watch the unofficial addons section. there is a tool out there already which is doing exactly what you want, and even switches to the "action" on track. and you even can select several cars which run in a pack, so the tool tries to focus on those cars.
hi here is a small trioval/almost D-shape oval, i've made for lfscar 360° series (actually we've never raced on this one). it even has a pit-area, (white boxes). you are only allowed to reset your car in those boxes. (that was the rule)
have fun and take care... btw. the starting grid is very tight, because we did not do standing starts, but its still possible to do normal starts with a bit of care
oval and stockcar is not all about banked, concrete/tarmac ovals. actually the origin of oval racing was on dirt ovals and until the mid 50ies most of the races in the grand national series (predecessor of nascar) were held on flat dirt ovals.
today there are a lot of dirt races (UK, USA, Canada, Austrialia, South Africa, New Zealand) with so called sprint cars (the ones with that funny big wing on the roof. or other classes like street stock cars (real cars you can buy and are basically modified with a roll cage) and its fun and entertaining as well. i would not have anything against something like that in lfs as well... http://en.wikipedia.org/wiki/Dirt_track_racing
quote from wikipedia: "Dirt track racing is the single most common form of auto racing in the United States. There are hundreds of local and regional racetracks throughout the nation: some estimates range as high as 1500."
why not having a short track oval (banked) location, where the infield builds a dirt track (flat oval).
this will be a lot of fun with cars like the mrt, rb4,... and maybe a new dirt oval stock car...
owen, i've stopped to answer to any of the comments of atlantian, as we won't get any intelligent reply anyway.
lets get back to the topic...
yesterday, i've tried the new Tweak tool (not sure how it is called), and modified the XRG/XRT to like 650 HP (6 liter 8 cylinder)... and gave it a spin on the oval... man... who says this oval is flat out...flat yes, but flat in terms of banking. T3 is so flat, you have to brake a lot (brake down to like 170 km/h) to get through it. you have to slow down before all of the turns, and if you accelerate too early or to fast, your rear just drags you to the wall or you spin out....
we just do not have a proper tin-top for this track. besides the wheels were burned in like 3 laps (because we do not have slick tires for those cars). it was still fun to challenge the AI...
if you don't have the tweak tool, try the FZ5 or one of the LX cars on the oval, its probably the closest to that felling, although you do not have to brake before T1 and T2 because these cars are much slower then the modified XRG/XRT and the weight distribution is totally different and even different to a stockcar
we tried out the pacecar program today. it looks very promising.
what it does (most of the times) at the moment is: starts an automated pacecar, checking positions, checking if someone is speeding, checking if someone overtook before green flag. and gives out penalties, lets the pacecar drive into the pits, starts race with green flag.
but it is more a prove of concept at the moment, but... its working
not sure if this is a bug or i am stupid, but i've changed some of the cars now and tried out several things. then i switch to the FO8 just to see what specs it has, and what do i see: FO8 with 1466HP. how is this possible? when i select the FO8, lfs-tune shows: "car is not supported" message... but in the game the FO8 is now a monster
the funny thing is: when i switch on the driver in the setup screen, i have only 973 HP
ok here is a workaround for the use of the AI as a pacecar for flying starts:
make a setup for the AI so it cannot drive faster then the speed you want to (like 150km/h)
/ai [Name of AI]
order the grid so the ai is at the front
at the start put out a yellow server message like: "FLYING START, STAY IN YOUR FILE"
after the start, give out a drive-through or stop/go penalty to the ai driver in the lap you want it to start the race
/p_sg [Name of AI]
the ai will go into the pits
when the AI crosses the pit entrance line:
give out a "GREEN FLAG" server side message
send the AI to spectate with "/spec [Name of AI]"
all these commands could be set up in a script and bind them to a button. the admin on the server just has to trigger them.
jost one note so people get the right picture from my comments. i am a Formula 1 fan since i am 4 years old (1984) actually. and i followed almost every season. and if you compare races from that time to races today, there is a huge difference. in those days, almost all races were somehow exciting. today we have like 6 out of 18 races which are exciting. the exciting races are always the races where something happens which messes up strategies or forcing the teams to take another strategy. (weather, motor, tires) AND of course the final races for the championship. if nothing special is happending, you know who is winning right at the start. on most tracks the best strategy is set and know for all drivers/teams (with the exeption of some races). this is what makes it kind of boring today. if you look at races like barcelona. most of the seasons all the teams are testing 2 weeks before the barcelona race AT barcelona. so basically all setups/strategies are fixed. and in the end you have almost the same order as at the start. the high technical standard is fascinating and the will of the drivers to put their cars into that speed is tremendous, but you barely see an overtaking on the tracks anymore (either its for lapping, pitstops or mechanical problems) but not for infight like piquet vs. senna. http://www.youtube.com/watch?v=wfJ5A9sBZiE
and this is the real problem in formula one. the technical influence today is much more important then the drivers ability.
thats why spec racing is so much more exciting to watch. take the A1GP series (world championships of motorsports) they are going to drive the 2007 F1 ferrari car from 2008 season on. EVERY driver is going to drive the same car which kimi raikönen won the championships. i think this will be interesting and a shit load of fun to watch. (i hope the live streams in the internet will be stable enough to watch it)
rally sports: i am fan of rally racing since my father started in local rally racing as a co-pilot (he did not do that for long) during the late 80ies. to be honest i'd probably shit my pants going through a hill forest with 90mph on the left side trees on the right side a steep pit and a road which is tighter then my 15 year old cousine with only the information the copilot is giving me, not knowing what is behind the next corner. exciting! interesting as a driver but as a spectator? rally is so interesting, much happens (crashes, tragedies, even close fights on the 1vs.1 special stages). it is just not possible to cover it adequate on TV. (btw. i'd love to have more point to point rally races in LFS, i am thinking about starting something like Rally LFS ....)
motorbikes: i love motor bike races, as there you have a lot of overtakings, the guys are just insane riding on those kind of machines at the thin edge of friction...
...
...
... add almost all forms of motorsport ...
to sum it up, i have deep respect for all drivers risking their ass. i love all kind of racing to watch for the one or the other aspect.
driving in a game it is different for me. i like the "direct" competition more then the fight against the clock. thats why i mostly drive oval races as its more about interacting with each other then keeping the perfect line for the most laps in a row. but thats just a matter of taste.
i will never say: ".... (add form of racing) racing is stupid and bullshit" just because i respect everyones decision why he/she favors this or that kind of driving. but what i do not understand is, how people can be so ignorant and still do not stop being that way even when they are given good reasons to shut up.
thats good for me! you know why? now i know, i will never be on the same track like you for racing purpose (one noob less to think about...). btw. why are you here as a "Demo User"? do you have a "real account" or are you banned already with that one?
we had this in 2 seasons of lfscar league and NO in most times it did not work:
reason 1: the pace-car driver was not there sometimes when he was needed (toilette, eating, ...)
reason 2:. pace-car driver can make mistakes or lets say it polite: wrong decisions (we had a red flag due to a unclear situation of the pace-car causing a mass crash and a complete restart in a 120 laps race)
reason 3: someone has to sit and wait for 2 hours without doing something
reason 4: if the pacecar driver was the admin at the same time, he could not watch whats going on behind him
reason 5: subjective decision when a pacecar driver is coming out (maybe this could be solved with lfs-lapper)
reason 6: pace-car driver did not know the track or had wheel calibration problems during his laps
if there are humans involved, mistakes can happen, and this is the least thing you want to have in a caution/safety car situation. at least the pacecar should be predictable and 99,999% sure of what he is doing which can only achieved by an automated system. i've tried the human way in more then 20 races and in most races at least one Safetycar-phase did not work out as it should because of the above mentioned reasons.
a much safer and better solution is the use of an AI driver. this is now possible with the latest patch Y with the command "/ai PACECAR" "/spectate PACECAR". but we need a working system for checking if people hold their positions or if they are speeding and stuff like this.
i know someone who is working on an insim application for this. not sure how far he is. the last thing i've heard was: "its ready for testing"
BUT yes in general: +1000 for a serverside option "flying start", "start with formation lap" and +1000 for server-side AI drivers to be used as pacecar drivers (+100 for the possibility to set the fuel of an ai driver or a "pit after 5 laps" option for the AI).
the thing with the crashing is true as i have experienced it before.
i have two solutions in mind:
1) everyone knows before the race when there will be a sprint bonus and therefor the Caution after that
2) high driver standard, crashing during a FCY will result in a disqualification
i had a discussion about this sprint thing with one of my team members, and i am a bit in doubt if the "1)" thing is necessary if the "2)" thing is high enough.
the main problem in the first two seasons was simply the fact, we had a lot of drivers who were not supposed to race in a league, as their experience was not high enough. the second reason was my own fault, as i did not reject them in the first place or gave them one chance after another to improve. to make this clear, in a third season, there won't be anything like that.
first of all, the driver selection will be much firmer, and second of all, if a driver makes a mistake he has to deal with the consequences.
i call this "no noobs policy" (not the team!)
then tell me
1) is this challenging?
2) is this exciting?
3) is there more competition then in F1 on Barcelona?
4) is this racing or not?
this is the kind of racing you'll never have in any other form of racing today (maybe in the old F1 days)
and if you find this boring, then either you are too slow on an oval or you enjoy racing because of the passing landscape...
or in other words:
THIS IS WHY I LIKE OVAL RACING (watching and playing)