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dungbeetle
S2 licensed
Quote from governor :yep, best lap is something i am missin as well... i can't see my best lap on the track. just when i finish a lap, it appears for a while... cant have it all the time...

+1

Yeah, can we please have best lap shown all the time again.

Why was it taken away?
dungbeetle
S2 licensed
Try reducing the steering lock (in the pits setup menu) to spread the stick movement over fewer steering degrees, e.g. from 30 to 20 or from 20 to 15, depending on the car.

You rarely, if ever, use full lock while racing.

This will result in 'slower' steering.

It's not a fix for the increased sensitivity, but it should help to compensate and maybe get you back where you were before.
dungbeetle
S2 licensed
CSU1

Try reducing the steering lock (in the pits setup menu) to spread the stick movement over fewer steering degrees, e.g. from 30 to 20 or from 20 to 15, depending on the car.

You rarely, if ever, use full lock while racing.

This will result in 'slower' steering.

It's not a fix for the increased sensitivity, but it should help to compensate and maybe get you back where you were before.

I use an XBox 360 pad b.t.w.
dungbeetle
S2 licensed
Aha!

OK. For anyone else who's interested, I just found this thread:

http://www.lfsforum.net/showthread.php?t=25070

Seems like an update to PitSpotter is required.
Patch X and PitSpotter
dungbeetle
S2 licensed
Hi everyone.

I did a quick search and found someone having a similar problem with TV Director but nothing specifically on PitSpotter, so if I've missed an existing thread, apologies

I can't seem to use PitSpotter with Patch X.

I keep getting: "InSim: first byte in packet does not match size"

I'm assuming that this might be due to incompatabilities with the new InSim, but I'm not sure.

Does anyone know, is there a work around for this, or can it only be solved with an update for PitSpotter?

Cheers.
dungbeetle
S2 licensed
Quote from AndroidXP :IMO Scawen should implement a "random" setting for both wind and daylight, which should be selected by default when creating a server (and maybe get re-evaluated each race, or every couple of races - definable of course). Server admins can still change them back to whatever they want - it's just that without making it a default option it is very unlikely to be ever accepted as a standard.

Good idea

Hopefully it wouldn't involve too much work to create a random light/wind generator, although obviously only Scawen would know for sure.

I wonder if he could work it like he did with the random start light timing?

Ultimately though, weather and lighting changes during longer races would be really cool. Lots of opportunities there for a genuine use of pit stops and tyre selection if it changes from dry to wet or vice versa mid race (asked for lots of times already, I'm sure ).
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Quote from Blackout :So Lewis is now officially a driving god when he wins a freak race with 4 safety car periods in a far superior car?

Yes, during which the whole field get the chance to catch up with him again and on every occassion he draws out a new lead.

Maybe 'driving god' is a little premature at this stage but it's not bad for a rookie (erm, with six podium places in six GPs).
dungbeetle
S2 licensed
Congrats Lewis Hamilton - fantastic rookie win!
Last edited by dungbeetle, .
dungbeetle
S2 licensed
This all sounds very encouraging

Thanks for the replies guys.
dungbeetle
S2 licensed
Quote from DEVIL 007 :what is your graphic card? Hard to answer if we dont know what you have.

Hi Devil,

It's OK, I wasn't after an actual figure in frames per second as such, it was just a query about if the hi-res skins do actually affect frame rate.

I appreciate that faster machines may not notice much difference at all and a lot will depend on how many cars are in the frame at the time etc., etc.

Just wondered if any of the X testers had noticed a drop of any kind and if so, was it significant
dungbeetle
S2 licensed
Quote from garph :Yes, but I dunno how much.

More things on screen, more detail on screen, the more stuff that needs to be shown the lower your FPS will be, simple.

Yeah, that's what I thought. Shame. Not so good for folks with lower spec. machines, eh?

Can anyone who is involved in the Patch X testing maybe let us know how frame rates have been affected?
Patch X Hi-Res skins and frame rate query
dungbeetle
S2 licensed
Hi

Sorry if this is a bit of a numpty question, but here goes.

If you decide to download and use the Hi-Res skins available with Patch X, will this affect frame rates in any way?

I'm not sure if: Hi-Res skins = more pixels to push = slower frame rates.

Does anyone know?

Cheers
dungbeetle
S2 licensed
If you get the chance, why not try a little experiment.

Next time you're out in the car with your dad, and you need to go 'round a roundabout (we're lucky - we got those in the UK ) make a note of the speed you actually go 'round at.

Best of all, try and find a large A road/motorway junction roundabout where the radius is similar to the Turn 1 bend on the Blackwood circuit, then you can compare.

You might be surprised at just how slow (in terms of actual mph) you go round bends in real life before the tyres start to scuff and the car starts to drift out towards the curb.
dungbeetle
S2 licensed
Which car are you driving in the game?

Is it the UF 1000 by any chance?

(Sorry, can't remember exactly which cars are in the demo - it's been a while )



EDIT: OK, sorry. Just checked - it's not :doh:

The reason I asked is that the UF 1000 can be a bit of a so-and-so 'round bends until you get used to it and I was gonna suggest trying another car ... oh well

Sounds like it's prolly your wheel settings plus a bit of 'no G Force-itis'
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Quote from Haddock :Hai!

It means you have to add it to the link which is running LFS, for example:

"c:\games\LiveForSpeed\lfs.exe /insim=29999"

Haddock

Hi Haddock.

Thanks for the reply.

That's what I thought you meant, however when I add that to the 'Target:' string, I get an error message which says that the name specified in the Target box is not valid and to make sure that the path and file name are correct.

I've tried both with and without a space between 'lfs.exe' and '/insim ...' and with both backward and forward slashes but I still get the error message.

Can you tell me what I'm doing wrong?

----------------------------------------------

EDIT: Aaah, think I've got it now.

It needs to be "c:\games\LiveForSpeed\lfs.exe" /insim=29999

Cheers
Last edited by dungbeetle, .
dungbeetle
S2 licensed
Quote from Sponge : oh well.. i gave it a shot at least :Kick_Can_

Hey sponge.

Don't be too disheartened

Trouble is, we've all been real spoilt with lots of top quality movies for LFS.

It's practially an art form in itself.

For example, if you take a look at this: http://www.youtube.com/watch?v=ihSWy9SzdbQ

That's is the kind of thing people have gotten used to seeing. :wow:

But we all gotta start somewhere, right?

So keep working on it. Have fun and enjoy the journey :camera:.
dungbeetle
S2 licensed
I do still have one question however.

Can anyone explain this part to me please?

Because the autorun function of PitSpotter is disabled, it is now required to start LFSspotter and LFS seperatly. So that LFSspotter can connect to LFS InSim Port it is required to add the parameter "/insim=29999" (as given in LFSspotter cfg) to the LFS startup link.

Where exactly do I need to type in "/insim=29999"?

I'm not sure what is meant by the 'LFS startup link'.

Thanks
dungbeetle
S2 licensed
Guys,

Thanks for the help here.

And Haddock, thanks for taking the time to summarise this clearly for others.

It's exactly what I needed to know.

Cheers
dungbeetle
S2 licensed
Jolly Festives One and All
dungbeetle
S2 licensed
Do Redline have any plans to have the MRTs back at SO Sprint again any time soon?
dungbeetle
S2 licensed
Quote from felplacerad :0

... I dunno, that felplacerad, he does go on a bit don't 'e ...

I wonder, is that the shortest ever post?
dungbeetle
S2 licensed
Quote from S14 DRIFT :I dont think so, I just think LFS has the couty thing. The server list is n game not for linked with xfire i dont think

So,does XFire voice chat work for you OK without LFS being present on the server list?
Noobie XFire Question
dungbeetle
S2 licensed
Sorry for being a bit dim here (but this is the first time I've tried to use XFire) but ...

LFS is in the list of games OK - no probs there, but there is no/are no LFS servers listed in the left hand panel (Servers list tab) even after I've fired up both LFS and XFire.

Should there be?

We're only trying to use the voice chat, not the text chat so do we just communicate via XFire as a separate program, or does XFire still need to somehow 'link into' LFS like it obviously would for text chat?

Or am I talking rubbish

Thanks for any help.
dungbeetle
S2 licensed
Try changing it from 'Read Only'
dungbeetle
S2 licensed
Quote from lyd :Grr. I've been trying to drive it around Blackwood for a couple of days now, and I am a sad case. Darned frustrating. I was doing fairly well in the XRT, I thought, but this thing is kicking my butt. *sigh*

lyd

Try downloading a setup from here: http://setupfield.teaminferno.hu/
FGED GREDG RDFGDR GSFDG