Why? Some non astronomically priced printing services are accurate enough that you need a strong magnifier to see the flaws (granularity / deviation from digital model)
No, see, it ain't parallel, not even in a parallel but backwards sense: you say that the absence of evidence for LFS development is proof that development is not happening - does not exist. You then take this principle and flip it round with Roswell as analogy as argument for absence of evidence being proof of existence, which is a different proposal entirely. You never took or read basic philosophy.
Absence of evidence is not evidence of absence - that's an axiom and you don't need to take my word for it. Look it up yourself, or maybe think about it before repeating it backwards like that meant something.
PR is inconsequential to what really happens. Because last weekend's Barcelona GP or some private test at some racetrack had no press releases does not mean it did or didn't happen nor that work was or wasn't done, nor that progress was or wasn't made.
This whole argument of yours hinges on your personal dissatisfaction, your personal pet peeve that the devs aren't fulfilling your personal needs. This neediness is neither good nor bad on its own, but neither are the devs responsible for satisfying it. That ain't in the freakin contractual agreement when you handed over however many Euros S2 costs, nor does your own personal decision to start and maintain servers give you a seat on the freakin LFS design committee.
This you have totally backwards. You start with this dissatisfaction and from there seek to change how LFS is developed. That ain't how it is nor how it oughta be. It's the other way around: LFS is or isn't what floats your boat, and then whether you choose to keep boating in LFS waters is left for you to decide.
From you pulling outta nowhere that anything in LFS development, or lack thereof, is your fault... Or that this LFS situation would be resolved if we found who to blame. That ain't gonna do jack for moving LFS forward.
"Not even wrong." I'm no fanboy. The difference is I have bladder control. I know when I'm not in the bathroom... This forum, and for that matter any of the devs' PM mailbox and email and so on, aren't either.
There is no positive consequence from griping nonsensically like you are. So I don't do it. Despite the very real misgivings I have about lack of LFS updates.
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Also, it's got to be said for the sake of balance here, that LFS updates are IMNSHO some of the best. Look them up, they should be on the main website. As clear and concise as the rest of LFS' aesthetics.
Then, consider the relativity of things here: how much is too much and too little? Is there a point where the amount of "updates" and other PR is disproportionately large WRT developments? Because at some point, all that was worth saying has been said. So.... LFS being as simple, as minimalistic a racing game as it is (and this is undeniably part of its unique appeal), just how much can you bloat the PR when you get to the point where the WIP... think of Sauron's "searchlight" Eye - Scawen can only focus on so many things at once... how much PR can you fill this "sacrilegious" void that's rubbing everyone the wrong way, when the WIP is tightly focused on something like physics? Something that's as PR-friendly as a long scroll of The Matrix green text.
Scavier are no fools. They would "release" info if there were such info worth not-keeping from the public, that hadn't been publicized already. How about this for an ACCURATE update: "Work continues as usual." Meanwhile some people perpetually complain how unfair it is that they get to twiddle their thumbs while someone in England has the nerve to take responsibility for wading thru an almost endless slog of physics coding problems that no one else would take responsibility for.
See, all you got is BS. In the colloquial sense. FUD.
Does it? Let's see:
1) after 4+n years LFS will see an update with new physics and a minimum of new content. Pretty much what you're clamoring for.
2) after 4+n years LFS will see no update. Pretty much what you're lamenting.
Is that "a difference"?
You like taking yourself for the center of the universe, then blaming others for ... you blaming yourself as a pretense for martyrdom... Just more contrived BS that's got nothing to do with the subject.
Servers running software that appeared out of nowhere. Unless it every little subroutine in the physics and subtexture in the art content had been spotlighted as WIP by the devs and dissected by the oh-so-even-keeled "community" -- then it exists. Otherwise "it's just vaporware". Even if it does eventually get released so upstanding "community members" like you can flaunt the righteousness of it all.
It's not about need but doing what the F ever they want to. So clearly the time to add more manpower is not yet now, by their arbitrary. As far as we know anyway. If you ask cargameNL, Scavier are sunning in Brazil and only telecommuting from their tablets back at the beach side bar's WiFi hotspot every now and then, to keep up the pretense.
Put another way - maybe the "need" to have one more guy in the team is a negative net value at this point. Just like... The "need" to communicate programming and art WIP's is a net negative here and now.
I play Forza. Never felt any interest in consoles, but played it at friend's recently and actually gonna plunk down the couple hundred $$$ just to play this one game. And I'll play LFS again when the physics show up. So YMMV. As in "more or less".
Myself it's the sound alone that got me hooked. That and the eye candy of my all time fav car (a Ferrari, not gonna show up in LFS for a while) rendered in typical car porn style. Thank you Gran Turismo for making this kinda eye candy the golden standard so many years ago.
'Supposedly' meaning it's outside the scope of what I'm arguing.
Whatever drew players in the first place will draw players again when the new physics are done; more or less. Or maybe the physics never get done and Scavier decide that LFS isn't worth continuing with subpar physics. It's their game.
You can only have the same 'conversation' so many times over before it's undeniably a waste of time.
There is no timeframe given for the above "clause"
Ya know, when I get superiors at work giving me that attitude, my attitude is even less enthusiastic about getting something done because they insist. Easy demonstration of why Scavier went "off the grid" from conventional "cubicle" game development scheme.
I admit I really don't like not having anything in so long, and can't really fathom a defense for Eric not having any work to even just show, for so long, but... I like even less pretending he and they "owe" me anything. Kinda like what Voltaire said about something else - something like "I may disagree with what you say, but I will defend to the death your right to say it"
Strategy, not tactics. And it's your perception. Unless you're regularly having lunch with Scavier, you are just speculating.
The physics are flawed and majority of skilled players and real drivers agree. And either way the bottom line is still the same. It's their game. They'll make it what they want to, the same any other engineer or artist would his or her work.
The thing LFS emulates is the same thing quality .twk's model. More cars for more rubber laying, apex nailing, hotlapping or racecrafting fun alone on the track or with friends and strangers online.
Dunno how annoying this question will be, but given how LFS is apparently frozen on the current version for the foreseeable future, is there any chance you'll put together a Tweak app for it? IIRC you'd said you would for this or one of the last versions... a Tweak app and/or something like a standard NASCAR tweak preset for spec racing.
Only a serious problem because the car set has major outstanding car types. A few random e.g. : no road legal V8, LMPs, road going analogs (as the FZ5 is to the Porsche archetype) to the Corvette roadster and M3/5 and exotica like Ferrari/Lambo/McLaren mid engined types, no RWD in the smaller GTR class (an old race converted Fiat 500 or VW Beetle like you find in amateur Rallies would do), etc.
All of these are staples of motorsport and seriously reduce LFS from what it could be, even without real world licenses.
I'd argue the same, but to a lesser degree, for real licensed racetracks.
What exactly in the picture gives any definitive information about the hardware underneath the bodywork? The FXR and FZR are based on two cars from production performance classes about as different as an Evora and Gallardo.
LFS is free from any such obligations to conform to the economic realities of real production/race cars. The class that'd most benefit from an RAC-GTR is the FZR/FXR/XRR class. Currently there is no mid-engined model in that class. The unfortunate detail is that it would probably be yet another 4 cylinder powered model. LFS really needs to break out of that... obsession or whatever it is, with freakin four cylinder engines. /4 banger rant