Well I only have access to the 1024 ad template for everyone to use, not the actual skins... I guess we will have about 60 drivers (skins)
Well as I said I can tell everyone to mail me their skins, but I know I will not get every single one, although the skins will be on LFSW (without skin the driver can't race), because some people are just too lazy, believe me, I'm organising leagues for over a year now and some can't even read the rules of the league... So getting them to mail me a file can't happen...
What I'm asking is: add a link to driver skins maybe in online stats on LFSW, I'm sure not many people would use it anyway and because the 512 skins downloaded ingame are enough...
I think you did not understand what I thought. I meant to be able do download the 1024 skins via browser from the LFSW. The files are there (because you can download your own 1024 skins in a .zip) so the space question is not in place. Ingame downloading of 1024 skins is not necessary, I agree, but I would like to do some screenies and because we have sponsors who gave us prizes worth of $1000 I need all ads to be clearly visible...
I can ask everybody to send me their skins via email, but why should I do it this way, when the 1024 skins are on a server, but I can't download them... Asking people to send them is a option, but i'm sure that I will not get everyone's skin... Some people are too lazy...
Is there a possibility to manually download 1024 skins from LFSW from drivers I choose? I looked all over LFSW and only found the possibility to download all my 1024 skins in a .zip ...
(I would like to make a 1024 skinpack of league skins for everybody to download...)
If it is not possible, I think it would be a nice feature...
Happend to me too, but I think the program "forgets" where the car's position is (for displaying the track), because when the car made one whole lap (from the lag point) the track reappeared and everything was ok.
I even have a replay where this is happening... but finding it will be tough maybe impossible... i got around 300 replays and i can't remember where it happend...
That's why I always set the start order to REVERSE on servers where I have the admin pass. Everytime there are a lot of people and it's great fun! Also when racing on other servers, once I get to start from the first row, I jump to the pits and start from there, because I don't like "hotlapping" on the first position...
Scawen, please would it be possible to set the REVERSE starting order as default? IMO not many people change the default dedi-server settings and with the reverse starting order there is much more fun and a bigger challenge in the races...
hehe, i understand that your name sounds funny this way , but in our language we change all the names... and females get a +ova to the end of their surname, so be glad you're a man
please NO turbo in the LX8, it would possibly make it almost undriveable! I agree that a race version would be nice. But not make it out of the LX6 but add it.. the LX6 is a blast on KY nat versus the FZ50 and RAC! You get overtaken on the oval part, but take it back on the inside part of the track.
So leave the LX6 as it is now and add a LX6-R with slicks...
imo nothing to be proud of... they just run one lap of each combo just to have 1st and 2nd place... the handicap tells that their times are pretty bad...
IRL its done based on the last completed lap, so>
If a car is on the first positon and does not finish the last lap, but has lapped someone during the race, then he is in front of these cars on the final positions list... (he did 25 laps but on the final (26th lap) he crashed, the ones who were lapped did 25 laps only and saw the chequered flag, so the leader did those 25 laps faster then the lapped racers did)
This does not happen in LFS. I run the 1st Czech LFS League and I have to go through the replays and manually check these situations... (it happened several times already)...