i don't know what you are trying to say. yes i am most of the time on the oval BUT i also like driving every other kind of racing lfs offers, drag racing is part of it. just because i am most of the time on the oval it does not mean i am ONLY on the oval. what about you, ever tried out banger, rallyX, mrt/rally, circuit, oval, slalom, stuntcar, drag, bullringing, CLC, Cruising? and i don't want to start that discussion again why oval is the most interesting part of lfs for me... anyway...
i a gree with the one who said for proper drag racing we would need a proper dragster, funnycar, topfuel what ever. but you forget about public drag. lot of dragtracks offers public days where everyone can bring his ride and lots of those cars use either injection, fuel mix or other kind of tuning.
i agree with the fact that it is not necessary for leagues racing allthough we had IRL! some kind of turbobox in the champ car series and in F1 giving the driver for a certain amount of time the possibility to crank out more HP.
i think you can have as much drivers as you want in the game with one license, allthough the overall stats are counted together on lfs world. so if everyone wants his own stats, you need different licenses...
btw. shame on those who flame this guy just because of their incompetence!
i don't get it? why shouldn't nos appear in LFS? if the server admins can restrict the use of it, WHY NOT? i mean the dragstrip e.g. is almost dead in lfs. having NOS could make it much more interesting. knowing when to hit it and when not.
be open minded people and come out of your box...
NOS in a circuit league, not a good idea
NOS on drag strip. HELL YES!
on several tracks you can put int he autoX editor Tyres. i don't see any difference between the normal tires and the NOCOL or UNMOV tires at least on KY oval. shouldn't they NOTMOVE or NOT FALL when i hit them with the car?
if it comes to controllers, we are no way near reality. the padels don't feel like in a real car, the wheel is too small comared to a real car. gear shifting is still a joke (unless you have some boutique parts...)
i don't think realism is that important in online gaming. most important thing is, to have fun no matter if the one game lacks of realism in damage and the other lacks on tyre simulation.
greatest experience with online gameing is the interaction with other people and not with a stupid or predictable AI.
BUT if you can do a donut in a front wheel drive, then it's a NO GO
we all have to make our minds clear, that these simulators are games. you'll never be able to simulate 100% real life. it's like if you say something like: "i have to go to jail because i draw that card, THAT IS NOT REALISTIC" when playing Monopoly. it is a ****ing game *g*
so we have to live with the issues and bugs as they are given. if you are able to bumpdraft in one game and not in real live, then GO and BUMP your ASS OFF. i don't think anyone who is able to drive the bf1 in lfs is able to do at least 250m in real life with this car. so if you say: this game or that game is more realistic i think this is like: yeah LFS is 0.451% realism compared to real life and rFactor is like 0.450% realism compared to real life. it's virtual.
so even if you have the perfect simulation. it is still nothing more then a simulation. you can't simulate real life (until the holodeck from startrek is reality and the anti-harm mode is off and even then...)
so i think every gamedeveloper should focus on making the game the most fun and thrill as possible. i mean what would this game be if you really get hurt when crashing, when you really have to pay for damaged car parts and so on and so on....
games are games (even though some are more realistic) but it's still a game. no-one wants a simulation that barely anyone is able to drive (like it would be for lots of people who never drove a real car because of their age)
even if you have a tripplehead display with 3d glasses and clutch, or even a gforce-seat. it is still a game. (i know there is some incredible good force seats, but who has the money for something like that).
i mean "game" not as a bad thing. football is also a game (and they make lots of money there *g*)
even if you say: "i am the best lfs / rfactor driver in the world" you might have the best opportunities in real life racing such as good eye-hand coordination, good memorization of tracks, patience, passion, patience and more patience. but it is two shoes to drive in a save seat in your warm home or with 280km/h 50cm behind another car or with 180 through a wood where you do not even know whats coming after the next turn unless your copilot is telling you something like "3rd, left 90 over jump, outside"
i know lots of drivers use computer games to learn tracks, practice eye-hand coordination (Villneuve, Ernhard Jr., Klien,...)
ok... what did i want to say? ah it's too early now
exactly (however i don't think car-mods are usefull at the moment because of the unfinished damage and aero-model) however some people have lots of time to do these kind of stuff twice or more times
i still don't have an rFactor license and just played the demo (allthough i am lately getting interested in the several nascar mods) i think drifting is possible in rF