Who said anything about Eric dropping what he's doing to do this, rather than doing it whenever his schedule allows it? If you had this straight, you'd have understood that making such a long runway is about as simple as making the quarter mile track we have now.
A big airstrip autocross track would be a lot of fun, regardless of whether you like to drift, autocross, race like on Top Gear's track, or just push cars as fast as they'll go along the long runway.
With an infinite (except for some subtle motion effect from the surrounding mountains) track set in the country side like the Utah salt flats, you'd need just the mountain backdrop, a nice salt lake texture, some nice-ish salt dust effects, and viola!
Better question is "how much entertainment versus the few hours it takes to build such a track?"
+1 for me. It's a minor addition but by virtue of its simplicity, it's worth adding... Personaly, I'd like a salt flats track, not just a straight line of tarmac.
Both would be really cool: one extra large autocross area with rough ground to imitate a large airfield, and an infinite area like the Utah salt flats.. Both would have unique environments. The first could be very green like the Top Gear airstrip, the second would be like the salt flats which is like nothing in LFS so far. http://www.flickr.com/search/?q=salt%20flats&w=all
I'd take your word for it, but so far all I hear from people who've played games like LFS and do at least a bit of racing with real cars is that GT5 is still sub-par physics-wise.
There's no good reason not to have some better physics in the GT games. All they'd have to do is dumb it down in arcade mode. The mode with the best physics would be more fun than the crappy physics in e.g. GT4. GT4 was actualy worse than GT3 on sim tires. Why they did that is probably the same reasoning that would have made them again neglect physics in GT5 (if they did).
All that money and they still put out bad physics.. There's no excuse for that, not when there's an option for arcade physics in the game.
I guess I'll have to try it myself.
Spyshag when I picked up GT4, I expected the physics to have had as much improvement as the graphics. "Real driving simulator" and all.
Instead, it was like playing Mario Kart with nice graphics. By your analogy, it's like choosing between a date with a nice chick and one that's head of the chastity club. Thumbs down to Polyphony for raking in so much cash and still putting out crappy physics.
Yes, the RB4 and XRT are now balanced enough, the FXO need only be balanced to those two. Balancing the XRT and RB4 to the FXO would probably be more complex.
Cost: A few seconds' worth of mouse clicks. Benefit: Guarantees no further spread of the exploit by this post.
Cost: More exploits. Benefit: Saves Snake2 the effort of clicking a few times to edit his post.
It's not a better trade-off to wait for someone to eventualy see the replay OOS, and for that someone to know what the OOS means as well as have the interest to report it.
I'm just pointing out that the engine does keep running when you're off the throttle. Otherwise where does all that sound come from?
If there's fuel still being burnt, then having air restrictions would deminish fuel burn even more and thus counter engine friction even less.. Hence greater engine breaking with air restriction.
I can help him and I think his coming to the website and asking for info that's right there, on the same page he saw before posting his thread is the real smart ass thing. It doesn't bother me at all, I just point it out to him in a way that is demonstrative enough that he doesn't miss the point.
So in fact I have been helpful, not just to point out his request is found easily enough, but also to point out why it's not likely to get much help at all... because he doesn't need help in the first place.
Need someone to tell me how to type "Tweak" in the Search input field and then click "Search"! I can't figure it out on my own!
And I'm illiterate too, so someone needs to read the Tweak threads for me too.... heeelp!