Just skimmed through the thread and noticed that Tristan pointed out that the racing groove can be reset by deleting a file. The file is called (for example): BL1.trs and is located in /data/knw/. Delete the file to reset the groove.
HA hasn't been around for the entire summer. I saw him online for the first time in ages just the other day. I'm sure he'll get around to updating the post as soon as he can. It's a lot more work than just highlighting the features which have been added to LFS.
If the ground of the autocross area would use one, large texture, instead of looping a few small squares over and over again it would be possible for the autocross layout designers to create some very intricate tracks.
The .lyt files could, for example, have a header flag (with a file name?) which would enable the custom autocross area ground texture (which could be downloaded by the client IF they'd like to use it--If the file doesn't exist LFS would use the default, repeated textures(.
Unseen came up with another solution:
Lay down an outline on the autox area, and lfs would draw anything outside that area in a grass texture, anything inside would be the track texture. That way it would use the standard texture all over, and only overlay the grass texture (or one of a range of alternate textures) would be a lot easier, and less hassle than the download option.
Ramberg is having issues with crackling/distorted sound. The issues start as soon as he starts LFS and the sound remains distorted in Windows even after closing LFS.
He says he has updated the drivers for his onboard sound card (I don't know what chip is placed on the Asus M2N-E). He has tried altering the values of the sound lag but to no avail.
Im guessing this is a driver issue. Have anyone else experienced any similar issues lately and found a solution?