You would also need to allow for some pitch adjustment
A 'T' bar view has also been suggested for single seaters. Maybe the X, Y, Z and pitch adjustments could have enough latitude to allow for this as well.
No. That's why people have been suggesting a limited amount of X, Y, Z and pitch adjustment, which would effectively give you an 'adjustable seat' facility.
Provided the player is restricted to a driver's seat position (say with minor X, Y, Z and pitch movement allowed for seat adjustment), would being able to remove the car body and/or wheels graphics be of any significant advantage?
Wouldn't this concession be acceptable to allow people with lower spec. machines to improve frame rates?
I might be doing something wrong though, 'cos I can get the tyre condition boxes OK but it then shows the suspension setup (3D view) along with it, rather than the little suspension condition boxes (you know, the little 2D ones that sit in the bottom right and left hand corners of the screen).
Hmmm ... well yes, I assumed so, but now you mention it ...
The usual situation is there's me and a grid full of other LX4's going 'round South City Sprint 1 and I notice this on the car in front sometime during the race.
So I restart, select chase view and then tab through all the cars. On the start grid all the cars are fine but as the race proceeds, I notice cars start to develop this 'problem'.
Now, to be honest, I've never kept track of any nose-to-tail shunts. So you may have a point there, Shotglass.
The thing is, if it is caused by damage, I've raced LX4's around South City Sprint since around patch U or V, and I've never noticed this before, hence the post. Others seem to have noticed this for the first time also. The other thing, is it doesn't really look like damage 'cos the plate just kinda shifts back behind the spare wheel or is partially obscured by it.
Anyway, when I get the chance I'll use fewer cars and watch more closely to see if the nose-to-tails are the cause.
I'll get back with more info shortly.
Cheers
/d
EDIT: Won't be able to test further 'till this evening (I'm at the back of the queue for the PC at the weekends, the kids take over!) but just looking for any other related posts I can find a.t.m:
Just wanted to confirm that I've updated directly from X to X9 using the auto update and that I'm now experiencing the glitch that others have been describing elsewhere.
It's the one where the rear number plates on the LX4's are either partially or wholly obscured by the spare wheel. (I haven't tried the LX6's yet, so not sure if the same applies to them).
The starting grid:
5No LX4’s (AI) = The ‘Swats’
1No MRT at the back of the grid (Me! ) = The ‘Fly’
With the MRT starting at the back of the grid, the idea is to win (obviously!), however with 5 AI LX4’s starting in front of you, things become … erm … interesting!
Work your way through the pack to the finish line while avoiding the (myopic) AI cars.
For me, at my level of competence (or should that be incompetence?:nod, lap times ‘round SCS1 are roughly the same in these two cars but the MRT is quicker ‘round the corners and tighter bends, while the LX4’s are faster ‘round the sweepers and down the straights. This makes for an ‘interesting’ race.
A few tips:
Virtual rear view mirror is essential – you’ll need a clear view of the LX4’s coming at you from behind down the straights, because ...
Trying to stay on the racing line down the straights with an LX4 in tow is a no-no – get off the racing line quick, or prepare to be swatted :ouch:.
Needless to say, you’ll (be trying to) drive a clean race. As you can imagine, trying to muscle the big boys out of the way can also result in a severe swatting! :smash3d:
Agility is your best weapon:fence3d:. Use it to your advantage by nipping in between the LX4’s on the slower parts of the circuit.
This particular arrangement works for me, but you can obviously alter the number and ability of AI cars and the number of laps to get the balance right for you.
Not sure if this will work when Scawen gives the AI a brain and some spectacles in a future update though. They’ll probably end up a bit too careful and considerate to make this game as much fun as it is right now.
Anyway, that’s the most fun I’ve had with the AI so far!
Overheating due to dust obviously takes a while to develop (i.e. over time the dust builds up around the fan and the cooling fins under the cover plate).
I started getting problems with my GeForce 6800 overheating a few weeks ago (black screens after 5-10mins running), however once I removed the cover plate and vacuumed the dust away, things went back to normal.
I'd recommend to everyone to check their cards for dust periodically.
If all seems well for the first 30mins or so Cebesius, and then the problems start, it might be worth checking.
Well, all I know is that I have far fewer accidental collisions with other people when I'm using PitSpotter than when I'm not, and this seems to be someting which they appreciate.
For me, it's not about what's real and what's not real, it's simply that it helps me to avoid spoiling other people's races.