the ramps do not have any friction. its like you are driving on ice. you can drive with 5 km/h on the ramp and not accelerate but you will slide along the whole ramp.
the autocross-objects are far away from finished (like the barrier bug).
i also think lfs needs to add a bit more of gravity to the whole game. but thats just my impression from driving my car compared to this game.
ok i get your point, but i want to add my 2cent to this "discussion"
why not having something like bonus-points. like you have 5 bonus points which you can spend on your car. e.g. 1 points for wheight reduction, 1 point for more horsepower, 1 point for less fuel consumption, 1 point for less tirewear... another driver will just push his main speed and adds all 5 points to more bhp. some other driver want to push his handling and adds all 5 points for the downforce. now this does not make sens for one race, but when you look at a league where you have to predefine your "tuning" before the first race, you have to think about which tuning do you need for a good mix on all tracks OR you just say, ok i want to win that oval race and give the BHP a push but that guy will defo suck in all south city tracks.
on short races users will always use the same setup but its the tactic on long races that brings tuning into interest.
this means, the system needs to be embeded in some sort of league structure or like ctra servers: you first earn "improvement points" and then you can spend them on your car and improve it to run with it on a league on that server.
so you get a +1 from me, but i needs a shit load of work...
i'd rather want to have a proper damage model and aero-model first though
i've tested mogolus now as well and must say, this one is by far the best. it lets you put overlays over your stream, blending between different streams or movie files (replays *g*), live-ticker messages, and i think also the quality was the best.
it lets you put "intro" pages and inserts in your stream and also other text messages.
although the handling needs to be "learned" first i think this has the best overall capabilities.
i'll try out now Ustream.tv... lets see if the quality options are better...
as far as i can tell, the handling is exactly the same on ustream, but it has much more options on how your stream is presented on the website, it lets you even start polls, co-hosting and much more.
about the quality: its basically the same i think its a bit worse though, as i could set the framerate only up to 23 frames/s maybe there is some tricks with it though
the only reason she will drive is for marketing purposes. i do not see her as one of the 22 best drivers in the world and i surely see her not be able to compete in F1 as a podium or even points runner.
thats not because she es female, but just because the plain fact she only won 1 race in indycar so far... which is ... not enough for forumla 1 imo.
but maybe she is better on road-courses. who knows.
as a big critic about this way of selling stuff to people who do not have a clue what they are buying, i have read now a lot of stuff in the net about iRacing.
most of the things i've read really turned me on. and i said: wow, this is nice, that is nice and this is nice too... all the stuff makes pretty much sense
then the price: you pay 150$ for one year and get 60$ in return either to buy new cars or tracks or you can spend it on your next annual 150$. you probably won't need new cars/tracks in the begining as you do not have the right license/level to drive them anyway and the content in the basic package will keep you busy for a time. btw. every extra car and track does not need to be re-licensed after one year. you just own them once you've bought them.
what i do not like is: why didn't they put it the opposite way: buy the basic game for 60$ and you own it, and pay monthly fees for extra cars and tracks?
i think all the people who are willing to pay and play more often will buy exactly the cars/tracks they are going to race. and all the others can stick to the basic two cars and 8 tracks (with their individual configurations)-
but thats marketing and pricing is one of the most important part of it... how can i get most out of the pockets of my customer without losing my attraction to them.
for my part, i will spend those 150$ more likely on a guitar effect pedal and OWN that thing then for something that can be gone from one day to another - which actually can happen pretty easy.
is it possible to block the pitlane completely? i mean when i give out a "pitlane closed" command, cars only will get a penalty on the pit exit but not when entering pits. i just need the oposite. give out a penalty when someone is entering the pitlane.
i'd love to have a more 3d-ish impression when racing. did you see the thing he does with that ego-shooter game? i cannot find the link now but there is one... was absolutely brilliant...
ok here is a question and i am not sure if its possible:
on the Autocross Arena: define some areas on which a car is allowed to do a reset (space-bar). if someone does not reset his car in that areas, a message is displayed: car reset out of allowed area.
i think this could be handled like the lottery ticket system but i am not sure if "car reset information" is sent through insim.
what do you think guys? and one more thing: who is willing to make that tool for me if its not a big thing? maybe someone can implement this into lfslapper?
sometimes you say something but do not mean it that way and realize afterwards you hurt someones feelings. thats the time you have to say sorry for a mistake.
and i apologize for the term "stupid" to all who bought it already. it's your money but i stay to my point: it's not worth it.
as long as i did not see the netcode or hear from anyone using it its as perfect as lfs netcode (and i think lfs does not have the best netcode) its worthless. the best simulation in the world is just a piece of rubbish if the multiplayer netcode (lagspikes, lagissues, ...) suck.
btw. a question. does it have a collision model? did not see anything so far. a racing game without collision model is, well,... useless
but again, its your money, i just state my concern here so everyone who is not sure to buy it, rethinks about it and waits a decent amount of time. and buying it before the actual game is out is not worth it unless you have 156 bucks to spare...
it promises to be the most accurate simulation... as long as i could not read it in any gaming review or any self-test. i take this promise as pure marketing.
as i see your gear in your avatar, i can see you spend a lot of money for gaming, thats okay. i wish i could have 3 22'' monitors and a racing seat but thats just not the average gamer. that brings me to the point: in lfs or rfactor you have a decent amount of useres but how many servers are croweded? not really a lot.
i will promise you for iRacing, you will be disappointed with the pure fact you won't find enough races/fun which make up for the money you've spent.
btw. that cigaret argument is not an argument because its stupid unhealthy and useless. and smoking is so 80ies... (unless you are a rock-star but even then they smoke pot...)
the only argument i've read so far is the 60 dollar "discount" but even then its expensive but at least you have more possibilities.
again, its way overpriced and i promise, everyone who buys it will come back to lfs sooner or later because of the pure fact iRacing never will have a big community like lfs or rFactor which is necessary for racing
some people obviously do not see a relationship between money and value thats all. thats why people buy ringtones and crap like that. and the industry knows young people spend the most of their money for stupid stuff they do not need.
again, i cannot believe people are buying this shit.
we will see how long this company exists or this price-model.
its not about quality vs quantity. break it down to the features it has:
what it promises:
it promises a good grafic (ok, nothing special, every new game does that)
it promises realistic simulation of physics (okay maybe true, but needs to be proven)
it promises a huge worldwide community (maybe in the future but at the start? i don't think so)
ok now the negative things
it has 2 cars and 7 tracks (i do not know any racing game on the market with that few cars/tracks)
it costs 3 times the amount a normal game costs if you calculate it for 1 year. an average game is about 3 years up to date, so you can say it costs 9 times the amount of an other racing game.
conclusion:
it offers great physics and what everyone else is offering with less cars and tracks like every other game and 9 times the price compared to other games. (calculated on 3 years use)
now give me one reason why this should be a good or reasonable offer