I'd wager the odds are that the longer you wait, the worse the post-op experience will be. So by your terms, you should be booking an appointment with a dentist asap.. If they are growing crooked, their screwing with the other teeth is independent of whether they've emerged from your gums or not.
Just don't schedule the operation less than two weeks before any important speeches you need to make
I only realized now that this hotel has nothing to do with Bigelow AS' and Virgin's venture...
Making that hotel from scratch and getting it all ready to take guests in orbit in 5 years is probably optimistic....
And 80 minute orbits sounds nice ("Around the world in 80 days"), but that figure would equate to an orbit altitude of about 200km below ground where it'd find some technical difficulties.
Just take it easy, the pain and inflamation peak for a few days, then drop off within a week or so. You might have tiny bulges (you would only notice them by feeling for them with your fingers) on your jaw as long as a month afterwards (in my case), but the only real ordeal will happen more or less two days after the op till about a week after it. I had all four removed. The bottom two were angled about 90 (horizontal) and 45 degrees. One of the docs mentionned it was probably the cause of my jawbone articulations cracking (like you can crack your knucles, for example).
Within four days I was ballooned bigger than my hands could cover on each side. Not least because I thought it was a good idea to pose for my brother to draw a portrait while I added to the morphology by grinning like
Space development needs to start somewhere. Do you mean you expect space hotels like those on Earth to just happen overnight, baddabing-Luxor-in-orbit-resort-malls-and-all? There's a whole lot more to space than just empty volumes of vacuum: there's lots of hazards (solar flares, deep space death rays, particles flying into you at km/s speeds, etc) and it is fundamentaly expensive (with technology as it is today) to break free of the Earth's gravity (about 10k$ for every kg). That's without all the other development costs, such as safety.
So.. considering all that, an unfashionably cylindrical hotel going from prototypical NASA leftover to operational to commercialized to rich folks who bring the cost down and safety up sufficiently for average folk, in about a quarter of a century.. that's pretty damn good.
In the mean time, other aspects of the space industry are progressing at comparable speed, such as space diving. Orbital Outfitters (or something like that) are already about halfway to offering suits that'll allow average people jump out of a plane from the edge of space (this high) for a reasonable price.
I could go on.. It is imperative that man explore and colonize space, just as he did Earth's land.
Body roll an inalienable right - Karts manage it fine, don't they? The old Lotus protos sound like they needed softer tires. Wow, is that the best complaint they could come up with? Who wouldn't ride the edge of tires rather than of both tires and suspension?
-10^EE666 I hope this evil mod implodes under its own unsuitability for LFS, and in doing so crush your aspiration for innovation and any fun you and your friends may have with LFS, and finaly slingshot you and all other deviants from the Holy Conventional Grip Racing out of the sanctimonious LFS galaxy like twin stars orbiting twin black holes just the right way.
Speaking of ConeDodgers/AS3 24/7/365: If any changes in the GTR class balancing do not suit ConeDodgers' AS3 server, they could just use a system like CTRA's where INSIM regulates handicap useage.
In fact, they could just use that regardless of the handicap system, for the laptimes to be perfectly even.
I agree the XRR could use more contact patch. This and better turbos for it and the FXR were two of the better ideas in class balancing threads preceding the handicap system.
I couldn't tell you.. I've been able to do it for at least ten years. I would say it's at most half the difficulty of learning to ride a bike. You just go slower and slower.
If you put your mind to it, an hour everyday will teach it to you within a week or so, I think.
I don't think thin-spoked bicycle wheels make for significant enough gyroscopes. I am pretty sure motorcycle wheels have a considerable gyroscopic effect. If I recall right, racing motorbikes have more to gain than lose in reducing their wheels' mass. I'm pretty sure I've read someone who was racing at club level say that going from stock wheels (on an Aprilia RSVR) to carbon fiber wheels made steering inputs considerably easier.
The rims in LFS (again IIRC) are calculated on the fly so that Bespoke causes sync errors. It's odd that rims' weight would be accounted for to such precision, but not their gyroscopic force if that force is as significant as jtw62074 describes.
What he said.. it's not that hard. I can do it as well as the athletes on that video with a mountain bike. The really good people do it with those bikes on the edge of high bridges, etc, the same as trial bike athletes do.
Blueflame, as a matter of fact, it is lag that causes the collision over-reactions.
The rest of your post is mostly pigeon-holing and subjective criticism to hang on to your assertion that LFS players are [insert biggoted blanket statement] and that LFS itself is not worth your time and effort... so why don't you just stop?
I mean the character of the track, of the bends is similarly sleepy. I don't mean to put down Fuji, but it's just too bland, sort of like Westhill. Westhill manages to be fun despite that lazy-ish layout, but Fuji doesn't.. To me anyway.
Creativesurgeon, you need to see it to believe it.. try it in GT4 or something
Single player collision launches are flukes unless you repeat the necessary conditions just right.
The best source of launches by far are the red and white barriers. Offline contact with the AI should yield as little launches as from other physics objects.. like the rare repulsion bugs from sharp curbs.
I have DSL internet from the @#*-end of the world and, more often than not, get no irregular collisions..