then tell me
1) is this challenging?
2) is this exciting?
3) is there more competition then in F1 on Barcelona?
4) is this racing or not?
this is the kind of racing you'll never have in any other form of racing today (maybe in the old F1 days)
and if you find this boring, then either you are too slow on an oval or you enjoy racing because of the passing landscape...
or in other words:
THIS IS WHY I LIKE OVAL RACING (watching and playing)
at the moment we are running several things under the LFSCAR name, even a GP79 mod league for rFactor. the original lfscar league was also called: LFSCAR 360degree.tk CUP SERIES. as nascar also runs different leagues with different sponsors i do not have a problem with that though
an indy type of league would be called something like: "LFSINDY" hosted on LFSCAR.com or something like that.
THIS is how a location for GP racing should be organized/look like. btw its the longest GP style track-facility in the western hemisphere
btw, they have a partnership with iDT (probably for designing a track for rFactor) i do not think they charge anything for that...
so its just to let you know: there are good tracks without licensing costs
just some figures:Track Specifications
* 3,600 track configurations
* Four tracks configured to run in either direction; independent, or in combination with each other
* North track: 3.2 miles long, 19 double-apex, off camber, hairpin, blind and carousel turns
* South track: 45' elevation change, two tracks of 2.2 miles and 1.4 miles, 23 G-force
oh i forgot about the improvement suggestion:
Westhill International needs some more track combinations imo (maybe a short track oval as well *g*)
i am not sure if this is a bug, but i saw one driver who had a "Komma" in his name, and his driver name got a different color on the position list after that "Komma". everyone else had the same color in the position list
thats the weight balancing for IMO. if you want to host a server/event/league, make a balancing setup (weight/resistance) for the particular track/car and force everyone on the server to use it.
i don't think it is needed to have balanced car-classes. either you have spec racing or not. if you want spec racing, every car should be the same. OR you want different cars on a track, but then you have to live with the fact, on some tracks the one car is faster and on other tracks the other car is faster.
ok if you say, i want the same cars in power and weight but the first one needs to be front wheel driven, the other should be rear wheel driven, i see a point. although thats the reason why the cars are differnt.
so in fact, IF you want balanced cars on a server you need a SERVER-SIDE option to force all cars to that particular restriction ON THAT PARTICULAR TRACK, everything else is not really working out
license cost is only a problem when it comes to the "NAME" at least with historic tracks. you can make a track called: "famous english track" and design it so it looks like silverstone as long as you don't call it FIA Silverstone GP. even easier with monaco, there is no licensing on a town, as it is a public road and therefore common good. nobody has the right to claim the trackdesign for him, as its public. BUT the city can say, we do not want to have the word "Monaco" or "Monte Carlo" in it. (we could name it Cote d'azure). the name is the problem, how you call it. companies like EA pay a lot of money to be able to call a track F1 Silverstone British GP. Other example, look at games like NBA or FIFA Soccer, the company that does not have the license from FIFA just call the players a little bit different, but you still know who "O. Kuhnn" is, when you see a blond 2m tall guy in the german goal.
its all about the name.
its a bit different with cars:
licensing is a problem with real cars. because the design of the car and the brand itself is a trademark which is protected by copyright for like 25-50 years (depends on the country). you could put in "real" historic cars as long as you do not use the original brand name but not any car/brand which is under a copyright law.
the reason we do not have real tracks in lfs is the fact, track-design needs A SHIT LOAD OF WORK/TIME/PATIENCE/BLOOD/SWEAT/TEARS to have decent result and as the devs want to do all the stuff by theirselfs, its just too much work to make new tracks and stuff when everything else is still in production.
HOWEVER
i would give a lot for 2-3 new oval tracks and a decent stockcar
and i do not care if its called: indy, mindy, cindy or windy...
WOWOWOWO! After hours of reviewing racing-accidents in lfscar which cost me the most time in doing the league and also cost me the most nightmares finally someone made a tool which can give some relief for league admins!
KEEP UP THAT GREAT WORK (YES MY SHIFT BUTTON IS LOCKED)! *g*
development time... i think they pointed out already they are doing the things they feel like to do or stumble over it. so we do not have a chance to force any of our ideas into the development process.
we will have to wait and see, like the last 2,5 years (and maybe longer)
i mean if you think about development time, then why is the auto-cross pad and its stuff there almost the same as 2,5 years ago... if that area would be a rectangle twice as wide (length is okay) and some more objects and an option to have either tarmac or gravel ground, a lot of people would not complaining about getting new tracks and stuff.
in fact i do think making a square area (which is already there) twice as big and put some more objects (like pitting box) into it is the work of like 2 or 3 days max. (btw. i did some trackdesig in other games like e.g. Riverside)
this kind of addition would come handy for all oval racers, drifters, rallyX guys (if there are some objects like small hills and jumps)
a) a short track like martinsville / bristol /milwaukee
b) a D shaped oval with high banking like California, Kansas
c) a superspeedway like talladega
d) a quadoval like Indy
E) PROPER AERO MODEL FOR DRAFTING!!!!
F) WORKING PACECAR-SYSTEM
G) PROPER CARS (Stock, Indy)
H) ASYMETRICAL SETUPS
btw: i did a flat oval on the autocrosspad as well but 1) its flat, 2) we do not have proper pits there 3) only 16 drivers
this is probably one of the best additions to the game. for a league admin it offers broad possibilties for broadcasting events. with the GUI tool hooked on you even can do your own directing. with that minimap you even can spot accidents when doing race reviews. and for watching online some pickup races while eating soup its just awsome.
keep up that great work sören! btw. are you planning to be able to put a logo on the top right corner? maybe could help some people who are planning to do live-streams...
the main thing with the drifting technique is the fact you can go around much narrower corners with greater speed then with the normal racing technique.
also in the rallysport and dirtoval racing (which is a huge field) drifting is THE way to success. so don't look at this kind of racing from the narrow view of a closed mind circuit racer...
everyone should be allowed to request whatever he likes. and drift-racing is a form of racing. there are a lot of leagues IRL for this kind of racing. so why shouldn't lfs support this style of racing?
the cruising thing is a different thing but still its popular in lfs, why not support the community with that. although i still do net get the sense of it :/
the "circuit racers" got enough things the last few updates, so now others (RallyX, Drifters, Drag-Racers, Oval-lovers) should get something new in the next few patches.