracks:

This is the general picture we have with 3 GTRs:

A few tracks (A,B,C, etc) with one car (colored dot) dominating (Y axis is laptimes), others with one car left behind.

Add three more and you get a denser cloud.

If you took out the first three cars (red, green, and blue), you'd have the same sort of dispersion, with one car running away at a certain track, and being left behind the other two cars at other tracks. Maybe with some extra bias from one car being a bit more dominating over all like we probably will have till LFS settles into later versions.

But with 6 cars there's less gap between any two cars racing at a certain pace on any given track, and that also means that in a full season, there'd be a more even distribution of points. There'll be closer racing in the races than in the hotlap charts for any given track, from the same effect that a third driver can catch up to two faster drivers slowing each other down as they fight for first position. The more cars, the more the racing field will tighten, the less your chance of being left hotlapping ahead, or back, or in the middle of the pack.

And part of the reason I think 3 more GTRs would amount to more fun than 3 cars in another GTR class for 2-class racing, is that the 6 car class guarantees you'll be racing someone, whereas merely adding another 3-car class with the same dispersion in performance as we have in GTRs now (and in other classes too) will add a bit of fun from enabling 2-class races, but other than that you'll still be racing against cars in your own class that are seldom at the same pace as you (arbitrary handicaps notwithstanding).
Last edited by Breizh, .
Breizh
S2 licensed
Redundant.
Breizh
S2 licensed
I see the novelty, but like I said it's just more scenery at best and an obstacle course at worst. I don't see how two-class races with 3 cars in each class would be more fun than a single class twice as filled with 6 different cars competing for points, and not with only as "few" player slots as we have now on servers. I'm not saying any other way to look at it is wrong, either.
But I don't see the fun in two classes when neither class has enough variety to guarantee you'll be chasing someone competitively (as I meant by the denser performance cloud), nevermind extra obstacles in the way.

I agree with the other features suggested, like scripted race weekend schedules, etc.
Breizh
S2 licensed
Quote from Hyperactive :Adding more cars into the GTR class would make it even more harder to balance. Increasing the number of cars in GTR class to six wouldn't really present anything new. Those cars really exist for multi-class racing and that aspect is 90% missing atm. And it is the biggest issue of that class atm imho. As close 2nd comes the lack of mid-engine GTR .

Imho, a new class over the current GTRs would make things more interesting. Firstly it would be totally new car class and secondly it would allow real multi class racing. Like if the current cars were the GT2 cars, the new cars would be the GT1. Just add the protos and the top of the line slick-tintops are almost done . (just add a stock car :tilt.

Naturally a class with no wings, lots of power and grippy no-slick tires, the super trackday-car class, would be teh killer for me after new tracks. Viper has some character so I'd like to see it in some form even if it isn't that good at track if compared to it's possible opponents, but then again, I already solved that in my previous post

I don't understand why it would be harder to balance more cars than less. The most cars in a class, the more likely you are to have a choice of a car being on pace. The higher the number of different cars that are competent to win points in a series of races, the less any one car can win thanks to the small population. That won't resolve the problem of most tracks favoring certain cars and disfavoring others, but on the whole it will even things out.

I think adding new cars will add something new - you get to have more variety at GTR races. I do agree there might be more novelty in a whole new class, but sooner or later it will be worth having one or more of the classes fleshed out.
Multi-class racing is fun, but honestly how often do you see that happening in LFS? What do you do with cars racing in another class in the same race? You aren't racing with them, so except for having some extra elements in the scenery, you might as well be racing in a separate event.
I admit I haven't had time to follow event races. I think more populated classes certainly would make the public races more fun and attract more players to the game.

I agree with everything else.

Quote from Primoz :I'm also for a new GTR class over them (FZR Turbo being one for example, like the Alzen Porsche), with prototypes over that.

But i'd also change the engines in the current XRR/FXR. These cars are meant for endurance racing and TBH, i can't really see a 2.0 turbo with 500 bhp be reliable for 24 hours of torturing it to the max. So V6 maybe? Or I6, something along those lines.

It's just a game.. it might be hard to make and race such engines in reality, but somehow it doesn't seem right to break the continuation between the original road model and its racing trim in LFS.
Breizh
S2 licensed
Wasn't there some scripting framework implemented for just this a while back? IIRC people made at least a few applications, such as clutch script optimized for drag racing, and others I can't recall exactly right now..
Breizh
S2 licensed
Oh, that's right.. That R32, duh!

The muscle/US sports car.. It probably wouldn't have to be, and wouldn't be very likely to be just like the Vette or Viper. Neither of them are so atypical or unique in any way (besides the Viper's huge engine) that they'd have to be replicated exactly, like e.g. the 911 was. The big V8/V10 engine and FR drivetrain would be the main thing, and then Scavier can sort out the chassis and bodywork around it..

And I'm split between a new GTR class, and adding these pure sports cars to the GTR class we have now. It'd be really fun to have a 6-car (or more) GTR class. I don't expect we'll get as many as 4 or more new cars for such a new road legal class, though.
Last edited by Breizh, .
Breizh
S2 licensed
Quote from DHRammstein :While I agree with your mid engine choices, I don't quite agree with the front engine one's. The Z06 perhaps, definitely no vipers, they're so terrrible, a Ford GT would be much better.

The GT's not a front engine car, although it is the sort of big US engine-powered sports car LFS needs. What's terrible about the Viper?

Quote :Also I would like to see a R32 thrown into the mid range mix. Basically the XFR with AWD, 6spd re-geared, a bit heavier and bigger, riding on 18-19" F/R.

.. That's nothing like an R32, and if it's going to be a Skyline, it'll need the electronics, four-wheel steering, etc.[/QUOTE]
Breizh
S2 licensed
Sounds like arbitrary seriousness.
Breizh
S2 licensed
He seems to be saying that needing to lean over (which learning wheels forbid) is an illustration of the requirement of body control to have realistic control of a bike, in a game.. But all you need to do to initiate a lean-over is to use that same unopposed conservation of momentum above the sticky contact between tires and road by counter steering... You don't need body control for that, or radio controlled bikes with no moving parts (save the gyros) wouldn't work like they do.

The issue is whether the lack of body control over a bike will give acceptable racing performance in the game, or how much reduction in body control input is tolerable.
Breizh
S2 licensed
It's a pretty tight line to walk, I agree.. Especialy with the tire model still a work in progress.
Breizh
S2 licensed
You need the purple power bands.
Breizh
S2 licensed
Jamexing, that's what I meant.. (I can't think of any FF supercar!) What's the problem? They work in reality, don't they? I can't remember any motorsports competition where a 500-600hp (or so) high range sports car was disqualified by its own rear tire consumption.. And like I meant to say, I can't really imagine any such car that couldn't cope with tires such as "R5" track day slicks. I'm pretty sure R4s would suffice for many, if not most, of this type of car.
Breizh
S2 licensed
So the class that a 500HP FZT would fit in would equally consume more tires than (say) the TBO class... And it'd be realistic.. What's the problem? Just give them hard slicks like people use in real track days. R5s, or something.

A class with something like an 500hp+ FZT (very cool but a bit redundant if the class only adds 3 cars or so to LFS), a mid engined exotic (I'd say with a mill as golden as Ferrari's or Lamborghini's), and a big block FR like the Vette or Viper, like Hyperactive said.. That'd be really cool. Even more so if they all had GTR versions, too.
FGED GREDG RDFGDR GSFDG