The online racing simulator
Searching in All forums
(983 results)
Fischfix
S3 licensed
Quote :@Fischfix: IIRC, Before Patch Y, XRR and FZR were very well balanced, but since then, FZR has lost the restriction it had of some sort, because FZR WR was also in the 38.50s range. And they were pretty well balanced on the track, either on 8 laps or 80 laps, it just used to be a matter of preference. I liked the XRR because of its stability. The only difference was, that one of them (dont remember which one) was a lot faster off the line than the other.

thh fzr is faster off the line but thats neglect able as we are running flying starts. again, i think the cautions won't have that much of an influence either as i expect 2 cautions per race.

oh there is one more thing to say: there will be an R2 tire restriction for all cars
Fischfix
S3 licensed
Quote from spankmeyer :130 laps of concentrated boredom and gives us absolutely zero useful feedback.

what do you mean by that?

Quote from banshee56 :Fischfix, what your getting at may appear to be evening the cars out over 130 laps, but what about mid-race competition? What about SC periods? What about drafting?

If you remove 2% of the intake from the FZR, it may end up being close to the XRR in the end because of different weight and fuel strategies, but during the middle of a run, the XRR will simply blast on by.

Rarely do oval races go 130 laps caution free, so you need to balance the cars by lap time and let the teams pick their poison relative to the other factors.

you are right with most of your thoughts but one thing is the fact at the moment: if you have races like i am going to do, the FZR will win every single one just because its much faster. does not matter with or without drafting. the only chance for an XRR is when he can stay in the draft of the fzr. but if there are fzr behind those two and are drafting, they will catch up.

so the main question is: is 1% enough to slow the fzr down or is it too much or is it not enough


i mean, if there is no safe way in balancing both cars for the oval, then i will stick to XRR only again. i mean i cannot influence drafting or cautions but i can influence the weapons for everyone. if the weapons are equal, everyone has the same chances of drafting and tactic
Last edited by Fischfix, .
Balancing XRR and FZR ON THE OVAL FOR 130 LAPS
Fischfix
S3 licensed
As some of you might know i am going to start the 3rd season of LFSCAR 360° CUP Series in the near future (www.lfscar.com)

I am planning to race with both rear wheel driven GTR cars in next season, unfortunately the FZR is (when you compare the world records) almost 2/10 of a second faster on the oval. (same driver, being perfect with both cars and perfect in line)

0:38.530 XRR (plaztikman)
0:38.370 FZR (plaztikman)


with my testing so far, i could say if you put air restriction for the fzr to 1% you will lose about 9/100 of a second.
taking into account the fzr has more fuel load most of the time.

so my thesis is:
if you give the FZR a 2% air restriction on the oval, this should level both cars out in a 130 laps race. i think fuel won't be the problem as we will have cautions anyways... and as far as i could test it, the fuel is calculated into the 1%

what do you guys think. this is just for leveling out on the oval with roling start!
Fischfix
S3 licensed
hi soeren, is there a way i can setup the cameras to have more often an incar-view?
Fischfix
S3 licensed
ok just try out one thing: put some training wheels on a bike (you know the ones you have when you were learning how to ride a bycicle) and then TURN the steering... what will happen? if you are slow nothing.... if your fast, you will probably make a nice highsider...


DUDE IT IS BOTH! you need body and arms to gat a motorbike on a racetrack around if you want to go in a decent speed.

i do not get why there is a discussion about this anyway.
Fischfix
S3 licensed
let's say it this way: i did not check out every possibility ...


but for those of you who want to know: i was assuming AI drivers in GTR cars (especially in the FXR) on south city classic reverse were not able to pass the chicane without crashing...

either the drivers learned how to pass through while i was testing different setups or its a setup issue or they forgot about teh crashes they had there before...

anyway now they can go through the chicane safely


BUT, my suggestion for that part of the track: tear down those houses and make the chicane wider.... with more space on the sides...
Fischfix
S3 licensed
-1

in a real car you can feel the brake and push the pedal according to that feeling. as most people in lfs do not have a pedal which is close to what is in a car, i do not see any use of being realistic about something which is not realistic by default
South City Classic Reverse
Fischfix
S3 licensed
forget it...
Last edited by Fischfix, .
Fischfix
S3 licensed
i am working on it at the moment... actually i hope i can finish it by the end of next week with all the necessary information...
Fischfix
S3 licensed
damn guys i have to resign from the race. i am at an openair festival at that weekend. damn damn damn...

Fischfix
S3 licensed
here are some high-res versions of the logo, i prefere to use the gray one to use because of legal reasons...
Fischfix
S3 licensed
oops...
LFS REMOTE order
Fischfix
S3 licensed
the lfs remote tool is a great feature but it has one small bug. when there is a race on autocross pad it tracks everything correctly but it does not sort the drivers by the split progress however it shows the split progress correct.

i think this is just a small thing to fix, just sort the grid by split-progress everytime a car passes a split-point.

should be a minor thing to fix, as remote is able to sort it at the end of the race the same way...
Fischfix
S3 licensed
ok if this is the case... i will join the next sessions anyway...
Fischfix
S3 licensed
just a question, am i allowed to trade in a spot on the qualifying grid to a car behind me. for example i am on the very outside in row 5 can i trade in that spot with someone in row 6+ on the very inside?

to be honest i am not sure if 3 wide starts are possible but i'll be glad if it works out!
Fischfix
S3 licensed
"on top of the side-pods" ok, so i need to mod mine a bit...
Fischfix
S3 licensed
when is the next practice session?
Fischfix
S3 licensed
14. 18 / Marcel Westner / Austria / (Fischfix)

can you add my Team: [FM]Fragmaster.net

cheers!

btw. when are the next practice sessions?


and one more question: are there any regulations on car-skins?
Last edited by Fischfix, .
Fischfix
S3 licensed
Big Up For Soeren!
Fischfix
S3 licensed
even the best simulator is still virtual not reality. wrecking a car after a race does not harm anyone. and form my point of view i do not have a problem with it.

so the easiest solution to this "problem" would be some sort of autopilot after a car passes the finish line.... or even better: after a car passes the finish line it gets a ghost and collision model is turned off. OR MUCH BETTER: after a car passes the finish line it just spectates.


the only real problem with "respect" in that field i can see is when you are close of being lapped and the leading group passes you and wrecks you out even though you still have to complete your lap.
THAT is not respectful. or those idiots who go the wrong way even though not everyone has finished the race.

but again after everyone has finished the race why not wrecking everything... the repairs are for free!
Fischfix
S3 licensed
oh, did not realize you've stopped development... hope you'll find time for it in the future... its a great tool you know..
New Website
Fischfix
S3 licensed
its just a preview but here it is: www.konzeptundgestaltung.com/lfscar/360cup/
Fischfix
S3 licensed
B 100%. whenever you leave the racing track you lose all your rights of way no matter what. so there is no excuse for driver B what so ever. i do not get how many voted for A
Fischfix
S3 licensed
hi, nice new version!

maybe you forgot about it: i suggested to have a 1 pts per driven lap bonus for stuff like banger racing / endurance racing. you said you will implement it in next release.


maybe i am too stupid to find it. or maybe you just forgot about it.
FGED GREDG RDFGDR GSFDG