You sure about that? I don't know, it might be a good movie from a cienastic point of view (allthough unlikely, as Tom Cruise was involved), but as I am very interested in history, especially of the last century, I really hate such "historic" films that pretend to be accurate, while in truth, they are just standard hollywood crap with some known names from history.
Same goes for "Saving Ryan's Privates" or whatever that horrible abomination of a WW2 movie was called.
Actually, you both didn't really get what I was aiming at.
It's just that this video doesn't really stand out from other racing game videos, no matter what game, thus it doesn't really transport any message other than the creator has good editing skills. It doesn't show anything spectacular about the game itself.
And just to not upset Soro: yes, I do own GTL, as I do own rFactor, and I like both of them for what they are.
Actually, the reason isn't brake fade alone but inertia plays a role too. The quicker the wheels rotate, the more brake force do you need to make them stop, thus, the quicker you go, the less likely your tires are to lock up.
EDIT: damn, missed a page of replies, so disregard.
And what does it say? That you need a shakey cam, a sepia filter and orchestral music to make it even remotely exciting to watch? That you need to import models of another game to have good cars?* That the collision physics are still fundamentally flawed in any gMotor driven sim?
*well, I do like you need the GTL cd to install that mod
We do already, actually. Live for Speed in itself is free, you just pay for content of either S1 or S2 level.
I have somewhat mixed feelings about microtransactions, but for LfS, I wouldn't mind if they sold all their cars and tracks seperately, allthough that would multiply the amount of data the userdatabase would have to manage. STill, I think there's a lot of money to be had to sell just the XRT and South City to those long time demo drifters.
Paying for new tracks and cars though is a different issue. I for one prefer the way it is right now, meaning that when you bought the full package, you're entitled to all the content that is and will be released for it.
If you have the feeling that the devs haven't got enough money from you, you can always donate.
Seeing as you are a a demo user, that wouldn't be too much of a problem.
Another option would be, as it seems you are online at "Danish Dynamite 3", that you somehow crashed LfS without losing connection to that server, thus it thinks you'r still online. If that's the case, simply contact the admins and ask them to kick you from the server. You should be able to log in then.
My point is still valid, depending on the point of view though: if you simply go by date of release until now, iRacing is certainly the younger product. But if you'd simply add up the numbers of hours that have gotten into the game until now, I suppose that iRacing would be the "older" one by great lengths.
That'S why to me, LfS is even more impressive.
Actually, a quite hard one to answer, I haven't really thought about it...
But let's think back. Like most Austrians I was baptized as a Roman Catholic (allthough, the Austrian RCs are way less "religious fanatics" than, let's say, the clichée American Presbyterians are). For me it started back in primary school. I didn't really think much about it until the preperations for the First Communion began (I was 7 or 8 at that point). I thought it to be a stupid, needless ritual which I didn't really want to partake in, but was pressurized to do so, as there was no option to refuse it. Additionally, back then I could already spot the blatant inconsistencies of the Bible (God forgives everyone and is loving versus God who smites Sodom and Gomorrha and sends people to eternal suffering).
So, 7 years later, time cam for my Confirmation, the ritual where a youth becomes a grown up (at least to the church) and this time willfully accepts the Christian belief as his own (in opposition to the baptism, which you have no say in). I refused, and exited the church shortly after.
One thing I always wonder about in teh int4rwebs: people being proud of not being able to concentrate long enough to read something that translates to be 2-3 pages of A4 format. AQs if tltr (too long to read) is some kind of medal they award to themselves for suffering ADD...
Now richo, don't get me wrong. I do assume you read completely it and merely summarized it as a service for said ADD crowd. It's just something general I wonder about and nothing aimed at you personally.
And on topic: great read and pretty much my resentiments about iRacing, allthough I haven't analyzed it that deeply what's wrong with it for me. And to comfort you a little: the breaks also feel hat way if you use a G25, which has great pedals (and is generally better than the fanatecs products which I tried, especially considering it's fairly cheaper too).
Well, even though I might be labeled as another fanboy, I think that statement is somewhat unfair. If you look at the money and manhours that went into iRacing (what was it? 40 million dollars IIRC before it was even released, plus more than 100 people working on it), it's definately NOT on S1 level, but rather S10. Of course, I do know that 100 people are not as effective as 1 person times 100, but still, iRacing is way ahead in developement because of that. That is also why it's quicker to produce more content and patches.
Which brings me to another point: yes, LfS has had it's dip concerning developement, but saying hat it isn't worked on is wrong. The developement doesn't directly translate into a testpatches per month ratio. It's just a huge downside of this small team that one person does both bugfixing and adding new features, especially if somehting in his private life costs much time (moving, finding an ISP...)
So, conclusively, I think it's not the speed in which LfS is developed that should be adjusted, but the expectations people have in that speed.
I definately like the concept, as it would rid us of the need to upgrade our hardware. But sadly, that's why it's not going to prevail IMHO, as the huge interest group of hardware manufacturers will most likely have a thing or two against that.
Also, I imagine the costs being horrendous actually, as they themselves need very powerful machines to run, especially as they won't have a computer for each user, but their machines are required to run multiple instances of games. Additionally, the networking costs will be enormous. Thus I don't think it'll pay off.
Couldn't care less. The CoD franchise spiraled downwards after the United Offensive addon. CoD4 was one of the most overrated games of all times to me, using the same, shallow formula of all the other parts, just with different models: You go to an area,many enemies spawn at only a few different locations (like 10 times in the very same window of a building, or exiting the very same entrance).
There are so many better games, like Red Orchestra, if you like WW2 (warning, Multiplayer only), or the GRAW series (which itself is a step down from the great original GR though) or Armed Assault...
Great discussion, and I do think I understand the agnostics point, and in fact I think that wether I am agnostic or atheistic is rather a question of how you define "god". Is He a personified being with the ability of willfully shaping the universe, or does a blob of energy that somehow spawned the universe qualify as god?
Also, I don't really think that the watcher through the microscope metaphor is really on the point, as there is a huge difference between watching and modifying over creating life itself.
Lastly, a question that no religion can answer is: Who created the creator?