The online racing simulator
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detail
S3 licensed
Great mod! I had troubles with AI: they can't change gears, and tweaking the setup didn't really help.
detail
S3 licensed
Quote from KingOfIce :Only 20, sure ?
https://youtu.be/YntO2NRcNts
Wink

I think Fern Bay whould have been a better stage for that Smile
detail
S3 licensed
Quote from matiascur :hola alguien que me pueda desir como se descargan los mods

No hay que descargar arquivios manualmente. En el juego entra Garage, clica el boton "Mods", escoje lo que quieres, y el mod será descargado, y immediatamente podras conducirlo.
detail
S3 licensed
Happy to see the mass is corrected, thanks a lot!
detail
S3 licensed
Also, low-LOD model need a mapping for textures, because currently when it's far you see the color change to white (or from white). Here's the discussion with advices from Scawen.

detail
S3 licensed
Judging by the specs of other truck units, this one should be twice heavier. A similar model specs show 8.4t weight.
detail
S3 licensed
Low LOD model changes color, which is noteable online when dynamic LOD reduction kicks in. The skin needs to be mapped to that model too, as Scawen suggests here.

detail
S3 licensed
Quote from henricat2006 :I believe I fixed the 2 problems, if you have a way to test again I'd appreciate it, any other bug you find just let me know.

It's still a bit too dark.

detail
S3 licensed
¿Para jugar en LFS o para modificar el modello? Para jugar no hay que descargarlo, simplemente entra o Garage y clica "Mods", y la puedes encontrarlo (p.e. escribe "football" en busqueda a la derecha arriba). Para modificar, no lo se. Es descargado en alguna forma y salvado en el directorio "mods", pero no se mas.
detail
S3 licensed
На низкой графике машина часто показывает модель самого низкого уровня и меняет цвет.



Вот в этой ветке обсуждали, как это исправить, и пример с автобусом есть.
detail
S3 licensed
Quote from Driftmonkey06370 :new skin finished and released Smile
https://i.ibb.co/23RWmmr/image.png

Makes me remember the taste of this chewing gum that had papers with those cars Smile
detail
S3 licensed
Quote from Flame CZE :I see now. I've changed it in my version to use the actual M1/C1 cutouts with the skin texture, I think that should look fine.

Thanks for the tips!

This transition looks a lot better!
detail
S3 licensed
The mod needs LOD2 model, and LOD3 model to have correct color & texture. Because right now when you're online, you see this very often (and these dragsters are high, hence visible from far away at this low LOD).
Floating white or black bricks everywhere (low LOD mods quality)
detail
S3 licensed
I use a reduced LOD (0.6) and default dynamic LOD reduction. What I see online is quite bad: at some distance there's a white brick. Then at closer distance it becomes a bus. Or a car.



I just opened an MPR from 1-2 weeks ago, and there's just plenty of such models. Red bus turns into white brick. White-blue-yellow police car turns crimson! Look what the famous dragster looks like. It's tall and visible from far away in this wedge-like shape.



I've cropped the images, so they may seem small. Also, when it's a static image may not seem that a problem. But when it's online race, your eyes catch the moving objects and pay most attention to them, and when things change both shape and color in plain sight, it's very irritating.

Also, this may happen even when the distance to the object changes very little -- notice a bus that drives left to right to the viewer.







Notice objects (headlight and windshield) appear, and also the inconsistency between LODs of the cars nearby:


Windshield appearing:



The original models by Eric have both textures and colors in low-LOD models mapped correctly, e.g. windshield is replaced with a texture with darker part there, so nothing appears/disappears in your sight, and when LOD is in normal range (0.6 and higher), you can barely notice models change LOD. Not so with mods.

I urge the mod delevopers to pay attention to this, and Scawen to make low-LOD models easier to see for the modders.
Last edited by detail, .
detail
S3 licensed
At low LOD, the model turns into a black brick.
detail
S3 licensed
The middle LOD model has grey textures instead of those in max LOD model. See the screenshots: the same car in the same place at different distances.
detail
S3 licensed
In low LOD, the bus turns into a shiny white brick.
Last edited by detail, .
detail
S3 licensed
Seems to work correctly. Mods weight/power units are translated in the garage screen (3a_pwrkwbhr, 3a_ttlmaskl), but not in the listing.
detail
S3 licensed
Seems that there's no collision box, or it's very small: you can turn around a pillar and have the pillar between front and back wheels.
detail
S3 licensed
Nice! I remember taking these buses from school to home, but ours had a standing area in the back. I liked standing there and jumping when it rode over bumps. Big grin Also articulated Ikaruses were fun to ride in the joint, watching everything move.
detail
S3 licensed
Elbows stick out of the sides (see the steering position on the bar in the bottom)
detail
S3 licensed
Some cells in the form also need translation
detail
S3 licensed
Installed, worked without issues so far. No waiting for pictures in rush hour.
detail
S3 licensed
Quote from Flame CZE :But if it's an object, it can't move by itself - someone has to position it using a layout start position or an InSim packet.

I think saloon car/touring car/GT/object is just a label that doesn't depend on engine type, and you can choose whichever is appropriate.
detail
S3 licensed
Quote from evandroPRO123 :and how do you intend to position yourself in a specific location/position?

Ele queria dizer que a classe do vehiculo deve ser "objecto" em vez de "saloon car".
FGED GREDG RDFGDR GSFDG