The online racing simulator
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dungbeetle
S2 licensed
Sounds like a good idea.

You would also need to allow for some pitch adjustment

A 'T' bar view has also been suggested for single seaters. Maybe the X, Y, Z and pitch adjustments could have enough latitude to allow for this as well.
dungbeetle
S2 licensed
Quote from danowat :I think that nearly everyone would agree that some adjustment in forced cockpit is needed.

Yep. I would agree with that.
dungbeetle
S2 licensed
Quote from Vilante 11 :Yes but can I move myself closer to the windscreen and a little left or right to suit my set up?

No. That's why people have been suggesting a limited amount of X, Y, Z and pitch adjustment, which would effectively give you an 'adjustable seat' facility.
dungbeetle
S2 licensed
Quote from Lotesdelere :
But the cockpit view is a FPS killer.
There are more people than you think who are still using 'old' PC's and in this case a wheels/custom view helps a LOT. Read again the dozens of threads where people are so happy to reach the 50 FPS whilst they had 30 FPS before.

Provided the player is restricted to a driver's seat position (say with minor X, Y, Z and pitch movement allowed for seat adjustment), would being able to remove the car body and/or wheels graphics be of any significant advantage?

Wouldn't this concession be acceptable to allow people with lower spec. machines to improve frame rates?
dungbeetle
S2 licensed
Quote from mr_x :I don't like forced cockpit option, due to the fact I don't like the position of the cockpit camera so I use custom views. The only way I'd accept it would be if the 'driver seat' was adjustable (forwards/backwards, up/down)

Yeah, an adjustable seat would be nice - maybe some kind of 'restricted' X, Y, Z axis and pitch adjustment.

I use cockpit view but usually go to custom just to shift the view up a little to bring the horizon a bit more clear of the bonnet.

Provided the adjustments are restricted so you can't position yourself outside the car, it wouldn't be unrealistic I don't think.
dungbeetle
S2 licensed
Quote from alland44 :

The best simulation, is to watch just outside the windshield, seeing the thing that covers the motor (I`m Danish and can`t remember the name for the motor covering thing)

That depends on where you were raised:

UK = bonnet
USA = hood

Ot
dungbeetle
S2 licensed
OT

Hey, ndiw.

Love the avatar! :ices_rofl

Not seen it before
dungbeetle
S2 licensed
Quote from Breizh :It's either F10 or F9, you can't display both.

Oh, OK.

Thanks for the info, Breizh.

Might put in a little FR for that then.
dungbeetle
S2 licensed
Quote from LFSn00b :Press F and F9, should work

Thanks for that LFSn00b.

I might be doing something wrong though, 'cos I can get the tyre condition boxes OK but it then shows the suspension setup (3D view) along with it, rather than the little suspension condition boxes (you know, the little 2D ones that sit in the bottom right and left hand corners of the screen).
Tyres & Suspension
dungbeetle
S2 licensed
Does anyone know, is there a way to display tyre condition and suspension condition at the same time?

Cheers
dungbeetle
S2 licensed
Try using 2nd or 3rd gear. Too much torque in 1st - just makes the wheels spin.
dungbeetle
S2 licensed
Quote from Shotglass :are you sure the car was absolutely 100% undamaged ?

Hmmm ... well yes, I assumed so, but now you mention it ...

The usual situation is there's me and a grid full of other LX4's going 'round South City Sprint 1 and I notice this on the car in front sometime during the race.

So I restart, select chase view and then tab through all the cars. On the start grid all the cars are fine but as the race proceeds, I notice cars start to develop this 'problem'.

Now, to be honest, I've never kept track of any nose-to-tail shunts. So you may have a point there, Shotglass.

The thing is, if it is caused by damage, I've raced LX4's around South City Sprint since around patch U or V, and I've never noticed this before, hence the post. Others seem to have noticed this for the first time also. The other thing, is it doesn't really look like damage 'cos the plate just kinda shifts back behind the spare wheel or is partially obscured by it.

Anyway, when I get the chance I'll use fewer cars and watch more closely to see if the nose-to-tails are the cause.

I'll get back with more info shortly.

Cheers
/d

EDIT: Won't be able to test further 'till this evening (I'm at the back of the queue for the PC at the weekends, the kids take over!) but just looking for any other related posts I can find a.t.m:

http://www.lfsforum.net/showthread.php?p=472758#post472758
http://www.lfsforum.net/showthread.php?p=472903#post472903

EDIT 2: Well ... er ... um ... sorry 'bout this

After further experimentation and close scrutiny this evening, it would seem that it IS caused by damage - you were right Shotglass.

I did a bit of AI bashing this evening and it's one shunt to partially obscure the plate and two shunts to knock it back behind the spare wheel!

Apologies for the false alarm folks :slap:
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Hi Scawen.

Many thanks for the update .

A quick bit of feedback for you.

Just wanted to confirm that I've updated directly from X to X9 using the auto update and that I'm now experiencing the glitch that others have been describing elsewhere.

It's the one where the rear number plates on the LX4's are either partially or wholly obscured by the spare wheel. (I haven't tried the LX6's yet, so not sure if the same applies to them).

Cheers
/d
dungbeetle
S2 licensed
Quote from Captain Slow :you could just save all the new updates into another lfs folder and keep the current unupdated version for you little game? lol. if you like it so much it could be worth the trouble

Yeah, could do.

Mind you, it's just a bit of fun to practice going for gaps cleanly without pushin' an' shovin'.

Not that I'll complain when the new AI arrives though - I'm really looking forward to that!
Playing swat the fly!
dungbeetle
S2 licensed
Hi all,

Just a little something I’ve been playing lately.

The track:
South City Sprint 1 Circuit – 5 laps

The starting grid:
5No LX4’s (AI) = The ‘Swats’
1No MRT at the back of the grid (Me! ) = The ‘Fly’

With the MRT starting at the back of the grid, the idea is to win (obviously!), however with 5 AI LX4’s starting in front of you, things become … erm … interesting!

Work your way through the pack to the finish line while avoiding the (myopic) AI cars.

For me, at my level of competence (or should that be incompetence?:nod, lap times ‘round SCS1 are roughly the same in these two cars but the MRT is quicker ‘round the corners and tighter bends, while the LX4’s are faster ‘round the sweepers and down the straights. This makes for an ‘interesting’ race.

A few tips:
  • Virtual rear view mirror is essential – you’ll need a clear view of the LX4’s coming at you from behind down the straights, because ...
  • Trying to stay on the racing line down the straights with an LX4 in tow is a no-no – get off the racing line quick, or prepare to be swatted :ouch:.
  • Needless to say, you’ll (be trying to) drive a clean race. As you can imagine, trying to muscle the big boys out of the way can also result in a severe swatting! :smash3d:
  • Agility is your best weapon:fence3d:. Use it to your advantage by nipping in between the LX4’s on the slower parts of the circuit.
  • This particular arrangement works for me, but you can obviously alter the number and ability of AI cars and the number of laps to get the balance right for you.
Not sure if this will work when Scawen gives the AI a brain and some spectacles in a future update though. They’ll probably end up a bit too careful and considerate to make this game as much fun as it is right now.

Anyway, that’s the most fun I’ve had with the AI so far!

Cheers.
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Just a stab in the dark here.

Is there a way to set the G25 itself to and from 900* mode?

(You know, like with the DFP it's 'Select' + 'R3' + 'Right Paddle').

If the G25 has a similar function, is it set to 900*?
dungbeetle
S2 licensed
Quote from AndroidXP :Your graphics card is broken. Probably fried memory banks due to overheating. Most likely the fault of notoriously undersized stock coolers and maybe insufficient airflow in the case.

Yeah.

Dust can also be a problem.

Overheating due to dust obviously takes a while to develop (i.e. over time the dust builds up around the fan and the cooling fins under the cover plate).

I started getting problems with my GeForce 6800 overheating a few weeks ago (black screens after 5-10mins running), however once I removed the cover plate and vacuumed the dust away, things went back to normal.

I'd recommend to everyone to check their cards for dust periodically.

If all seems well for the first 30mins or so Cebesius, and then the problems start, it might be worth checking.

You might be just in time before a major fry-up!
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Quote from Gil07 :Thanks a lot, Scawen. Especially for the gamepad fix Hope it works

+1
dungbeetle
S2 licensed
Quote from Scawen :
I think the solution is simply to allow more steer smoothing. I've just raised the maximum to 0.95, so you can try that in this evening's version X3.

Hey Scawen

We know you've got a million and one other things to do around here, so thanks for taking the time to check this one out for us ol' game padders.

Top man.
dungbeetle
S2 licensed
Just a quick tip K.

It might be an idea to make a program specific profile for LFS.

It looks like you're making gobal changes in your screen shot there, which might mess up the graphics on other games/applications.

Go to the next tab along to set up a program specific profile. The changes you make will then only apply to LFS.
dungbeetle
S2 licensed
Quote from Samor :
However, trying to drive the Raceabout with a pad is still....

Hey, I think that applies to everyone, not just gamepad users!
dungbeetle
S2 licensed
Quote from der butz :I've voted "no".

I appreciate Kegetys' work, and he is a god's gift to the community! I just don't like the way people can behave when they have pitspotter installed.
There is no "guy on the left" or "clear"!!!
look into your mirrors, look left and right, that's the way to go! You can't get commands like "guy approaching left next corner" or "careful, guy in front is about to shut the door next corner!" There are more ways to get to know certain driver's styles and lines.

Don't take this personal, Kegetys and fellow fanboys, but I just think racecraft doesn't increase by using this tool.

greetz and sorry for the somewhat harsh words

der butz

Well, all I know is that I have far fewer accidental collisions with other people when I'm using PitSpotter than when I'm not, and this seems to be someting which they appreciate.

For me, it's not about what's real and what's not real, it's simply that it helps me to avoid spoiling other people's races.

It's about consideration for other drivers.

So, I for one would like to be able to use it.
dungbeetle
S2 licensed
Quote from Nick A :I just found out that NVIDIA have taken out the GPU temperature monitoring feature on the latest ForceWare drivers - useful!

Hmm ... that's strange, 'cos I have the latest drivers installed here.

ForceWare has two types of user interface. Have you checked in the 'Advanced' user interface as opposed to the basic one?
dungbeetle
S2 licensed
Quote from Nick A :
My GFX card doesn't display temperature, but I have cleaned it out, and remember I have had similar problems with a totally different card.

Thanks for your suggestions!

No problem.

Sorry nothing came up trumps

Oh, by the way. For future reference, if it's an Nvidia card you've got, you can monitor its temperature via the Nvidia Control Panel.

Go to:

3D Settings > Performance > Monitor temperature levels.

It logs temperature over time and produces a graph.

Hope you get it sorted soon.
dungbeetle
S2 licensed
Quote from Ian.H :Right now, in order of the 3 games I have (and IMO of course):


GTR2
LFS
rFactor

...

What is it that makes GTR2 the best of the bunch for you at the moment?
FGED GREDG RDFGDR GSFDG