The online racing simulator
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Quote from danowat :Hi-res skin question...........

May or may have been asked already, but here goes, imagine the scenario.

I have my settings set to lo-res for a while, download plenty of low-res skins, I suddenly have a fit of madness and pay for hi-res skins, do my current lo-res skins get overwritten by spanky new hi-res ones automatically?, or do I have to clear out the low-res ones for the hi-res ones to replace them?

I may say something stupid, since I have't looked into skins_dds folder at home, but...

I suggest LFS to add suffix to dds files:

skins_y/XRR_SCHNEIDER.jpg (1024) => XRR_SCHNEIDER 1024.dds
skins_x/XRR_SCHNEIDER.jpg (512) => XRR_SCHNEIDER 512.dds

then LFS selects which best suits your settings: min(max(available skins), your settings).
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Quote from matze54564 :In the Skins folder are a lot of default-skins which me confusing. so will a my_skins folder be very great because there are only my own skins without defaults.

You're right that default skins mess with yours, but what if you want a colour scheme with a default skin?

Well, I don't know, m.b. it is possible to separate defaults into another folder and show them together in skin selection dialog.
Quote :I´m not sure if you want your zero-point?? zero means nothing, its a non-existent point?

???
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I don't see any need in "my skins" folder. You put your skins into skins folder, others' skins go to skins_x or skins_y.

LFS needs
0) renaming and deletion button for color schemes, like for setups
1) timestamp checking if a skin is already converted to dds or if it was updated
2) automatically move large skins to _y and small to _x

_x and _y are the folders where you put the skins you don't want to use yourself. skins folder is for those you may use. That's it.
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On South City, maybe except S01 and SO2, RB4 has an advantage:

in the slow section, you don't need much efforts to block your opponents if you are quick enough. Just keep to your racing line. At the exit of the slow part, you just run away from them. FXO can't accelerate in a slow turn, either XRT (hard to keep it under control). Then, if you were quick enough, you've made a gap that they can't make up at the straights.
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A quick solution to Shift+S addiction:

Options\Game\Alt+F1..F8, add /shift p in the Alt+F1 box.

So, you use alt+f1 when you want to telepit, and shift+s if you want to spectate immediately.
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Illegal street F1 race! OMG, COOL!

But why not race on Riccardo Tormo circuit?
Last edited by detail, .
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Reliant Robin, banger prepared.
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In the new patch, all the GTR cars will be better balanced, which will allow racing in 1 class. The second GT class can be made by loading GTR cars with ballast. XFR and UFR may make the 3rd class.

Though, you can see so many collisions in LMS, that I'm not sure if LFS racers, who are quite careless, are able to drive safely.
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@Bob Smith: I downloaded and gave a glance to the app. You've done an astonishing job! I feel uneducated and kind of scared of the immense stuff in the program.

I liked that it worked well for me on a desktop with large fonts (120dpi). But unfortunately, all the window didn't fit in my 1152*864 screen. Part of the window on the right was just chopped.
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With 32 drivers LFSCAR will make sense. Still I've seen few of them at oval junkies.

Racing at oval is interesting, until there are FM guys on the track. Also we need to be able to set FXR to less downforce, for it to spin stupidly at any slight touch

Seriously speaking, to enjoy oval we need
(0) many racers
(1) cautions to draw everyone together again
(2) better draft physics. It seems to me that currently in LFS there is a slip-stream coridor beyond each separate car only for 0.2 sec, but there is no effect of wind beyond a big group of cars.
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make an InSim application to record if someone has exceeded like 100g acceleration in 0.01s or 15g in 1 second on average, ...and to ban those racers for a day or two, since they are considered dead.
Last edited by detail, .
detail
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Had a lot of fun trying to pass as fast as possible that jump into pits. It is not easy to avoid crashing into the building on the left
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I think, it's better to put some green circles (control points) into the track instead of restricting the way with barriers.
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Quote from Scawen :OK, i see the difference now

OK, I think it's better to have it as a pdf. Detail, please could you convert it to a pdf?

Not a problem, here it is.
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No. STCC is a nice league, I mostly race at STCC hosts, but its rating is not a measurement of a racer's quality. It is a measurement of <number of races>/<average finish position in % to number of racers>. STCC does its good job by isolating wreckers, drivers with no patience and those who drive very badly. Making it "compulsory" to everybody will make slow racers and wreckers part of STCC.
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So, here is Keys_Belarussian.pdf formatted like my original file.

The 2nd one is for Deem0n, if he would work on this later.
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Scawen, in the latest patch credits, Dmitri's name is spelt incorrectly. You've written

Дзмiтрый Хамiчзнка
while instead of the bold letters you should use another one, э.
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Can't wait till patch X. Yet I've seen more than 22 cars only at the [god blessed] oval track.
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Quote from Worm :I wonder why on patch W10, in a monotype server (for example only FXO available) its not posible to have no handicap? If its posible in Hotlap, why its not possible online? Eventualy, why the admin server is not allowed to set himself the handicap for the cars? I think its strange to have a wr than u cant beat online and only on HL.

Handicaps imposed by master server are temporary, will be kept only until class are balanced.
Why roofs of UF/LX do not affect weight/aero?
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I've seen for a long time, since about patch P, that UF and LX roofs no more affect physics. UF roof no more adds weight and no more improves aero. I think this must have been explained, but I don't know where to search. What was the reason? Actually, I've asked Scawen online at balancetesting, but I couldn't comprehend the response.
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I'm late to see this. Anyway,

I think DP1 would result the same way as RA, which is the least used car in LFS along with LXs. Even though RA and LX are quite interesting, they are hard to drive, and people choose more usual and controllable cars. In the top of usage statistics is the Formula XR, with its excelent handling.

DP1 is unquestionably overpowered. BF1 has 1,3hp/kg, FO8 has 7,6hp/kg, RA has "just" 3,1hp/kg but no downforce. DP1, with aero much weaker than that of single-seaters, will be between FO8 and BF1. I'm sure, most people won't be enthusiastic of racing it.

Of course, the car in nice, and everyone, including me, are interested in trying it, as well as any other new model and researching its behaviour. The question is if people will be racing in it frequently.

I see many other important things to do. As for vehicles, these are karts, rally cars, Le Mans prototypes and motorbikes.
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Vykos, post, please, a link to your weblog. The www address in your profile doesn't open.
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Привет,
вот возьми мой шаблон keys_Russian. Если надо перевести в pdf, напиши здесь.
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Scawen, a request from a Russian host admin: in connections list, please, make kick/ban buttons visible for admins even when /vote=no. Also in demo ban by IP is necessary.
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@ Don & Frankmd: ok. IMO, anyway this should be a an option with force-spec as default.
FGED GREDG RDFGDR GSFDG