The online racing simulator
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Burnzoire
S2 licensed
Another thing is you'll need heaps of room behind the start lights if you want to have proper races on it... currently you'll only fit 1 or 2 people and no one else will be able to join. Nice layout though.
Klaus Raceway
Burnzoire
S2 licensed
Klaus Raceway is a demanding circuit with a combination of long straights, long sweeping corners, and series of tight corners. It was designed to host SAE championships, using the MRT class kart. The lap takes approx. 1:06 to complete in the MRT, but it is not limited to just karting. The wide track gives ample room for touring cars and the long straights are ideal for open-wheelers. The design also leaves room for drift competitions, with plenty of run-off on featured corners, and exposed posted outer barriers in some areas.

The design itself is based off a random karting track (Karting Circuit Amckart Tunari) I found by browsing Google Earth. The corners were mainly left in tack, and the track was disected and adjusted to fit in the AU1 L-shaped layout.

Take a look at the screens, klaus_raceway.jpg is from it's 99.9% finished state, and klaus_design.jpg is my layout plan... it turned out just as I wanted it, using up all 512 objects! Infact I really need more to make some outer boundaries more prominent, so I'll try reshuffle some tonight and then I'll post the .lyt file then. Stay tuned!

edit: Layout file posted below!
Last edited by Burnzoire, .
Burnzoire
S2 licensed
Quote from Tweaker :And this kind of course is what I made most of. I'll play it on my server sometime.

Thanks! what server would that be?
Burnzoire
S2 licensed
nice job! It's a pity we don't have the smaller shift-less karts in LFS to take advantage of small tracks like this!
Burnzoire
S2 licensed
Well there certainly should be a karting section, as opposed to putting them in the AU1 group. I've another new track I'll release later today also... it's based off a karting track off google earth... it's a massive 1:05 to complete in an MRT

PS... can you change my track title from "Auto-x track" to "Burnz Park" please?
Last edited by Burnzoire, .
Burnzoire
S2 licensed
Quote from Vain :LFS's collision system looks like it is based on a simple rule: No two objects may intersect at any given time.
That means when two objects intersect because of lag there has to be a force that is so big that by the next calculation step, that means within 100th of a second, a legit state of objects is achieved. That means if a car is stuck 1 meter into a red/white barrier LFS will generate a force that will rocket the car away fast enough so that by the next calculation step the car doesn't intersect anymore. In other words: It is accelerated enough to move 1 meter within a hundreth of a second. That's equals more than 300 km/h (according to Orions calculation far above).

This is obviously a placeholder and should be fixed as soon as possible. Good we're approaching S2 beta.

Vain

awesome explanation - are you repeating what you heard or just figured it out? It makes perfect sense! (damn those red/white barriers!)
Burnzoire
S2 licensed
Don't forget to turn on "Place Objects" in the little menu that pops up when you press shift+U. That will bring up another menu on the top right with all the objects you can place. the "o" key will place an object, "," and "." will rotate it.
Burnzoire
S2 licensed
can people stop asking for things that they already have now please?
Burnzoire
S2 licensed
yeah that barrier crash bug pretty much ruins autocross layouts I'll probably leave them in there for this track, in the hope that it gets fixed in a patch soon.

I kept it tight with the MRT in mind, but my next track will be much bigger for more vehicle variety.

Thanks for the comments!
Burnzoire
S2 licensed
screenshots? (I'm at work)
Burnzoire
S2 licensed
no comments? I didn't think it was half bad for my first effort
Burnzoire
S2 licensed
Ok this really bugs me. This guy has gone to a lot of effort to build this track and SHARE it with everyone here. So what's with the "hard work" lecture regarding the team skin? You all jumped on him like a pack of wild dogs, when the only people qualified to approach scania on this are the saika d members themselves, in particular the artist who made the skin. Odds are he's just politely ask him not to use it online...
Auto-x track with video
Burnzoire
S2 licensed
here's the video: http://www.youtube.com/watch?v=bROMLLAraHw

I hope you enjoy the track. After a short amount of runs I've got about 37 seconds in the MRT, with some very close races! Also fun with the bigger cars, but it's very tight as you'll see in the vid.
Burnzoire
S2 licensed
AWESOME!
Burnzoire
S2 licensed
Quote from Electricwolf :Here are your Renders and where is my beer

wow those are perfect, thanks!!

:drink: :drink: :drink: :drink: :drink: :drink:
Burnzoire
S2 licensed
I'll buy you a beer :drink:
Burnzoire
S2 licensed
I'd be extremely grateful if someone could render my FOX!

A showroom render, as it'd look odd on track without a driver

http://img.photobucket.com/alb ... oire/LFS/FOX_BURNS_HI.jpg

maybe from 2 angles (I like the back)?

Oh and the license plate usually says "N.Burns" in black

Thanks!!
Burnzoire
S2 licensed
Karts, & Motorbikes. I'm nto overly keen on either but it would make sense to expand in those areas.

Oh and V8 Utes (pickups)
Burnzoire
S2 licensed
My first skinning effort. I've had LFS for 2 days & I'm loving it
The skin isn't based off anything (that I know of), so the sponsors are a bit random. Let me know if you want the skin file.
http://img.photobucket.com/alb ... oire/LFS/burnz_hires1.jpg
http://img.photobucket.com/alb ... oire/LFS/burnz_hires2.jpg
FGED GREDG RDFGDR GSFDG