The online racing simulator
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ColeusRattus
S3 licensed
So much ugly rice, so little italian style.

It might not be quick, expensive or luxurious, but hell, it's got character!
ColeusRattus
S3 licensed
Nordschleife with both Niels's physics powered cars sound like fun. Just tried out the Supra and it drives great for being an rFactor mod. Absolutely no "oh, a little overstee.... OH MY GOD I'M SPINNING MADLY", but rather a nice, understeery road car.
ColeusRattus
S3 licensed
Nice to know...

Well, at least you english blokes have Furzton. Which translates to "the sound of a fart" in german.
ColeusRattus
S3 licensed
The question weface here is: Does the skin theft warrant the lengthy process of developing an encryption process that would prevent it? I dare say no.

And there are some ways to prevent it already: don't upload a kin you don't want to gte stolen. Or use it only in pw protected races with trusted people, like in league races.
ColeusRattus
S3 licensed


Shadoww, come on. That really gets old. Thank god, those pictures only exist till 299.
ColeusRattus
S3 licensed
ColeusRattus
S3 licensed
Ariel Atom?

Quote :-it has to weight between 400 and 550 kgs

456 kg, check
Quote :-it has to be road legal

check
Quote :-it has to be decent (bugs and old 500s are definitely not valid options for me, minis might make it)

check
Quote :-my budget is at around 25 000 - 30 000 euros. Nevertheless post anyway even if it doesn't fit in my budget, I won't say no to admiring a car even if I can't afford it

used, it's almost a check...
ColeusRattus
S3 licensed
ColeusRattus
S3 licensed
There are USB adapters for RC controllers. Might go with one of those.
ColeusRattus
S3 licensed
Yeah. Drift tyres are basically a slim rubberband on a shiny wheel that's about 30 percent too large to really fit to the car.
And they produce coloured smoke.
ColeusRattus
S3 licensed
Quote from broken :What about if the engine of the car is off - (if possible) make wheels harder to spin... Make mouse a lot slower... And on keyboard - make it turn slower also. Would be kinda funny imo...
Oh and.... for wheels I guess it won't be possible(would've been really cool if it was.. or if it is ) but for mouse and keyboard - Make it so when u press brake button it brakes slower?

That would be only true if the cars have power steering. Which they don't have, by the feel of the force-feedback.
Concerning the braking: if your braking assistant is off, it doesn't mean you're braking slower, it just means you need to apply more pressure to achieve the same stopping distance.
Actually, that would also be true for the steering, as the car would just steer as fast (as in how much the wheels rotate per how much you turn the wheel), you just need more force.

Quote from broken :I actually got this idea from today... Turned my engine off... And I still had some distance to pass down the street to park the car(was trying to save fuel from 5 meters distance I guess ).... I actually forgot this turns off the hydraulics too... All of a sudden it became so hard to steer and brake...

This is an incredibly stupid thing to do. Thak god you didn't pull the key, or else the steering lock would've caused you a lot of trouble.
ColeusRattus
S3 licensed
It's already possible via InSim, and I do remember joining a server with a similar system once.

It has some very big flaws though IMHO:
If your opponent is considerably faster or slower than you, the "duell" is boring. Which would be the case in most races you do.
Also, you'll have to wait a ridiculously long amount of time just watching others race. Which is even more annoying if the former problem occurs. Which, as I said before, certainly will.
ColeusRattus
S3 licensed
Watched Inglorious Basterds recently.

Christoph Waltz alone is making it worth watching the movie. Brad Pitt was kind of a letdown though.
ColeusRattus
S3 licensed
Rectently watched it again: Die Fälscher (The Counterfeiters)

Great movie. And it's austrian
ColeusRattus
S3 licensed
Having tested several games in my time, from open betas of major releases to alpha testing for community mods, let me give you an advice:

IT ISN'T FUN

Okay, open testing is, because it's pretty much just playing the game for free for a few weeks before the launch. But it's nothing you'd get paid for.

But any more in depth of game testing is very tedious. All you do is basically look for bugs and exploits and try to reproduce them. That means doing the same things ad nauseam, and protocoll them as detailed as possible. And for every single bug, you have to do it everytime a fix tried to deal with it.
And afterwards, you can't really enjoy the final product, as firstly, it got ruined because of the repetition (much like a word loses it's meaning if you repeat it numerous times), and because you know of every bug that still remained in it, and no matter how well polished, they will still be everywhere, and to you, be very obvious.

So honestly, if you love games, DON'T become a tester, rather become a reviewer. But that's also a hard enough feat, as there are millions of people wanting to be one, so it's nigh impossible to get a job, even if you have a profound journalistic background.
ColeusRattus
S3 licensed
Quote from mcintyrej :Shaun of the dead?

Thats as scary as it gets for me.

Thread ended at first reply, great job
ColeusRattus
S3 licensed


X-Ray
ColeusRattus
S3 licensed
House of Sand and Fog
Saw it on TV last night, very touching, and a nicely written story.
ColeusRattus
S3 licensed
Quote from Dajmin :
Were = used to be
Where = a location

You forgot:
We're = we are
Wear = as in wearing clothing, or as in wear down something.

Being a communicator by profession, I do tend to be quite anal about language, especially when I read other professionally written texts. I also think it's rude for a person not to use proper grammar, punctuation and/or spelling just because he or she "can't be arsed" to do so even though that person would know how to. In my eyes such a person instantly becomes a lazy prick, even if that might not be true in real life. It's just the impression that person leaves on me. Of course, occasional spelling mistakes are an exception. I rather talk about people constantly "ritin like dis 2 u" or simply refusing to use their shift, fullstop and comma keys.

On a funny sidenote, I am actually a tad dyslexic concerning spelling, especially in German, but only when I write or read my own texts. Strangely enough I can spot every mistake in works of others.
Funnily it's not as bad in English.

And lastly: language is a very organic, always evolving thing, and it's only two centuries since we tried to capture it in rigid rulesystems. Still, a change of language can't be stopped, so it's better to not bother if words and spellings from other languages, be they relative to yours or not, get assimilated into your own.
Unless you're french, then you'll translate everything. Like the Sony trademark "Walkman" becoming a "balladeur"... Or mixing up internationally accepted abbreviations just for the kicks, like ONU instead of UNO, UE insted of EU or, my favourite SIDA for AIDS.
If we germans did that, they would be OdVN (UNO), EU (well, not much of a problem there) and EISS (AIDS)...
Last edited by ColeusRattus, .
ColeusRattus
S3 licensed
I'll shamelessly plug my gaming blog in here again: http://austriangamer.blogspot.com/

The news: My take on Wii Sports Resort, a HL2 mod recommendation and the RO:Ladder Nations Cup announcement.
ColeusRattus
S3 licensed
I think it's great actually. Why should racing games which have a creative setting always be limited to arcade physics?
ColeusRattus
S3 licensed
Ah yes, austrian craftmanship

One of those is for sale in my neighbourhood, and it's in mint condition. I am very tempted, but I lack the money and time ATM to maintain such a classic (and prone to malfuntion) car.

I do like this brutal boxy late 70ies early 80ies design.
ColeusRattus
S3 licensed
Quote from Breizh :And in leagues?

Leagues would be somewhat different of course, if the drivers have to chose one car and have to stick with it. Still, there would be favoured cars dominating the field.


Quote from Breizh :Why exponentially?

Quite easy maths. Every car you add has to be put in balance with all other existing cars, so every additional car doubles the workload.

say we have three cars, and add one car, you'd have to "balance" it three times, once to each of the exisitng cars.
If you add 2 cars, you'd have to "balance" them 7 times, each new one with each old one once, plus once the two new cars.

Still, this is very simplified, as finding a balance even between two cars is a lot of work that needs lot of tinkering and testing.
ColeusRattus
S3 licensed
Quote from Breizh :I do think it makes such a difference, if the current cars are any indication. I guess we won't know for sure unless we got those extra cars

I personally wouldn't refuse such an influx of new cars, but I reckon it might be a bit too rushed for Scavier's standards to just put out cars without balancing them, and leave that hard work for the players.

You have obviously thought in depth on why it's better to "scatter-shot" new cars into classes to balance things out, but you fail to see one flaw: No matter how trifle the differences, most users still use the best car available. So instead of an almost single car type field and 1-2 mostly unused cars, you'll end up with an almost single car type field with 4-5 mostly unused cars.

I for one would prefer a balance as good as possible, so that, depending on driving styles, any car has a realistic chance of winning, depending on driving style. I do hope that this point will be achieved once limited setups are introduced to all the cars.
Also by adding new cars into existing classes, the work to balance it out grows exponentially.

So in conclusion, while I would be the last person to complain about new content, I just don't think that adding a whole bunch of new cars would be a sensible thing to do by Scavier at this point of developement.
ColeusRattus
S3 licensed
Quote from obsolum :Oh yeah, ASoIaF (it's Ice and Fire, btw, not the other way around ) is absolutely brilliant. Definitely one of the greatest fantasy sagas of all time. There's going to be a TV series of A Games of Thrones. HBO are gonna do it so it should be good. It's all still in an early stage, though. It might not even make it past the pilot episode

Sounds great. And I just can't wrap my head around the true sequence of ice and fire

Just Finished Joe Abercrombies "First Law" trilogy, an awesome read. Before that, I read Pratchetts "Going Postal", and now, I'm reading "The Hobbit", again. Somehow, Old JRR Toliien just doesn't get old, no matter how often you've read the books.

Afterwards, I'll reread the "Neuromancer" Trilogy by William Gibson, to be followed by Frank Herbert's whole "Dune" cycle and "Otherland" by Tad Williams.
Last edited by ColeusRattus, .
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