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How to get someone else's skin from LFSWorld?
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I tried to download a skin from the LFSworld, but the server outputs a message "Sorry, you can't view this skin. Only the owner can". But I have no other way to do this!

My internet connection is indirect, via HTTP and SOCKS5 proxies. LFS has to work via SOCKS5, which blocks http port to force everyone use HTTP proxy for these purposes. Both proxies are at the same IP, but unfortunately, I can't tell LFS, neither SocksCap to use http proxy to get skins online.

At least I want to get some skins from a particular replay. How to do this? Victor, maybe it makes sense to open http access to all skins? One can't reupload & overwrite somebody else's skin.
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Indeed. But I cleaned everything. Seems like my prov's proxy played tricks.
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Quote from 96 GTS :O.o

What's happened with JavaScript here, I can't use it in Opera 8.50 anymore. I can't put a smiley, neither answer a post with 'quick answer' icon (right to the "Quote").
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Moderators, help! This topic is in a wrong forum.

I see Tege voted "No, other reason". Would you name it, please?
Should netKar-pro include mouse and keyboard support?
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Stefano has already made a decision to support mouse and kb, but anyway what do you think about it?

Please, don't vote "I don't care" just because you aren't going to play netKar. Imagine what if such a situation happened to LFS, what would you think?

I'd like to see your opinions, because I've seen a discussion in one not wide known sim-racing community, where quite sick opinions were said.

[ edit: HEEELP! Wrong forum! :doh: ]
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What's the problem? Did you check mouse acceleration, sensivity?
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Quote from ekze :This is kinda old bug, maybe from patch 0.2xx :

Button "3" doesn't work how it must (load replay)... Earlier while in-game you was able to push it and load replay. Now its only error sound...

Look above, I've already asked this question, and there is an answer.
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Quote from Scawen :It's never used, since an early version of LFS - so i've removed that text a few patches ago. It just doesn't occur in the LFS source code at all, so i can't understand how you can see it, in P9. Even the Russian translation in the patch doesn't seem to have it there. Are you are using one of your older tranlations?

Ah, okay. I didn't even check, one guy reminded me, said : "what the hell, it doesn't work for ages, tell Scawen about this, please!" Sorry for disturbing.
Quote from Scawen :
Yes, i'll need to look at the "intelligent" version which can support multiple codepages in one line of text, without the user having to add any ^X codes. At least it seems the only remaining issues now are with the actual text input system / switching keyboards.

Right now I can suggest that if a user had called chat box and typing the line has ever switches to Russian/Greek/Japanese keyboard, the ^X would be written in the begining of the string. In other words, if I've type any Cyrillic letter, let all the line be in the 1251 codepage. Of course, this line won't be able to contain French/Italian, not to say about Greek or Japanese. But for chat this can be a compromise.
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Quote from Scawen :Hmm, it did for a long time, but it's not like that in any recent version, is it?

No, not only in this version. How is it supposed to work? Speaking about single player, when 1 is pressed, the replay is saved automatically and loaded immediately. "2" opens a dialong "filename to save the replay", and when I click "OK", it instantly loads the replay. Where is the "3" key used?
Quote from Scawen :How's the codepage switching? Does it detect when you change your windows keyboard? It should show a small grey silent message at the top left, if it successfully finds the appropriate codepage when you change keyboard. In fact, it changes the "def : X" (default codepage) which is the codepage that any text box will start in, if you press T.

I'm a bit concerned about how that works though... for example :

Let's say you have English and Russian friends online in one host. You currently have Latin keyboard selected, and now you want to type in Russian, but you forgot or didn't think about which keyboard is currently selected. So you press T and start typing, and English characters appear by mistake, so you switch keyboard to Cyrillic. Problem now is that high-value Latin characters (mainly accented vowels) will now appear, because the Text box thinks it is in Latin mode (because it was when you first pressed T). You would then need to press escape and press T again, to be in Cyrillic mode. Is that confusing?

Am i right about this scenario? I can't really test it, i can only imagine it. Maybe it would be better if any windows keyboard changes, would automatically change the codepage of the current text box? Or maybe only if there are no characters typed yet. But there are some problems with that and some alternatives as well, so it gets a bit confusing. I won't write it all down now because i'm still thinking about this. But anyway your views on that would be useful - in what ways is the current keyboard detection good or bad?

Of course, the aim is for it to work intuitively without needing explanations of codepages. Slight complication only arises for people who change keyboard frequently.

Yes, it works as you've described, the sign of the keyboard is shown. (Maybe add translation string to keyboard layouts?) But such a behaviour, when you switch to Russian in the dialog box, is really confusing. In any other program since MS DOS we just switched layouts when needed and continued typing in Russian. But in LFS we would rather suppose that it is a bug in program.
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bug or strange behaviour: In the controls screen it's written: "3 - load replay", but this key doesn't work.
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My age is maximal common delimeter of 72 and 120, all in decimal.
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For me it works correctly.

P.S. Got problems with the forum: the max size of a PNG or GIF image is only 640*280, so I tried twice (with each format) and couldn't upload this image.
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No, I don't imply any suggestion, these are just emotions. I'll also need switch between codepages, so let it be so.

It just made me remember the end of 1990s in the www. Before maybe 2000-2001 there were problems with codepages in the web (there were 4 Russian cp's!). Then applications learned to detect them, win1251 won the battle, and then UTF8 came.

In LFS it's another case, so I'm sure it will work fine.

[ EDIT: Who's working with English help file? Please, correct the numbers of max connections, max ai+human etc. max_cars, max_guests ]
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BTW, what parts have changed in the help file?

added: translated the new strings. Codepages, oh, no! So pity...
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Oooops, to be exact I meant format string. We use points as you can notice.
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Quote from Scawen :Do you mean something like MM/DD/YY (american) and DD/MM/YY (european) to just change the order?

What would be the way you do it in Russian?

Yes, I mean right this. We write DD.MM.YY, as well as Italians.
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Suggestions: 1) language strings for "fps" and "ms". 2) Is it possible to make a string for date format (for files lists)?
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Quote from xaotik :Well, in a simplistic way one could call it "correction" ("compensation" is probably more accurate). Because essentially you're correcting the preset camber angle of the specific suspension type, while tralining arm suspensions don't have "built-in" camber, so in essense you are setting the camber angle. Atleast that's my take on it.

But what is this "correction"? An action?

Hmm, actually for me it would be more suitable to name it "camber regulator", an entity.
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Quote from Scawen :NOTE : same problem in GERMAN and RUSSIAN with 3g_camb_adj

We all know it, thus in the first version it was different, but looked quite badly. We haven't managed to find a proper (and short) word for it, so did the same way as Xaotic.

BTW, it can make real problems if people start discussing this. Some would mean relative value, and some - the absolute.

Okay, to make it clear, what is this "camber adjustment"? First of all we don't have such a general word as "adjustment". There are many similar with different tones of meaning, instead. Is this "adjustment" a process or there is a special regulator? Now I can translate it as "camber regulation", in which "regulation" would be a process.

OT: It's always a problem to translate into your native language, rather than in the one you study, because in the second case you have a clear vision what is said and what expressions are used, and though your store of words and phrases is narrow, you can dispense with them. When you have to translate into your native language, the meaning is always obscured and there is an infinite number of ways you can do it.
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It's quite sensless to put all cars into the same restrictions. Why doesn't then VW Polo Cup take place at Lausitzring trioval? That's the same improper as to require FO8 to hotlap at club tracks such as FE1/AS1.
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I like to race at oval with FO8 and GTR class, but GTi is not a proper car for it. TBO cars indeed require braking there, but GTi, UF1000 as well as Formula XR do not.
XF GTi hotlap rank
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Why does this rank include only road circuits and no rallycross? RallyX requires good skills, different to asphalt racing. And then, why on Earth is there the KY Oval?! What kind of skill does it require?!
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Quote from Bob Smith :That's great. Imagine all the riced hatchbacks trying to race them, lol (or do you not get those in Russia?)

Of course, they are. But I'm in 3000 km to the east from Moscow, and here there are more right-side-wheel Japanese sedans or coupes.
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A replay with a bug. Watch it with Russian translation and see that instead of cyrillic there are unreadable latin characters, when the Swedish guy enters. Apparently his name was written with an error.
FGED GREDG RDFGDR GSFDG