The online racing simulator
Searching in All forums
(929 results)
detail
S3 licensed
Quote from AlienBG :in first person when you look back you can see yourself

That's a common problem in all other cars, can be fixed only by the devs.
detail
S3 licensed
Quote from Scawen :It's a pretty bad suggestion though! That's the kind of thing that could only possibly work if a program reached the end of its development and would never have a single button added ever again!

Otherwise how on earth would I be able to add a button without clashing with other buttons kindly located by translators?

I thought of it as just one way translation, the game UI to web mockup, to see how the UI should look, and to be able to edit translation strings, not the buttons geometry, etc. But probably it's too much of maintenance anyway.
Last edited by detail, .
detail
S3 licensed
Quote from Gutholz :Thanks gu3st and Flame.
For 3h_enf_cars I did not find a suitable verbatim translation that fits the character limit.
So I went with "Autos aussortieren" ("sort cars out")

How large is that button? I'm also having difficulties to come up with a translation, but I even don't know how it looks.

I'd suggest to Scawen to export the UI description data, so that it could be transformed into an editable Web-based UI for translators. I'd even donate.
detail
S3 licensed
One minor thing to fix: the "Everything is OK" message every time someone takes a mod and joins online game.
detail
S3 licensed
Quote from ELDemon :posted an update, unsure if it fixed it as I cant test it myself

Seems to work now, thanks a lot!
detail
S3 licensed
Some more cases, Motorradfahrer, Ghutra, Babszem.
detail
S3 licensed
Just checked the replay, and see it was a red barrier effect, not exactly a collision.
detail
S3 licensed
We've found a problem with bikes: when a bike hits a barrier, the suspension is easy to damage completely. If multiplayer host forbids reset with fix, but just puts it upright, as TC does, the wheels get pushed through the body, and the bike sits just on its body and remains unmoveable.

I asked the author, ELDemon, if it's fixeable, he's not sure. Here's the discussion, and replay with a set.
https://www.lfs.net/forum/post/1976907#post1976907

[edit] it got fixed!

PS: There were 18 people on this bike online at once tonight.
Last edited by detail, .
detail
S3 licensed
Here it is. See the end of the MPR, and the setup.

P.S. Was fun to see wheel users complain "it's undriveable on supers!" Smile

18 people are now using the bike online. It's very addictive! Congratulations Smile
Last edited by detail, .
detail
S3 licensed
Just a minute ago I got the rear supsension damaged by a steel barrier thrown at me. Unfortunately, already had saved a replay before that. Lemme record some more.
detail
S3 licensed
Oh, that's what you meant. Great to see them fixed!

Drove this on TC CityDriving tonight. Many drivers had a problem with suspension: when you fall down and hit a barrier with the wheels, vertical component gets damaged. You restore the bike and just sit on the ground, unable to move at all.

Also question: does it really have 30-45 cm suspension travel? Probably if it gets limited vertically, the bike will be able to sit on the wheels bumper stops when the spring is broken?
detail
S3 licensed
I tried it, didn't catch the high-side, but I can't tell the difference apart from that, probably I'm not skilled enough yet.
detail
S3 licensed
Just a month ago, I listened a lecture on WWII history from my friend, a historian. He showed how large were Sweden's expenditures on the defence. "That's the cost of neutrality in the war" -- he put it.
detail
S3 licensed
It's just awesome! Very easy to control at low speeds, just like the mini-moto.

For mouse, take 20% restriction, and it will be very easy to drive.

couple replays: #1 -- how long it takes to get used to it (couple of minutes), in #2 I caught a "high-wheel" in the end.
detail
S3 licensed
Looks great! There are 2 minor issues:
1) in the default view, the wheel obstructs all the gauges
2) engine sound has some knock in it, twice a second, that sounds like a wheel lost nuts and is nocking.
detail
S3 licensed
Good look, sound quality and attention to detail like gauges! Excellent work! I hope the animation gets fixed soon.
detail
S3 licensed
my post above is not showing. trying to bump it
detail
S3 licensed
Not really a bug, but when looking back in a bike, you see this. Maybe just hide own body in back view?
detail
S3 licensed
When graphics LOD is on medium, bikes in 200-300 metres are displayed as just 2 wheels with nothing between them. Don't have an LFS on current PC to show, but many users have this issue. All 3 published bikes are affected.
detail
S3 licensed
Current version got very powerful engine, I guess, because otherwise it wasn't much interesting for racing. But please make it so that with 50% restrictor you can get the most common 94 hp engine!
detail
S3 licensed
Parece que o peso seja 16 toneladas menor do que deve ser. Ou me erro? Qual é o maior peso que LFS permite?

https://www.carris.pt/descubra/frota/autocarros-standard/
Peso (kg)
Peso Bruto: 18600
Tara: 11951
Last edited by detail, .
detail
S3 licensed
Quote from Vladimir_nose :I did not know what topic to make this offer.
In my opinion, LFS is now bombarded with a wave of mods of very dubious content, based on the original models from LFS, it seems that somewhere there is a competition for a more stupid model.
Maybe you should restrict access to editing standard cars and allow players to improve the quality of original mods?

Users are pretty aware of this, and be sure we like more original content too. I personally almost never check the "tweak mods" box, unless I specially want to see them.
detail
S3 licensed
Looking forward for this mod!
detail
S3 licensed
Great work! Minor issues: rear red lights don't turn on with headlights, and headlights seem dark even when on.
detail
S3 licensed
I think the frame corner by which you aligned the image, is closer to the photo camera than the panel plane, and it has some parallax effect. It seems to be closer to the center than it really is. So I think you can widen the reference texture.


...or I'm wrong, if you aligned it by the panel itself.
FGED GREDG RDFGDR GSFDG