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Fischfix
S3 licensed
i know racers should be judged not according to their laps BUT there is no other way at the moment. there is no way i can find out if a driver is a good racer and knows how to act on an oval with 10 cars around him with this way, but at least i can see how many laps he did.

i wish there would be a stat telling me things like:
races joined, average position, average amount of people in the race, average race-results, how many times causing a yellow flag. (and this only for oval/ovalreverse and GTR class.

CTRA is perfect for this kind of stuff but sadly there is no "CTRA Oval" license
Fischfix
S3 licensed
thats a misunderstanding: 2500 laps with all GTRs TOGETHER and a BP of 39.00 or below with the car you are going to race *g*

if it will be a fo8 thing then i think BF1 and FO8 together lapcount of 3000


but don't nail me on this right now... its just to early to give that exact numbers out.(my stats are something like 1500 with FXR and FZR each and 3500 with XRR; 10000 FO8 and around 5000 with the BF1 on the oval)
Last edited by Fischfix, .
Fischfix
S3 licensed
no dates at the moment


yes drivers will need to have a certain laptime and lapcount to participate. i think even higher standards then the "[FM] Nascar500" Server requires (i think its 1000 laps/a 39.20). i was thinking about 2500 laps AND a PB of 39.00 or below on the oval with the car you want to participate (in GTR class)


i would love to have 2 leagues, one for GTRs and one for FO8, but i think its too time consuming, BUT with the short season of 5 races i can think about several ways to have alternating events.
Fischfix
S3 licensed
yea but, if they are going to build this until end of 2009, we could have this in a game until like early 2009
Fischfix
S3 licensed
at the moment we are running several things under the LFSCAR name, even a GP79 mod league for rFactor. the original lfscar league was also called: LFSCAR 360degree.tk CUP SERIES. as nascar also runs different leagues with different sponsors i do not have a problem with that though

an indy type of league would be called something like: "LFSINDY" hosted on LFSCAR.com or something like that.
Fischfix
S3 licensed
+1000

i'll be there if i am not on holiday...

btw. look at LFSCAR subforum, we are discussion a new season and this might be of interest as we might switch to fo8 for some indy action..,
Season 3, Pre-discussion
Fischfix
S3 licensed
is there a need or a wish for a 3rd season?

i know we ended the 2nd season without finishing it correctly, but in the end it did not make sense at all the way we were progressing with it. nobody was showing up and a lot of people just gave me headaches

i have several ideas in mind to improve the whole thing a lot and we also have some new tools which will help me organizing it.

but first of all i need to know if there is some interest in this kind of league.

my ideas for a 3rd season are:
- only 5-6 races (KY1, KY1 rev, KY Chicane/Swing, KY360, maybe the speedway (not sure though), maybe a circuit)
prevents for losing interest in the whole thing. season 2 was just too many races

- open to all GTRs OR (if there is more interest: FO8)
its up to you which GTR you are going to select pre-season
- race lenght: around 120 laps (80 min.)
- AUTOMATED pace-car for flying starts (AI)
- maybe a Tire restriction, to force more pitstops (not sure though)
- higher standard in driver selection (increase lapcount, laptime)
- reduced time needed for qualifyings (maybe race result from last race upside down, only new drivers qualify for positions BEHIND the last race winner, or something like that)
- completely new points-system, more like on cycling track racing, with two "sprint-bonus" during the race.
so the first car in e.g. in lap 35 and 75 will get a 5 point bonus
right after that a 3 lap CAUTION is given out to close all gaps in the field
- CAUTION during race NOT for crashed cars ONLY after a "sprint bonus"
in fact, the sprint bonus laps are given out before each race, so you know actually in which lap there will be a caution before the race
- NO entering the pits during a caution, but if you are in the pits while a caution is given out you can make the pitstop. this brings the conclusion up: either you are going for a bonus or you are going to the pits
- penalties are given out ONLY during the race by an admin (only Stop and Go or DriveThrough
- if there is an incident during a race which needs reviewing (on purpose crashing or something like this) there is only one decision: "disqualification" or "no disqualification", there won't be any points penalties like in season 2

all this things are under discussion.


let's get ready to mumble!!!!!!
Last edited by Fischfix, .
Fischfix
S3 licensed
i*ve voted for all of them, more content is always good


i would have voted for the ovals/trackbuilder if there were only one option
for all the circuit guys out there: Prairie Hills
Fischfix
S3 licensed
http://www.prairiehillsmc.com/facility_track_map.htm

THIS is how a location for GP racing should be organized/look like. btw its the longest GP style track-facility in the western hemisphere

btw, they have a partnership with iDT (probably for designing a track for rFactor) i do not think they charge anything for that...

so its just to let you know: there are good tracks without licensing costs


just some figures:Track Specifications

* 3,600 track configurations
* Four tracks configured to run in either direction; independent, or in combination with each other
* North track: 3.2 miles long, 19 double-apex, off camber, hairpin, blind and carousel turns
* South track: 45' elevation change, two tracks of 2.2 miles and 1.4 miles, 23 G-force



oh i forgot about the improvement suggestion:
Westhill International needs some more track combinations imo (maybe a short track oval as well *g*)
Last edited by Fischfix, .
Fischfix
S3 licensed
as i have switched auto-saving replay on i should have one... its just a matter of time to find it *g*

but i think i have one.


i am not sure but i think the name was yellow but
Fischfix
S3 licensed
as i said many times before:

+1000
Fischfix
S3 licensed
Wow...
Fischfix
S3 licensed
i am not sure if this is a bug, but i saw one driver who had a "Komma" in his name, and his driver name got a different color on the position list after that "Komma". everyone else had the same color in the position list
Fischfix
S3 licensed
thats the weight balancing for IMO. if you want to host a server/event/league, make a balancing setup (weight/resistance) for the particular track/car and force everyone on the server to use it.

i don't think it is needed to have balanced car-classes. either you have spec racing or not. if you want spec racing, every car should be the same. OR you want different cars on a track, but then you have to live with the fact, on some tracks the one car is faster and on other tracks the other car is faster.

ok if you say, i want the same cars in power and weight but the first one needs to be front wheel driven, the other should be rear wheel driven, i see a point. although thats the reason why the cars are differnt.


so in fact, IF you want balanced cars on a server you need a SERVER-SIDE option to force all cars to that particular restriction ON THAT PARTICULAR TRACK, everything else is not really working out
Fischfix
S3 licensed
license cost is only a problem when it comes to the "NAME" at least with historic tracks. you can make a track called: "famous english track" and design it so it looks like silverstone as long as you don't call it FIA Silverstone GP. even easier with monaco, there is no licensing on a town, as it is a public road and therefore common good. nobody has the right to claim the trackdesign for him, as its public. BUT the city can say, we do not want to have the word "Monaco" or "Monte Carlo" in it. (we could name it Cote d'azure). the name is the problem, how you call it. companies like EA pay a lot of money to be able to call a track F1 Silverstone British GP. Other example, look at games like NBA or FIFA Soccer, the company that does not have the license from FIFA just call the players a little bit different, but you still know who "O. Kuhnn" is, when you see a blond 2m tall guy in the german goal.

its all about the name.

its a bit different with cars:
licensing is a problem with real cars. because the design of the car and the brand itself is a trademark which is protected by copyright for like 25-50 years (depends on the country). you could put in "real" historic cars as long as you do not use the original brand name but not any car/brand which is under a copyright law.

the reason we do not have real tracks in lfs is the fact, track-design needs A SHIT LOAD OF WORK/TIME/PATIENCE/BLOOD/SWEAT/TEARS to have decent result and as the devs want to do all the stuff by theirselfs, its just too much work to make new tracks and stuff when everything else is still in production.

HOWEVER

i would give a lot for 2-3 new oval tracks and a decent stockcar
and i do not care if its called: indy, mindy, cindy or windy...
Last edited by Fischfix, .
Fischfix
S3 licensed
well said lizardfolk
Fischfix
S3 licensed
in fact we have a autocross area and we did some oval races there but the area is not wide enough to have a proper oval imo

and btw. as a demo racer: first buy a license then post in the "improvement suggestion" forum...
Fischfix
S3 licensed
WOWOWOWO! After hours of reviewing racing-accidents in lfscar which cost me the most time in doing the league and also cost me the most nightmares finally someone made a tool which can give some relief for league admins!


KEEP UP THAT GREAT WORK (YES MY SHIFT BUTTON IS LOCKED)! *g*
Fischfix
S3 licensed
+1
Fischfix
S3 licensed
development time... i think they pointed out already they are doing the things they feel like to do or stumble over it. so we do not have a chance to force any of our ideas into the development process.

we will have to wait and see, like the last 2,5 years (and maybe longer)

i mean if you think about development time, then why is the auto-cross pad and its stuff there almost the same as 2,5 years ago... if that area would be a rectangle twice as wide (length is okay) and some more objects and an option to have either tarmac or gravel ground, a lot of people would not complaining about getting new tracks and stuff.

in fact i do think making a square area (which is already there) twice as big and put some more objects (like pitting box) into it is the work of like 2 or 3 days max. (btw. i did some trackdesig in other games like e.g. Riverside)

this kind of addition would come handy for all oval racers, drifters, rallyX guys (if there are some objects like small hills and jumps)

but thats another story i think...
Fischfix
S3 licensed
1
Last edited by Fischfix, .
Fischfix
S3 licensed
to have a good variety we need:

a) a short track like martinsville / bristol /milwaukee
b) a D shaped oval with high banking like California, Kansas
c) a superspeedway like talladega
d) a quadoval like Indy

E) PROPER AERO MODEL FOR DRAFTING!!!!
F) WORKING PACECAR-SYSTEM
G) PROPER CARS (Stock, Indy)
H) ASYMETRICAL SETUPS


btw: i did a flat oval on the autocrosspad as well but 1) its flat, 2) we do not have proper pits there 3) only 16 drivers
Last edited by Fischfix, .
Fischfix
S3 licensed
+1 if we are able to stick the finger out of the window *ggg* just to make our point clear

and i don't mean
Fischfix
S3 licensed
this is probably one of the best additions to the game. for a league admin it offers broad possibilties for broadcasting events. with the GUI tool hooked on you even can do your own directing. with that minimap you even can spot accidents when doing race reviews. and for watching online some pickup races while eating soup its just awsome.

keep up that great work sören! btw. are you planning to be able to put a logo on the top right corner? maybe could help some people who are planning to do live-streams...
Fischfix
S3 licensed
Quote from Bob Smith :WTH is that anyway? Essentially, racing is about keeping slip angles to a minimum (given that you're trying to go as fast as possible), while drifting is about keeping slip angles as high as possible. Where does this "drift-racing" fit into that?

fact is in the real world (you know the one off from your computer) there are A SHIT LOAD of real drift-racing leagues.

http://en.wikipedia.org/wiki/Drifting_%28motorsport%29

just to open your horizon...


the main thing with the drifting technique is the fact you can go around much narrower corners with greater speed then with the normal racing technique.

also in the rallysport and dirtoval racing (which is a huge field) drifting is THE way to success. so don't look at this kind of racing from the narrow view of a closed mind circuit racer...


jesus...


edit: and read that wiki article at least...
FGED GREDG RDFGDR GSFDG