I don't have time to read more than the gist of the first post.
I use an xbox controller and have no problem whatsoever with the new clutch, even considering how soft it is; which will be adressed soon enough... In the mean time you just have to take it easy off standing starts.
I have never, not once, had the clutch reaching red temperature while shifting, and this after racing maybe 200 laps or more since patch X30.
I didn't see any difference, but I haven't done any stints longer than 10 laps or so. This was in the FBM, so I can't compare that to pre X30, but it didn't feel like the R1s were that much hotter than before.
And Scawen's recent post confirmed it anyway. R1s and R2s (and R3s?) are the only ones affected, and for the best. I always thought the R3 and R4s were too neglected, which didn't reflect real tire choices in racing series.
I don't know that the fun is gone from LFS, or that LFS is heading the wrong way (the opposite of that IMO), but the above's definitely true.. I can shift this crappy 1994 Nissan Pick-up diesel manual gearbox about as fast as the GTRs in LFS do.
Definitely something wrong.
In addition I think there should be scraping noises when the clutch is misused. It's the same sort of feedback as engine valves getting out of shape or different tire scrub/squeal sounds.
It's not the formal name tags I'm saying are wrong; just exceedingly nerdy.
I agree real names help with presenting it to the sort of audience you're talking about (although the way you describe the situation is exagerated) do help, but it's not necessary to get anal about it.
mms://75.126.143.82/RaceReplay/GRCL_WT_S3R3.wmv
In the above video there's a few game-names that don't spoil the fun at all. What's bleeding childish is grown men pretending the pixel cars they're driving are serious business. The FIA series got way too bloated with rules and regulations, the majority of players started sounding really full of themselves like they were wearing napoleon uniforms and that just kills the fun.
But it did get hammered out pretty well in the forum, and everyone had a huge hardon for the whole pretend race pilot mannerisms, so that got the snowball rolling.
Zzz
On that same logic, let's turn down the unrealistic tire scrub sounds too. They're a lot more unrealistic than having some slightly larger speedometer font size.
The utter starchy nerdiness of (IIRC) SimFIA made me quit before the first race happened.
"We will force real names instead of gamey handles. We're not kiddies here, we're real racing men." And on, and on, ad nauseum. The rulebook was right out of a tax law tome.
You shouldn't use the clutch to drift. You should induce it by steering, and breaking to a lesser degree, that and some throttle control are plenty to get and keep a slide going.. But then what do I know about drifting...
I agree with everything in the OP except for the speedo "anti-whine", supposedly pro-realism.
Realism has already given us unrealistic tire scrub sounds to make up for the lack of a seat of the pants feeling of the tires' limit behavior. There are probably other instances of gamey choices made as crutches for a more realistic overall sum.
The speedometer should be treated the same way. You don't have to squint and crane your neck a whole foot forward to read the speedometer in any car other than some crappy econobox (and even those tend to have playskool-ish speedo labels), or those esotericaly designed mid-20th century american speedos (e.g. the horizontal ones with extremely verticaly-elongated label fonts).
The speedometer should be legible. It should WORK. As it is, it doesn't work for some people (in my case, I can't read it at all unless I nearly put my nose on the monitor). It's not a major problem, because you don't really need to know what speed you're going, when you're racing.
But if it's there, it might as well work. We don't need to know the speed precisely to a decimal, just have some working estimate such as a speedometer is supposed to provide - and in its present form, the one in LFS can sometimes not satisfy that criteria.
In its present form, the legibility of the speedometer (in KPH at least, haven't looked at MPH) is not analogous to its real life counterpart.
So a very simple solution would be to reduce the number of speed labels (IIRC it's now one label every 20kph), and proportionaly increase the font size of said labels (e.g. every 40kph with double the font size), or a similar scheme.
You didn't read the change log. The setups and color files now use three-letter prefixes. There's at least one batch renamer linked to in the forums, including one specificaly made for this occasion. That one's in the Unoffical Addons forum.
Maybe we could get half the speed labels (i.e. 100, 120, 140 or even less, rather than 100, 110, etc).
It's easier to read a wristwatch with just the cardinal points than with every hour and minute labeled. I won't be able to read the speedos accurately until I've taken a long time to get memorize them, so at the moment they're just too tiny to be worth taking the time to read.