The online racing simulator
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Don't see the point. Should we laugh of older people should take offence?
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:uglyhamme
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A small bug: sometimes LFS saves replay with "FINISHED" string. Now this string varies with translation, and when opening a replay, the Russian word "ФИНИШИРОВАЛ" is shown with Latin charset.
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I like the Iron Maiden band a lot! :lovies3d: :drummer: Once thought about making a skin of the "Somewhere in Time" album, but couldn't invent anything interesting except placing it's face side on the hood.
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It compresses the 1024x1024 images to 400 kb, but this is not the key problem. I resized the image with Photoshop and compared it with the preview from the website. The first one is sharp, and the second one is blurred.

[edit: i'll check if the 512x512 copy is compressed at the LFSWorld ]

Actually, the view of skin in the viewer differs a bit from the in-game, even if I use full-sized textures.
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Why I've started this poll: In one russian forum there is a set of hardcore simmers who play mostly NR2003, GPL and something else.

(They don't think highly of LFS, but it's their problem). Many of them say: "So pity that Stefano admitted keyboard, it will make a bad community". Looks like old Russian idea: "Let's wait for tsar or landlord to come and make us a good life". Of course, they think they are smart and want to advise the tsar Stefano what to do, but take such a position with no responsibility - it's Stefano to make them everything.

Actually, it is them to organize themselves and make a community they desire. If they dislike LFS community, because here are no such orthodox believers, they'd better make their own small circle, rather than compalin of arcadish players.
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RB4 in Siberia Airlines-styled livery.
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Another problem: if the preview script shows what others get online, then I don't like it, 'cause Photoshop or ACDSee can resize them much cleaner, and I'd better upload 512x512 than let this script spoil my skin.
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Any skin has a unique filename, so it is technically possible. If not so, then how are they obtained by LFS?
How to get someone else's skin from LFSWorld?
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I tried to download a skin from the LFSworld, but the server outputs a message "Sorry, you can't view this skin. Only the owner can". But I have no other way to do this!

My internet connection is indirect, via HTTP and SOCKS5 proxies. LFS has to work via SOCKS5, which blocks http port to force everyone use HTTP proxy for these purposes. Both proxies are at the same IP, but unfortunately, I can't tell LFS, neither SocksCap to use http proxy to get skins online.

At least I want to get some skins from a particular replay. How to do this? Victor, maybe it makes sense to open http access to all skins? One can't reupload & overwrite somebody else's skin.
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Indeed. But I cleaned everything. Seems like my prov's proxy played tricks.
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Quote from 96 GTS :O.o

What's happened with JavaScript here, I can't use it in Opera 8.50 anymore. I can't put a smiley, neither answer a post with 'quick answer' icon (right to the "Quote").
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Moderators, help! This topic is in a wrong forum.

I see Tege voted "No, other reason". Would you name it, please?
Should netKar-pro include mouse and keyboard support?
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Stefano has already made a decision to support mouse and kb, but anyway what do you think about it?

Please, don't vote "I don't care" just because you aren't going to play netKar. Imagine what if such a situation happened to LFS, what would you think?

I'd like to see your opinions, because I've seen a discussion in one not wide known sim-racing community, where quite sick opinions were said.

[ edit: HEEELP! Wrong forum! :doh: ]
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What's the problem? Did you check mouse acceleration, sensivity?
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Quote from ekze :This is kinda old bug, maybe from patch 0.2xx :

Button "3" doesn't work how it must (load replay)... Earlier while in-game you was able to push it and load replay. Now its only error sound...

Look above, I've already asked this question, and there is an answer.
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Quote from Scawen :It's never used, since an early version of LFS - so i've removed that text a few patches ago. It just doesn't occur in the LFS source code at all, so i can't understand how you can see it, in P9. Even the Russian translation in the patch doesn't seem to have it there. Are you are using one of your older tranlations?

Ah, okay. I didn't even check, one guy reminded me, said : "what the hell, it doesn't work for ages, tell Scawen about this, please!" Sorry for disturbing.
Quote from Scawen :
Yes, i'll need to look at the "intelligent" version which can support multiple codepages in one line of text, without the user having to add any ^X codes. At least it seems the only remaining issues now are with the actual text input system / switching keyboards.

Right now I can suggest that if a user had called chat box and typing the line has ever switches to Russian/Greek/Japanese keyboard, the ^X would be written in the begining of the string. In other words, if I've type any Cyrillic letter, let all the line be in the 1251 codepage. Of course, this line won't be able to contain French/Italian, not to say about Greek or Japanese. But for chat this can be a compromise.
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Quote from Scawen :Hmm, it did for a long time, but it's not like that in any recent version, is it?

No, not only in this version. How is it supposed to work? Speaking about single player, when 1 is pressed, the replay is saved automatically and loaded immediately. "2" opens a dialong "filename to save the replay", and when I click "OK", it instantly loads the replay. Where is the "3" key used?
Quote from Scawen :How's the codepage switching? Does it detect when you change your windows keyboard? It should show a small grey silent message at the top left, if it successfully finds the appropriate codepage when you change keyboard. In fact, it changes the "def : X" (default codepage) which is the codepage that any text box will start in, if you press T.

I'm a bit concerned about how that works though... for example :

Let's say you have English and Russian friends online in one host. You currently have Latin keyboard selected, and now you want to type in Russian, but you forgot or didn't think about which keyboard is currently selected. So you press T and start typing, and English characters appear by mistake, so you switch keyboard to Cyrillic. Problem now is that high-value Latin characters (mainly accented vowels) will now appear, because the Text box thinks it is in Latin mode (because it was when you first pressed T). You would then need to press escape and press T again, to be in Cyrillic mode. Is that confusing?

Am i right about this scenario? I can't really test it, i can only imagine it. Maybe it would be better if any windows keyboard changes, would automatically change the codepage of the current text box? Or maybe only if there are no characters typed yet. But there are some problems with that and some alternatives as well, so it gets a bit confusing. I won't write it all down now because i'm still thinking about this. But anyway your views on that would be useful - in what ways is the current keyboard detection good or bad?

Of course, the aim is for it to work intuitively without needing explanations of codepages. Slight complication only arises for people who change keyboard frequently.

Yes, it works as you've described, the sign of the keyboard is shown. (Maybe add translation string to keyboard layouts?) But such a behaviour, when you switch to Russian in the dialog box, is really confusing. In any other program since MS DOS we just switched layouts when needed and continued typing in Russian. But in LFS we would rather suppose that it is a bug in program.
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bug or strange behaviour: In the controls screen it's written: "3 - load replay", but this key doesn't work.
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My age is maximal common delimeter of 72 and 120, all in decimal.
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For me it works correctly.

P.S. Got problems with the forum: the max size of a PNG or GIF image is only 640*280, so I tried twice (with each format) and couldn't upload this image.
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No, I don't imply any suggestion, these are just emotions. I'll also need switch between codepages, so let it be so.

It just made me remember the end of 1990s in the www. Before maybe 2000-2001 there were problems with codepages in the web (there were 4 Russian cp's!). Then applications learned to detect them, win1251 won the battle, and then UTF8 came.

In LFS it's another case, so I'm sure it will work fine.

[ EDIT: Who's working with English help file? Please, correct the numbers of max connections, max ai+human etc. max_cars, max_guests ]
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BTW, what parts have changed in the help file?

added: translated the new strings. Codepages, oh, no! So pity...
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Oooops, to be exact I meant format string. We use points as you can notice.
FGED GREDG RDFGDR GSFDG