The online racing simulator
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Burnzoire
S2 licensed
beta team??

this shit is ALPHA man, that much was clear when you signed up
Burnzoire
S2 licensed
Quote from Scawen :
The option is called invert look or something, I think W9 returned it back to default which some people think is the wrong way round.

Ah ok thanks. Silly me, I looked for the option but I guess I was a bit too tired. Are you saying you think the default panning method is better? You obviously don't play any FPS games
Burnzoire
S2 licensed
that's a pity

I had a go at scripting it but with no luck... I couldn't figure out how to get the clutch to be assigned to the same button as the gear shift without it simply being a /press, which meant the clutch wouldn't stay down long enough to shift.

Is it worth pursuing this in the programmer forum?
Burnzoire
S2 licensed
Global balancing is a bad solution imo. An Rb4 might be slow compared to an FXO, so that gets extra weight, BUT, on a rally track the rb4 now has even more of an advantage. Even in less extreme circumstances like simply different road tracks give different results between car classes. West Hill to South City is very different.

The BEST solution is to leave it into the hands of the server hosts. If the host messes the balancing up, then it won't be popular.

As for notification, there should be a "handicaps" field in the server browser with a simple yes/no so the user knows to expect it. Then, when selecting a car with a handicap, you will get a message in light blue up the top of the screen when you exit the pits, exactly like the message you get when you have dirt tyres on a road track, or vice versa:

Warning: This car has the following handicaps: 1% intake, 20kg weight.
Burnzoire
S2 licensed
Shift+U mode seems to have camera controlls inverted. That is, you click & drag the scenery around, as opposed to moving hte camera. In other words, dragging left makes the camera look right. Very hard to use!!!

Great patch scawen, thanks!
Burnzoire
S2 licensed
haha

Sometimes I think an age field under the avatar <-- would do wonders for this place. Just like in real life, someone's age allows you to choose an appropriate tact when talking to them. Or at least an age group that is derived from their D.o.B.
Burnzoire
S2 licensed
though apparently scawen has said somewhere that he doesnt' want car behavior to change from server to server involuntarily. I think that's fair enough if it happened without warning, but so long as drivers were clearly advised of the restrictions then it would work a charm.
Burnzoire
S2 licensed
Quote from Linsen :Just for clarification, as it seems to me there's still confusion

d'oh, that sounded like you were about to explain it all to me, until you state you also don't know why it isn't server side

I guess we'll just have to wait to see what happens, or until scawen sheds some (more) light on the matter.
Burnzoire
S2 licensed
unless simply assigning the clutch and shift up commands to a single button will simulate this? as shift up is an instant command, and clutch is a momentary command and will automatically disengage the clutch when the button is released?
Burnzoire
S2 licensed
but why are you arguing with me anyway? I just want to have a script, I've said nothing about limiting those with G25s :S You've got your clutch pedal, what's the problem??



Anyway... I just had a read through the programmer's forum and test patch threads and I'm starting to think that what I want isn't possible. There doesn't appear to be seperate press/release events for buttons... perhaps if my controller can asign different buttons to the press and release of a button then yes, I could do it... but otherwise I don't think it's possible.

This should probably be moved to the programmers forum :S I'd love to hear scawen's thoughts on this.
Burnzoire
S2 licensed
mmm I think you guys are missing the point. I don't want a seperate button for clutch, as it's useless as a button. Nor do I want to share a pedal/analog stick with a toggle button.. nice idea but a bit odd if you ask me.

It's good to know there is a sim that uses the system I described, perhaps I'll play around with scripts and if I'm successful I'll release it to all interested.

Just to recap, it'll work like this:

gear button press: +clutch, shift up/down
gear button release: -clutch


pretty simple, but very effective as it allows normal gear shifting and the ability to drop the clutch for starts. Most importantly, it saves you needing an extra button.

oh and to the person who says a lot of people use the g25.... put it in perspective mate, they're in a massive minority. Also, not everyone actually wants to rig up their office/bedroom with pedals and wheels... I personally enjoy sitting back with an analogue gamepad to race. Sure, I have gadgets everywhere for my flight sims, but I take those a bit more seriously :P

thanks for the replies
Last edited by Burnzoire, .
Burnzoire
S2 licensed
great stuff scawen, and good luck!
Burnzoire
S2 licensed
Wouldn't it make more sense to simply implement Class results? It'd avoid the need to change a car's behavior but would give you a reason to race something different - to aim for the class win. The current implementation is sitting on the fence :\
Burnzoire
S2 licensed
oh so scawen doesn't want your car to behave differently from serevr to server unless you tell it to...

in that case...


what's the POINT!?! :S


all you'd need is for it to be crystal clear that a class has been handicapped, right from the server browser to the car selection and/or player list
Burnzoire
S2 licensed
Quote from GeForz :Scawen already replied on this topic... You car should feel the same on every server and not like an other car depending from the server iirc.

I'm not sure you understand what I'm asking, because I really don't understand your reply ??
Burnzoire
S2 licensed
as I said, it's a test patch, but I just wanted to know more about what we currently have. Is it intended to become a server enforced thing? or is it already possible?
Burnzoire
S2 licensed
argh.. I don't believe no one is at all interested in how to enforce your handicaps on a public server? It's completely pointless otherwise... does ANYONE have any info on this?
Last edited by Burnzoire, .
Burnzoire
S2 licensed
Rather new? then you should be less worried about fine tuning your shifting, and more worried about learning to race You'll find that the majority of people who're winning races and lapping quickly don't have any secrets besides a good setup and lots and lots of track time.

As for the clutch stuff, no idea. Perhaps a search will help.
Last edited by Burnzoire, .
Handicaps discussion
Burnzoire
S2 licensed
Now this is NOT a feature request, I simply wanted to talk about the new system and what everyone's thoughts are on this. Feel free to ignore this scawen, if anything good comes out of it it'll get reposted be sure.

Edit: I'm ALSO aware that there is a thread already open on ballast but this is not about discussing weight balancing.

I just needed some clarification on how the current system actually works, as I'm a bit confused. I, and others I've talked to online, expected it to work a little different.

So, from what I can gather, it's a voluntary system integrated into setup files. Some cars have some hard-coded into them for global balancing, but besides that it's all voluntary. Which makes it pretty much useless for pickup races (public servers) but useful for leagues that have admins to check that each racer's handicaps are in check. That's a pretty niche group of players right there on the grand scale of LFS.

The first thing I did when I installed the patch was create a public server. I was excited at the idea of having a few similar cars/classes that can be balanced to all fight for race wins. So, I go to the server options screen, enable the cars I wanted then... hmm... surely this is where I also set server-side handicaps for each car, right? Wrong. That would be neat, and perhaps it's planned, but it appears to work way different to that. From what I can tell, there's no way to enforce handicaps. Maybe there are commands / scripts to do it? I hope so.

Anyway, information is hard to come by on this topic, and I understand it's a test patch, but this has reignited my interest in LFS so I would love to be able to actually talk about it. Cheers.
Last edited by Burnzoire, .
Burnzoire
S2 licensed
Ok thanks I'll have a look around... but do you see any problems with this if it were to become a default action of the gear lever when not using a clutch pedal? Seems like a better option than having a seperate button for clutch, as it seems a bit overkill for something that's not even modelled properly.
Is this possible? [smart clutch button]
Burnzoire
S2 licensed
What I want to do, is make my gear levers/buttons behave slightly differently. When i press the button in, it should engage the clutch and change gear. When I release the button, it should disengage the clutch. Why? For one, it would work well with the new start system in test patch w9. At the start you would hold the gear up button down and rev, then release the button on the green light to simulate dropping the clutch/using launch control. I've seen a similar control system before, a long time ago. It'd be very useful for those without a clutch, and more realistic than starting a race in neutral (unless I'm misinformed?).

So can I script this at all? Is it worth it?
Burnzoire
S2 licensed
so, when will you update your sig, Victor?
Burnzoire
S2 licensed
to the OP: You've done a stunning 139 laps online. And you think you should be able to go ban anyone who insults(criticises) you? Suck it up and go burn more fuel.
Burnzoire
S2 licensed
good times
Burnzoire
S2 licensed
another fine helmet!
FGED GREDG RDFGDR GSFDG