It's not what's wrong with Cruise and Drift, but that they're not priorities for LFS development right now. The official stance (I'm only guessing, don't take my word for it) is that they're welcome and Scavier are glad to entertain and accommodate them to some degree, but they're not top priorities.
The #2 mod idea needs to come with some systematic regulating solution to keep competition fair, or it just won't fit into LFS.
2a Is that really what a commercial license of those models or similar models would cost?
2b You are only guessing at Scavier's budget for LFS.
3 & 4 LFS is not a screenshot generator: those models are beyond LFS' graphics budget within the overall budget, because physics are the prime objective of LFS. And which would you rather have along with high quality physics: more items of content rendered at medium-quality, or less items rendered at high quality? LFS is after realistic function, before realistic fashion.
Remember, a 30 car grid of cars multiplies what might seem like only marginal performance budget differences between only mildly-improved models, and models as highly improved as those you're arguing for.
I'm not convinced either. The point is that Scavier develop things their own way, they don't only copy real models.
And the OP's point isn't completely off-base. Some of the models are getting old, any way you spin it. The FZ5's exhausts are cartoonish at best now. You wouldn't need a thousand polygons to improve them to "good enough".
I mean those aren't in the public version of the game because they're not ready. The only other reason I can think of is that the game isn't ready for them, which would be a strange reason. The nearest good reason is in the case of motorcycles and how to control them with classic car controls, which enough other games have shown can be done effectively enough.
IIRC there were more than one type of kart (something like 125cc, 250cc), along with motorcycle cartype, so it's consistent with these being unfinished models.
You guys are starting to sound like fanboys. The OP isn't complaining or whining, regardless of whether his vision of LFS is fundamentally flawed. He's just enthusiastic about LFS, just like most. And has the balls to put up his early-stage ideas, which anyone with any team-based development experience knows is a great recipe for potentially good ideas getting totally trashed.
The comment about his using a demo forum account despite a thousand bucks rig is more of the same bullshit forum politics.
The main problems with the OP idea:
1) Scavier haven't yet shown hints that user content is due anytime soon.
2) LFS is a sim first of all, and all those polygons are very probably beyond the point of diminishing returns. Visually.
3) Functionally, LFS being a sim first of all means that the performance budget for those visuals beyond the point of DR would be better used for physics. Which if LFS is anything like a flight sim, are still a MAJOR coding/performance hurdle for LFS' target computers.
4) I only glanced at the website, but in principle I doubt they'd let LFS include those paying items without a more expensive business license. When Eric could just do more of what he's always done: make cars himself (c.f. the undeveloped/unreleased models LFSTweak hints at: kart, buggy, motorcycle, etc). What's more probably the bottleneck here is the physics that go with the car models.
Nevertheless Bioshock is one of the few games nowadays that's a quality yarn with few enough disruptions of suspension of disbelief. The upwards trend (e.g. replay something from back in the day like Another World and you might be surprised by how little (even if excellent) substance the game consists of) is kind of slumping.. Mafia 2 is the latest quality franchise that's been sold out for profit, beyond something really enjoyable.
Just race in leagues. There's plenty; and more to choose from when physics improve. Persistent wreckers are removed by league admins, a much better alternative to any kind of software regulation.
Clear evidence that no news doesn't say anything about actual progress or developer motivation; manifest and latent.
Lest we think LFS was going down from lack of dev work.
Too much cultural shock for Steam gamers used to games made with classic development schemes. IE LFS on Steam would really only be feasible for the next big final release. S3 or whatever.
The impression I get from the OP is a major underestimation of the relative importance of good art over which pixel shader versions and whatnot the art is rendered with.
What a bogus argument. Taste WRT racing/drifting/cruising is independent of ability to race fast. There's no reason to forbid drifting anymore than there is cruising or motorcycles. Whether it's technically feasible or not is the real question.