F#@$ing WorldPay they don't accept debit card payment from Russia! I SPENT 3 FREAKING HOURS FREEZING IN A BUS TO GO TO MY BANK, and this is what I get. @#$%
I order it to the same address as wrtitten in the card registration, my name is everywhere, and I'm suspected in a fraud for geographical reason. Idiots.
Can't load a preset. Editing is weird, I put cursor in the middle, press a number key, the number appears in the line, but the cursor jumps to the line home! Absolutely weird editing! Sorry, but it is definitely unusable.
I made an effort and typed the WRC presets. It is strange, the redline is too short, just 2500 rpm on any car. For what car is it?
Here are my calculations. The original values are for the lens given in the Rick Lee's article. Measurement unit is mm. I think it's not a problem to input the 2 F550 dimensions - size and focal length.
According to my calculations, 220 mm focal distance is the best for this purpose for 19", 17" and smaller monitors.
Check, if they are right. (note: I had to re-learn this stiff 6 years after I learned it a little bit at school, that time I prefered the geometrical method )
If the main purpose is FOV (with some restrictions), you may even play with MS Excel solver to optimise it.
[edit: here is the geometry. The advantage of the small focal length is larger FOV. Though, hasn't a single meaning and there are other discussable aspects. For example, a disadvantage of a very short focal length is that you have either little depth or big magnification. The best solution is a larger screen. ]
[edit2] So, I think I'm going to order 2x#401B and 2x#A310b. If I don't need some, I'll tell other simmers how cool they are and resell, or will make birthday presents to some friends.
[edit 3] Okay, the very last detail to these things. Actually, there are few things that differ. Without taking the size into consideration, there is only a trade-off between the depth and the FOV. Focal length is a decisive parameter here, the longer f.l. is the more depth and the less FOV is. Wider screen allows improving of both values.
Eh, eh, the F550 is not the best one. You don't need a very large screen, neither a very long f. As Avih has written, it is closer to a simple glass. I took more time to consider what I select.
As I've calculated, with f550 you can get about 50° FOV. I think, 80° is obtainable with lens with shorter f. It works fine for just enlarging your screen, but to get an effect described by the aviasimmer, you need different lens.
I did some more calcs, and see that the main thing to consider is the relationship of the f and the width of your screen (if it is only one, with 2 screens no problem to make 90° real FOV). To get 90°, actually you need f to be 1/2 of your screen width or shorter.
thisnameistaken: I think, it's better to analyse the options with geometry, not notionally. I'll make schemes in an hour.
This is the result. The is just a sales manager who knows absolutely nothing in optics and doesn't even read my message carefully. It was the second reply, in the first he said "i don't know how to use it with a sim", in the second question to him I wrote "gust tell me what angular size can i obtain". I think he saw the word "angular" for the first time in his life.
Okay, I've managed to figure out everything by myself. Just googled to restore my school knowledge of optics, refigured the formulas and the geometrical method.
I'll write the results later. [edit: nope, the short f isn't good.]
P.S.: "magnifying factor for simulation purpose"... I didn't expect it to be of different kinds. You learn somehing new every day.
According to my calculations, it's possible to get big FOVs with lens that has shoter f. In terms of FOV the big F550 (400 mm) can give only 50-55 FOV comfortable for eyes (about 500 mm distance between the eyes and the virtual picture), while 310x310 lens with f220 can make up to 90° (about 600 mm between the eyes and the virtual picture).The only question is if the distance between the eyes affects the image, because in this case you need to look from only 155 mm. I've asked them about this too.
In that thread the guy sits quite far from the screen, like 70-80 cm.
To have a proper perception of speed in a game, the FOV of the screen in your eyes must be the same as the in-game FOV. We have the in-game FOV bigger than the angle at which we see our screens, that's the sourse of the problem.
If we calculate the real screen's FOV and set this value to the in-game FOV, it would look like a narrow window. It would look a bit like the image that we see in a window of an aircraft sitting in the middle or on the other side. I have 17" and my eyes are in 1 meter from the screen, thus I'd need to set in-game FOV to 18.18°! (=2*arctg0.16)
To have in-game FOV 90° and percept it properly, we'd need to place the monitor in 1/2 of it's width from our eyes . For example, 17" screen has 32 cm useful width => the eyes should be in 16 cm from the screen.
So, what I'd like to have, look at the picture. The same 17" screen, but with such a lens, that would make it look like 1m from the eyes (and the eyes would focus on 1m, not on terrible 16 cm), and consequently it would be like 2m screen. Real 90°FOV.
Though, with such distances the distance between the eyes affects the view.
[edit] Who is good at physics? What's the dependence between the focal length, the distance between the lens, the eye and the observed object?
I'm in a network where we have an oligopoly of providers: our LAN has 2 gateways, both 100 mbit. We can select which is preferable.
Internet traffic is paid, 0.055$/Mb, internal is free. We have 100Mbit segments and 1Gbit backbone, so inside one can get for free lots of kinds of CD ima
I checked the text messages, everything seems to work properly. All my three languages show normally in one text line without conflicts. As for the testИtest.ply, here is how it looks. No errors with this player. A Cyrillic player name neither causes problems.
Kronzky: nice trick! But requires rename, upload, save, rename, upload, save, and so on.
Tweaker what I see is:
1) the Viewer showes any skin better, don't know why exactly
but
2) the online skin resizer @ LFSWorld adds noise and blur by resizing skins. So a photoshop-resized skin looks sharper and clearer than LFSWorld-resized, both in the Viewer and in LFS.
A small bug: sometimes LFS saves replay with "FINISHED" string. Now this string varies with translation, and when opening a replay, the Russian word "ФИНИШИРОВАЛ" is shown with Latin charset.
I like the Iron Maiden band a lot! :lovies3d: :drummer: Once thought about making a skin of the "Somewhere in Time" album, but couldn't invent anything interesting except placing it's face side on the hood.
It compresses the 1024x1024 images to 400 kb, but this is not the key problem. I resized the image with Photoshop and compared it with the preview from the website. The first one is sharp, and the second one is blurred.
[edit: i'll check if the 512x512 copy is compressed at the LFSWorld ]
Actually, the view of skin in the viewer differs a bit from the in-game, even if I use full-sized textures.
Why I've started this poll: In one russian forum there is a set of hardcore simmers who play mostly NR2003, GPL and something else.
(They don't think highly of LFS, but it's their problem). Many of them say: "So pity that Stefano admitted keyboard, it will make a bad community". Looks like old Russian idea: "Let's wait for tsar or landlord to come and make us a good life". Of course, they think they are smart and want to advise the tsar Stefano what to do, but take such a position with no responsibility - it's Stefano to make them everything.
Actually, it is them to organize themselves and make a community they desire. If they dislike LFS community, because here are no such orthodox believers, they'd better make their own small circle, rather than compalin of arcadish players.
Another problem: if the preview script shows what others get online, then I don't like it, 'cause Photoshop or ACDSee can resize them much cleaner, and I'd better upload 512x512 than let this script spoil my skin.