And the real achievements, in this flight MMO, are community made. Not in the game structure itself. Equivalent to LFS' leagues. There's dogfighting, historical, and off the wall stuff equivalent to cruise and drift in LFS. But no achievements other than how many kills you landed in a sortie, which in LFS translates as the race results board.
And I completely disagree with the scenery criticism. The tracks in LFS are excellent variety for how few of them there are. Adding novel tracks or cars like hill climb, B-road courses, mid-engined GTRs and LMPs and V8 road cars, etc, would be what LFS needs.
It simply sounds like achievements are there to keep you playing longer than you should.
And Il2 is also crap. You can get combat performance maneuvering with just two stubs where your vstab used to be. The flight physics feel like various flight regimes all stitched together.
I don't need achievements to do any of this. And like Dajmin said, actually I do fly just to fly. FS caters to this. There were others too. And "just to fight" is maybe 90% of the remaining reason for my playing. Everything else is really negligible (performance tests, etc).
Don't see why achievements are the solution to this. Give some suggestions for good LFS "Achievements". LFS isn't WoW. Different gameplay mechanics. Flight sims are more comparable. A sortie is much like a race.
Sounds like this is your problem.
I don't care. I'm just trying to get the conversation to the critical points. What good achievements LFS could have. I personally don't care about them though. None of the ones you listed would do anything for my fun.. I'm not bitter or jaded or anything. They just don't mean anything. That's my 2c.. Just drive what you like and like what you drive. If you need achievements to "clue you in" to what's fun or not, you frankly have some kind of fun-sense malfunction.
If you need achievements to race clean.. And wouldn't on your own.. I dunno, that's a different issue IMO. The essence of racing that grabs people's passion is probably not there and you're playing the wrong game.
But it does serve well to teach someone the basics of the car they'll be driving. Like those girls who, somehow, "don't get" how to steer one pair of the four wheels to parallel park a car.
I've been busy and don't want to burn out on LFS. Is that so unimaginable? Whether someone plays or not means absolutely nothing for whether what they're saying is true or not.
Second, you do have some fundamental problems with a racing sim if racing itself isn't enough to keep your attention. Knowing all the racing permutations in the game (car, track, setup, etc) down to the smallest subtleties should be enough to keep any real racing enthusiast hooked on LFS.
I don't agree that the tracks are tedious. They're varied enough IMO, even though I wouldn't say no to a 100% increase in track choice. Cars I'd agree are tedious (where's the freakin V8 road cars, etc? :shy.. But I don't see how achievements will fix either of these issues. What I'd do with current cars and tracks is update them. Some of the car models are too old.. e.g. the FZ5 mufflers.
Dead wrong. Plenty of historical examples.. I've been playing one particular MMO combat flight sim for 10 years now. Just like in LFS or any racing sim with a thriving online activity, every fight in that flight sim is as fresh a "fix" as any other in the previous ten years. Just as having good races on my fav car in LFS with a good grid doesn't get old. Don't take my word for it though.. Countless others agree in the flight sim or racing community. Look at GPL, World of warcraft, etc.
Doesn't work at all. No error messages, says it recognizes LFS, but neither reads info from the game ("refresh") nor applies anything correctly.
Using vanilla Z patch.
I only got to try that once a really long time ago, but IIRC UFR/XFR vs LRF is very track dependent. Works on a few tracks and everywhere else the R's walk away where slicks and downforce matter. It's fun while it lasts though.